snipermike85
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why hintSilent not working properly?
snipermike85 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey all, why hintSilent not working properly? what can I do? THX snipermike85 private ["_running"]; _running = true; test = true; while {_running} do { _debugstring = parseText format [" <t size=0.85' font='Bitstream' align='left' color='#0000FF'> ******* _debugstring *******</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of AI units (alive/ever): </t><t size='0.85' font='Bitstream' align='right'>%6(%1)</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of AI groups active: </t><t size='0.85' font='Bitstream' align='right'>%2</t><br/> <t size='0.85' font='Bitstream' align='left' color='#0000FF'>---- Friendly ----</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of alive AI units: </t><t size='0.85' font='Bitstream' align='right'>%4</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># in combat: </t><t size='0.85' font='Bitstream' align='right'>%7</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># leaders in fight/walkmode: </t><t size='0.85' font='Bitstream' align='right'>%8/%9</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of %13/%12 AI units: </t><t size='0.85' font='Bitstream' align='right'>%11/%10</t><br/> <t size='0.85' font='Bitstream' align='left' color='#0000FF'>---- Unfriendly ----</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of alive AI units: </t><t size='0.85' font='Bitstream' align='right'>%5</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># in combat: </t><t size='0.85' font='Bitstream' align='right'>%14</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># leaders in fight/walkmode: </t><t size='0.85' font='Bitstream' align='right'>%15/%16</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of %13/%12 AI units: </t><t size='0.85' font='Bitstream' align='right'>%18/%17</t><br/>", KRON_UPS_Total, // 1 KRON_UPS_Instances, // 2 ((count KRON_NPCs)-1), // 3 {alive _x} count KRON_AllRes, // 4 {alive _x} count KRON_AllEast, // 5 ({alive _x} count KRON_AllRes) + ({alive _x} count KRON_AllEast), // 6 {alive _x && (combatMode _x == "RED")} count KRON_AllRes, // 7 ({alive _x && (_x getVariable ["SAR_fightmode","not defined] =="fight")} count KRON_AllRes), // 8 ({alive _x && (_x getVariable ["SAR_fightmode","not defined"] =="walk")} count KRON_AllRes), // 9 ({alive _x && (_x getVariable ["SAR_AI_experience",0] >= SAR_AI_XP_LVL_3)} count KRON_AllRes), // 10 ({alive _x && ((_x getVariable ["SAR_AI_experience",0] >= SAR_AI_XP_LVL_2) && (_x getVariable ["SAR_AI_experience",0] < SAR_AI_XP_LVL_3))} count KRON_AllRes), // 11 SAR_AI_XP_NAME_3, // 12 SAR_AI_XP_NAME_2, // 13 {alive _x && (combatMode _x == "RED")} count KRON_AllEast, // 14 ({alive _x && (_x getVariable ["SAR_fightmode","not defined"] =="fight")} count KRON_AllEast), // 15 ({alive _x && (_x getVariable ["SAR_fightmode","not defined"] =="walk")} count KRON_AllEast), // 16 ({alive _x && (_x getVariable ["SAR_AI_experience",0] >= SAR_AI_XP_LVL_3)} count KRON_AllEast), // 17 ({alive _x && ((_x getVariable ["SAR_AI_experience",0] >= SAR_AI_XP_LVL_2) && (_x getVariable ["SAR_AI_experience",0] < SAR_AI_XP_LVL_3))} count KRON_AllEast)]; // 18 [nil, nil, rSPAWN, [], { hintSilent parseText format [" <t size=0.85' font='Bitstream' align='left' color='#0000FF'> ******* _debugsilent *******</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of AI units (alive/ever): </t><t size='0.85' font='Bitstream' align='right'>%6(%1)</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of AI groups active: </t><t size='0.85' font='Bitstream' align='right'>%2</t><br/> <t size='0.85' font='Bitstream' align='left' color='#0000FF'>---- Friendly ----</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of alive AI units: </t><t size='0.85' font='Bitstream' align='right'>%4</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># in combat: </t><t size='0.85' font='Bitstream' align='right'>%7</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># leaders in fight/walkmode: </t><t size='0.85' font='Bitstream' align='right'>%8/%9</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of %13/%12 AI units: </t><t size='0.85' font='Bitstream' align='right'>%11/%10</t><br/> <t size='0.85' font='Bitstream' align='left' color='#0000FF'>---- Unfriendly ----</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of alive AI units: </t><t size='0.85' font='Bitstream' align='right'>%5</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># in combat: </t><t size='0.85' font='Bitstream' align='right'>%14</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># leaders in fight/walkmode: </t><t size='0.85' font='Bitstream' align='right'>%15/%16</t><br/> <t size='0.85' font='Bitstream' align='left' color='#FFBF00'># of %13/%12 AI units: </t><t size='0.85' font='Bitstream' align='right'>%18/%17</t><br/>", KRON_UPS_Total, // 1 KRON_UPS_Instances, // 2 ((count KRON_NPCs)-1), // 3 {alive _x} count KRON_AllRes, // 4 {alive _x} count KRON_AllEast, // 5 ({alive _x} count KRON_AllRes) + ({alive _x} count KRON_AllEast), // 6 {alive _x && (combatMode _x == "RED")} count KRON_AllRes, // 7 ({alive _x && (_x getVariable ["SAR_fightmode","not defined] =="fight")} count KRON_AllRes), // 8 ({alive _x && (_x getVariable ["SAR_fightmode","not defined"] =="walk")} count KRON_AllRes), // 9 ({alive _x && (_x getVariable ["SAR_AI_experience",0] >= SAR_AI_XP_LVL_3)} count KRON_AllRes), // 10 ({alive _x && ((_x getVariable ["SAR_AI_experience",0] >= SAR_AI_XP_LVL_2) && (_x getVariable ["SAR_AI_experience",0] < SAR_AI_XP_LVL_3))} count KRON_AllRes), // 11 SAR_AI_XP_NAME_3, // 12 SAR_AI_XP_NAME_2, // 13 {alive _x && (combatMode _x == "RED")} count KRON_AllEast, // 14 ({alive _x && (_x getVariable ["SAR_fightmode","not defined"] =="fight")} count KRON_AllEast), // 15 ({alive _x && (_x getVariable ["SAR_fightmode","not defined"] =="walk")} count KRON_AllEast), // 16 ({alive _x && (_x getVariable ["SAR_AI_experience",0] >= SAR_AI_XP_LVL_3)} count KRON_AllEast), // 17 ({alive _x && ((_x getVariable ["SAR_AI_experience",0] >= SAR_AI_XP_LVL_2) && (_x getVariable ["SAR_AI_experience",0] < SAR_AI_XP_LVL_3))} count KRON_AllEast)]; }] call RE; sleep 5; [nil, nil, rHINT, _debugstring] call RE; sleep 5; [nil, nil, rTitleText, "TEST TEST", "PLAIN",10] call RE; sleep 5; };