

Bode_DHSF
Member-
Content Count
34 -
Joined
-
Last visited
-
Medals
Everything posted by Bode_DHSF
-
@JohnKalo@pierremgiok, I will keep this in mind,but for me it's working perfect.. The pushup units can stay on loop they're just there to give the scene some life & the units at ease (which are playable units) seem to allow me to use them, no problem.. Only issue I'm running into is, when I use one of the "at ease" units they spawn at my spawn point (as they should) but the unit stays where I placed it in editor, duplicating the unit. I was hoping to have it replace the unit like it does with the "player" unit I created.. when I choose that one it disappears from where I placed it & I spawn at the spawn point like it should.
-
ok, thanks for your help @pierremgi not only did u help me fix it but u explained it so I can learn from it..
-
ArmA 3 Mission Intro Text Help
Bode_DHSF replied to atomickrypton's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I didn't check to see if u found the answer but I was just working on this & found this which helped me out: -
Worked perfect, thank u.. Im assuming its not interchangeable with the at ease pose. I tried to replace the "Amov" portion from "exercisePushup" to "Ease" & the guy is still doing push ups lol.. Is that related to the fn_pump? thanks again tho, if nothing else I got my guys doing push ups.. also, to clarify..the units doing pushups are AI & the units at ease are playable characters which will be used by anyone jumping in the game, but If the slots don't fill up I wanted them to stand at ease in there original position.. the players who join have a spawn point they will start from..
-
@pierremgi ..this is the code.. if (local this) then {removeVest this; removeBackpack this; removeAllAssignedItems this; removeAllWeapons this; this playMove "AmovPercMstpSnonWnonDnon_exercisePushup"; this disableAI "ANIM";}; I was told to add the "if (local this)" to get it to work in multiplayer but it still wasn't working.. I also had another to stand at ease.. this playMove "AmovPercMstpSnonWnonDnon_Ease"; this disableAI "ANIM"; & it also set to default in MP.. I never added the "if (local this)" because I never got the push ups to work.. both of theses scripts are on 2 different sets of units, in 2 different areas of the maps I know they're are simple scripts that don't affect the gameplay of the campaign, but I'm trying to set a scene for the players that join. @JohnKalo Yea, if u don't know everything they know, all they do is tell u what u did wrong & then never help u get on track..I'm new to most of the scripting & they expect everyone to have a degree in Arma 3 before they talk without judging u..lol.. I will try the sqf also..thanks
-
@pierremgiThank u for saying that & I apologize, those guys in discord had me so irritated I forgot to add the code I will soon as I jump in Arma.. thanks for the response, I hope u can help
-
is this no longer available? DL links are empty
- 722 replies
-
- systems
- enemy spawner
-
(and 7 more)
Tagged with:
-
Anybody having problems getting on http://armaholic.com I tried & got on for a few minutes but now i cant get on at all.. I know they went down a while ago & was wondering if thats the case now.. I need some them mods!
-
where are located in the editor & how do i use them on my unit? these are dope thanx