Str-ke
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I am more than familiar with making custom unit loadouts and editing addon configs, but I have made a mistake. I thought Leights opfor pack utilized HLC AK's, but I realized they were just in my RHS HLC replacement addon. So of course I thought if he was already using HLC AK why not add more HLC weapons. My mistake.. Disregard, keep up the good work!
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Hi Leight. I really love your work on these units and they add a lot of diversity to the game. I use them in a lot of my missions, together with RHS units. What I wanted to ask you is if you have considered using some more of HLC weapon packs? I would really like to see some african units with G3's, FAL's etc.. Right now I think there's a lot of AK's around, which isn't bad, but it would be nice to see some other weapons used! Other than that, I can't really think of anything to improve :) :cool:
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A few new shots with tweaked uniform colors/patterns
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You know... it's 7:30 AM in the arma engine... it may be that the strength of the sun is having an effect on the colours.. I'll do some more testing. Do want to get the colours right ;) Tried noon here... still arma treats it weirdly, with lots of shadows and not a lot of reflected light... http://i.imgur.com/5vBNgmU.jpg?1 (114 kB)
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I tried altering the colours a little. Does look a little more dull now! (The underwear is for reference (old vibrant color camo) ) http://i.imgur.com/VzCGOxy.jpg?1 (234 kB)
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Still working on the soldiers. I have gotten a broader range of soldier classes now and incorporated custom underwear ;) http://i.imgur.com/1tshoaW.jpg?1 (150 kB) Here is the MG which uses the MG3 with optics http://cloud-4.steampowered.com/ugc/3280053792869543056/86B474D9D2CD4637FADE29E026D346BC7CD6F8B0/ (405 kB) and here is the Marksman that has a HK417 with marksman sights! http://cloud-2.steampowered.com/ugc/3280053792869544452/58DBBE6D1CC426234ACCC42A562BD54B69025835/ (368 kB) Classes working now are: Team Leader Rifleman Grenadier Automatic Rifleman Medic Marksman Rifleman (AT) (he has an M136)
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Help with underwear for my mod.
Str-ke replied to Str-ke's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Surpher! Well that must have been the only thing I havn't tried. Thank you very much for your kind help! So to get this straight: The weaponscfg tells the game that the uniform is an "item", but it requires a soldier (body) to apply it to in cfgvehicles. When a soldier class has the parameter nakedUniform pointing to the weapon class, it then tells the game to load this uniform, by swapping through the "uniformClass" parameter and point it to the character in cfgvehicles, which wears the uniform? Wow if that makes any sense, please confirm :) Anyways, thanks! -
Hi! I've read pomigit's post about the ARMA 3 Underwear modding guidelines, but I'm still stuck. I'm relatively new to config modding, but I have been getting where I want to with soldiers etc. I'm now stuck at underwear. I have made an weapons entry that creates the actual underwear with properties etc, then a character that wears the underwear but nothing else. Problem is when assigning nakedUniform to one of my soldier classes, the game will only display the last used uniform. If I use my custom camo uniform, it will show on my soldier, but when I remove it from my inventory, the custom camo uniform remains in place. If I go pick up a mcam uniform from a vanilla soldier and equip it, I'll see the Mcam on my soldier, but when I drop the MCAM, I'll still appear to be wearing it. So it seems my soldier is "keeping" the last uniform I had on, and does not have a nakeduniform infact. Here is my uniform in cfgweapons code: class NORAF_Underwear_D: Uniform_Base { scope = 2; displayName = "NORAF Underwear Desert"; hiddenSelectionsTextures[] = {"NORAF_Addons\Data\NORAF_Underwear_Desert.paa"}; picture = "\A3\characters_f\data\ui\icon_U_BasicBody_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "NORAF_Underwear_Desert"; containerClass = "Supply0"; mass = 1; }; }; Here is my naked man example that works fine ingame with correct clothing: class NORAF_Nakedman_D: I_Soldier_base_F { _generalMacro = "I_Soldier_base_F"; side = 1; faction = NORAF_Faction; scope = 2;//1 = private and ensures it doesnt list as a character in the editor author = "Str|ke"; vehicleClass = "NORAF_Army_Desert"; displayName = "NORAF Example Underwear"; model = "\A3\Characters_F\Common\basicbody"; uniformClass = "NORAF_Underwear_D"; //Your underwear class in cfgweapons weapons[] = {}; magazines[] = {}; respawnWeapons[] = {}; respawnMagazines[] = {}; items[] = {}; linkeditems[] = {}; respawnlinkeditems[] = {}; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"NORAF_Addons\Data\NORAF_Underwear_Desert.paa"}; class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; }; And finally the soldier that won't show the naked uniform: class NORAF_Team_Leader_D: I_soldier_F { _generalMacro = "I_Soldier_F"; side = 1; faction = NORAF_Faction; scope = 2; author = "Str|ke"; vehicleClass = "NORAF_Army_Desert"; nakedUniform = "NORAF_Underwear_D"; uniformClass = "NORAF_Desert_Camo"; displayName = "Team Leader"; identityTypes[] = {"Head_NATO"}; genericNames = "NORAF_nor_names"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\NORAF_Addons\data\NORAF_Desert_Camo.paa"}; linkedItems[] = {"V_PlateCarrier3_rgr","H_HelmetB_light_sand","ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles","optic_MRCO"}; Items[] = {"FirstAidKit","FirstAidKit"}; weapons[] = {"arifle_mas_hk416_acog_acc_gl_d","hgun_Rook40_F","Throw","Put","Rangefinder"}; magazines[] = {"30Rnd_mas_556x45_Stanag","30Rnd_mas_556x45_Stanag","30Rnd_mas_556x45_Stanag","30Rnd_mas_556x45_Stanag","30Rnd_mas_556x45_Stanag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","HandGrenade","HandGrenade","SmokeShell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_HE_Grenade_shell","1Rnd_Smoke_Grenade_shell","1Rnd_Smoke_Grenade_shell","1Rnd_Smoke_Grenade_shell","SmokeShellRed","SmokeShellRed","SmokeShellGreen","SmokeShellGreen","UGL_FlareWhite_F","UGL_FlareWhite_F","Chemlight_green","Chemlight_blue"}; backpack = "B_AssaultPack_dgtl"; }; Please give me a pointer to where I'm going wrong, and why it's acting out. Thank you!
