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PaterPruts

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Posts posted by PaterPruts


  1. I do appreciate very much when people make mission and try to make the best of it. The beginning was very good. No voice action, thats ok. The missions are more important.

     

    EDIT:

    First mission, the atmossphere was very nice. Nice sunset, nice roat. It was realy great. The only thing I did not like was that I had to sit next to the driver insteat of driving myself (it was a long ride)

    Second mission, my squad could not reach the destination I was (extraction point). Don't know why  Maybe the fence?

     

    Good luck making missions!

     

     

    • Thanks 1

  2. Is it possible to make changes in the save files? I've been playing the resistance campaign (original game with no addons) but I lost my progress. 

    So I would like to add some gear (PK, NV goggles, SDV) and I would like to add experience to my squad so I can continue where I left of..

     

     

    So I can unlock the missions from the menu. Edit some files (but I'm not shure wich) and get on?

     

    That would be great. Or if someone can send me save files?

     

    Thx!

     

     


  3. I've been replaying Resistance in the standard game (ver 1.99 or something like that with no addons). Now I lost all the savegames of the game and I don't want to start all over, I was near the end of Resistance campaign. I dit well I think. Got a lot of nice weapons en NV goggles and stuf like that. Now I'm looking for someone who can send me his savegame so I don't have to start over. 

     

    I used a copy of the RESISTANCE.SQC file but It doesn't seems to contain data over gathered weapons and combat experience of the team?

    Where is the info about gathered weapons and the experience of the team written? Is it in the savegame or somewhere else?

     

    Can I open that file and make changes my self?


  4. On 10-4-2018 at 1:44 AM, alky_lee said:

     

    Sometimes the body may get glitched into a rock, and even underneath the church floor. Even after destroying the church I still couldn't retrieve the body. Using the camera from the debug console you may be able to check in/under the church and nearby rocks to find the body and teleport the player to the body to load it into the vehicle and then teleport the player back outside. 

     

    XSmmvaX.png

     

     

     

    Great thanks!  I had some very nice gaming time playing those missions.  I have to quit now for some time.  

    Cheers!

    • Like 1

  5. On 9-4-2018 at 1:28 PM, tortuosit said:

     

    You need CBA_A3.

     

    Quick test with latest version from the first posting here and the latest CBA, which I load from SIX: It works, you will see an entry "Dynamic Weather" in the map view.

     

    This is the command line which I used for the test:

     

    
    "C:\Disk\SSD1TB\Steam\steamapps\common\Arma 3\arma3_x64.exe"   -nosplash -enableHT "-mod=@CBA_A3;@tort_dynamicWeather2" -filePatching

     

     

    Remark: Currently I'm not doing much ArmA and my interest @ weather addon is low. And RL is quite demanding. I know there could be done a lot for this mod, e.g. MP handling, or some Zeus integration... but after all if I play it is rather a short term affair, where weather forecast on the long run is rather not relevant, because gaming session is already finished before I recognize weather changes :)

    Thanks for checking it out.  I still do have error messages but I'm shure it is mod related then.  I use cba_a3.     But it is not your concern.  When I play Arma it is Pilgrimage,  wich takes up to 6-7 hours so weather mod sounds great. 

     

     


  6. Playing the major-stiffy Malden version now.  Had a great time so far!!  Thanks. But I think the body is lost somewhere inside a rock or something.  I'm at a churche where the stomper was but there is no sign of the body and the game does not save and does not put a cross over the churche!   Is there a way to cheat and get the body back? 


  7. 5 hours ago, major-stiffy said:

     

    Fixed. PMing Alky new file.

     

    4 hours ago, alky_lee said:

    My version of the Malden mission has been updated with new starting locations. The boat should now be closer, but if it lands on your head let me know so that I can adjust the position.  I've also added something extra to some northern parts of the island. A mine detector may be useful although probably not essential.

     

    Malden by Alky Lee

     

    First post has been updated.

    Great!  Looking forward to it!

     


  8. Another question.  In the beginning of Pilgrimage there was a mod called dynamic weather,  wich would be very nice in this mission but id does not work (anymore).  I can't realy find other mods doing this.  I did find something but I don't understand how to make it work.

    Sombody knows about a nice weather mod?  Would love it!

     

    Starting Malden now :-)

     

    Cheers


  9. I started Malden yesterday and picked major-stiffy lasted version but this doesn't wanted to start.  I had the options menu and then it loads everything but would not actually start.  Did not test more so thats all info I have for now.

    Alky_lee version had no problems for me and it great to see only a few churches crossed of when gathering intell. 

     

    Thank you guys!


  10. On 2-4-2018 at 2:18 PM, alky_lee said:

     

    Major Stiffy has provided an updated mission with reduced intel area, and I have edited (not tested) mine similarly. Updated links are in the first post.

    Superb,  I'll try it out soon!

     

    @alky_lee,  a quick test mission?  In 9 hours :-)    ... and only 4 reverts.  Thumbs up!

     


  11. 8 hours ago, alky_lee said:

     

    It's because the mission has been ported from the Altis mission, and the size hasn't been reduced for the smaller island. It has been reduced for some more recent ports where map size is an issue.

    Ok, I like Malden but will have a look at those other small islands then!


  12. I've played the Malden map by alky_lee and am playing it now by major-stiffy but finding the body go's fast.  When I got intell about places where it he is not (when places are exluded) about 1/3 of the map get's excluded.  That in combination with a point in the right direction brings me to the body real fast.  Is this intentional?   When I played the Tanoa version only one or 2 places would be excluded on getting the intell.  