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Ah! Yes that was clever of you to ask! I was building my mod with the @NAF prefix, but since you've already taken the prefix I'll swap mine to NORAF instead! I honestly had no idea there were any other mods with the NAF prefix. I don't have a huge config.cpp yet so you've just saved me a ton of work! Thanks!
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Thanks, I know that though :) The firstname fritjof however is for infantry random names. It wouldn't be as good if your squadmembers were called Nicolas Papodopolous or Stavros Kalipso and were members of the NAF. I don't know about the Nansen class yet, but I really want the Skjold class ingame at a later point :) I've been on that ship IRL and it's a very advanced ship :)
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Early work on getting some art up... threw this together in a few mins, will focus on improving this later. EDIT: 15/4-2014 22:00 GMT+1 Just fiddled with config today and the generic_names and added a handful of typical norwegian first and surnames. So now you can see people like "Fritjof Nansen" or "Ola Nordmann" ingame :) Of course I have some more usual names aswell!
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Thanks for the tip! I'll get to that once I have some more stuff. The best is to work discretely in the start phase and start creating a thread/hype when the first content pack it's 90% done. Meanwhile, here is a new shot with Massi weapons. I havn't touched anything other than worked with different backpacks, faces and now showing the HK416 from massis NATO_Russian_SF_Weapons. It gives a better overall impression. http://cloud-4.steampowered.com/ugc/3282305137957812085/E9DAB0F599E61FED5CC4BE079E9403EEE5FF71B5/ Cheers
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Hello fellow Norwegian. It's only Work In Progress, which means it will be done when it's done. Don't worry, I'll get an infantry only version out soon enough. Once that is finished, I'll get working on other, more important stuff :) I'll post some more screenshots as I go along, but for now I am working at my own pace, dedicating time to the mod when I can. I honestly wasn't expecting this on the weekly WIP report at all, seeing that I hijacked quakecry's thread!
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As promised, but far from perfect. This is the result of a few hours of work, mind you, where I am learning as I go. The uniforms are not 100% realistic, it's just a proof of concept to learn how to get textures and units into the game. http://cloud-4.steampowered.com/ugc/3282304231641920014/AA8C2405C90EE74BE164320A12FDB98538FB8FFC/ http://cloud-3.steampowered.com/ugc/3282304231641921309/551AB3B7CB05E11F37AA24BD81F8222D3B7F230E/ http://cloud-3.steampowered.com/ugc/3282304231641918303/CFACAAE5C585D10ACD5D7CBBFB7A88B927DCFFD2/ ---------- Post added at 19:10 ---------- Previous post was at 17:38 ---------- Messed around a little more with the configs and mixed the kits up a little. Now I got two different soldiers ingame, Rifleman and Grenadier. http://cloud-2.steampowered.com/ugc/3282304231645573243/935697075C1ECCC3ED01FDA34253A754E45A7637/ http://cloud-3.steampowered.com/ugc/3282304231645570599/60BE1BE0FD2C799CC960E41CEDDF7C4E2189A5A0/
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[WIP] Norwegian retexture & equipment
Str-ke replied to lervik's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello Lervik! I am currently employed in the RNoAF and I want to create some Norwegian content. Not only do I enjoy the OFP/ARMA series on my spare time, but I wish to use ARMA III at work, both for recruitment and training purposes. You can use ARMA in the same way as VBS for a fraction of the cost using community-made content! I am in the process of learning to mod config.cpp and retexture things, which should be useful for creating a new faction and populating with with BIS models, and custom textures/weapons. Seeing that I have just started, and you have a few months head start, I'd like to cooperate. My idea is to create a faction that more addon-makers can contribute to if they want, so we would need to standardize the faction. I called mine the official name of Forsvaret, which is NAF or Norwegian Armed Forces. In game it will be found under Blufor/NAF or Norwegian Armed Forces and look something like this: Air Armor (D) Armor Men (D - Army) Men (D - RNoAF) Men (D - National Guard) Men (Army) Men (RNoAF) Men (National Guard) Men (Navy) ..... Etc... This will allow addon makers to add own brigades or sections of the norwegian armed forces by placing it under NAF, then for instance Men (Telemarksbataljonen), to keep all Norwegian stuff under one common faction. The idea of "D" is to designate Desert camo and we could add "W" for winter camo and more. I have started by creating the M04 desert camo variant, and I'm hoping to be able to show some screenshots later today or by the weekend. Seeing that I am learning to do Config.cpp it's going slow, but I went from no experience to a retextured AAF soldier ingame in 3 hours yesterday, so the next stuff should hopefully come along quicker! Please let me know if you are interested in collaborating :) I think we should put some Norwegian forces in the battlefield! There is another post by a forum member called quakecry, he is also implementing Norwegian stuff into arma, we should get in touch with him too! http://forums.bistudio.com/showthread.php?151071-Norwegian-forces-WIP