     

    Thanks


  13. @alky_lee  &   pvt. partz

    Super information.  Thanks for the details.  I got the new TPW now,  didn't know it was there.

    What I can share is that I'm using some modules of ACE and I think it works flawless now.   It's this one http://steamcommunity.com/sharedfiles/filedetails/?id=1186318708&searchtext=ace. it's half the original ACE and without medical system.   I added 3 pbo's form the original ACE:  maps - maps gestiure and reload,   it ads some little nice immersion.  You can jump with it and the AI is better it seems.   You have also the interacion menu and can combine magazines.  I guess it changes gun sway also...   The mod immerse is also very good in my opinion.

    And ofcourse,  JSRS!  

     

    Playing Malden now,  for the first time.   Your version alky_lee.

     

    Cheers

    • Like 1

  14. Thanks.  TPW I know,   it has been there from the beginning.  Incognito and unlocked uniforms also.   Now I added RHS ,  very nice for the Pilgrimage RHS versions!!  Love it.  But I was looking to have a little more gamechanging stuff so I'm experimenting with ACE now.  I found a lite version without explanation but the pbo's look's good and the game runs nice for now!   I also use "immersion",  very nice little thing.  I used asr AI also but did not know about that chopper so thanks for the heads up.  Nice thing about ace seems to be the module of ai,  for now I think I like it!


  15. 8 minutes ago, pvt. partz said:

    ahh, I thought you said that Pilgrimage had long "load" times. Then my first thought would be a memory leak. We might be looking more to the hardware side of things,....or page file properties.

     

    TIP- always list your PC spec's somewhere.

     

    I'm going to run P' with ACE just to see if I get the same issue.

     

    I did remove about 20 pbo's on good luck (only the one's wich gave me no message of dependency) and I just got a small succesfull playthrough!  Did have to reload 10 times without any issue.   I know about memory leaks but I never had any issue with that.  I've played arma intensivly the last time and I just got into this problem with loading times afther installing ACE... so I guess it has to be mod related!

     

    Or page file properties?  Don't know what that is..

     

    I'll play a bit more to test :)   .... and to play,  ofcourse :)  I'll keep you posted.   If there is any advice on other mod's to play with (exept  the one's mentioned by Rydygier).  Always welcome!

     

     


  16. On 23-3-2018 at 5:50 PM, pvt. partz said:

    For what it's worth,

    I have tried Ace a number of times with pilgrimage. My findings are that Ace is a very heavy mod, in a good way, in my opinion. Pilgrimage is a very complex mission and this allows for Endless combinations of problems.

    Here's what I suggest,

    1) remove all the mods, for now.

    2) open the ace mod and remove all of the PBO's except one,

    3) start pilgrimage then continue adding the pbo's back into Ace until you find the one that might be causing the issue.

    Now naturally you're opening a whole can of worms because if you only add one PBO, that one PBO may require other PBO's to be added as dependencies in the Ace mod, so it can get complicated.

    If you don't find any problems with Ace then repeat doing the same with RHS.

    Ok,  so did you play Pilgrimage with ACE?  What mod's do you play now with?

     

    I'm trying your method right now,  thanks! ACE is indeed very heavy and a lot of pbo's so it will take ages to test them all!  Also because it is afther some time in game it starts to happen.  Yesterday I thought it was solved and was verry happy :)  but afther some time in game I saw it was not ok :(    I will remove some pbo's on good luck!   Maybe I will just remove ACE but it would be nice to have a little change in gameplay with some quality mods.  Any tips in great mod's for Pelgrimage?    


  17. I've have tryied to find info on this issue but it seems that ACE is causing me very long load (and save) times playing Pilgrimage.   Actually,  I only play Pilgrimage,  never had any issue before (without ACE).   With long load times I mean 5 min or more... !  (running i7 core and SSD).  I'm experimenting now with the non steam version and without RHS and there compatibility mods.  Seems better but I will only be shure afther some in game time.  Not shure if it is the RHS combination or the steam version or whathever combination.  It take ages to find out!  Any help?


  18. 1 hour ago, alky_lee said:

     

    If you don't have a message about smoke then it may be a patrol on the move which you could chase for hours and never see. There may even be more than one patrol moving around and numerous messages. If you've gone 500m in the correct direction and not got a message about smoke then it's probably not a camp.

     

    Camps are normally in an area that is relatively flat and clear of trees and away from towns. Some are less hidden than others. I've had some in the middle of a road, but often they are in dips or just over a piece of higher ground so you don't get a clear line of sight on them. Looking for smoke is the big give away when you see it rising out of dead ground or vegetation. There may also be other camps nearby as certain parts of the map provide more opportunities for camps than others. NW Altis tends to have more than its fair share. On occasions I have had two camps occupying the exact same spot, so twice as many occupiers to deal with.

     

    https://i.imgur.com/QlxTlqB.png

     

     

    Thank you very much for your answer!   Exactly was I was looking.  No more running arround without knowing what to look for!   It where patrols then, thats for shure because I encoutered them.    Cheers.


  19. 10 hours ago, alky_lee said:

     

    There is no foolproof method, but generally when you first get the message about smelling smoke the camp will be around 500m away in the direction stated. Check the map and look for any suitable locations in that direction, then flank those locations using suitable vantage points. Often you can see smoke rising above the trees, otherwise you have to spot the camp yourself. It's not always where you think it might be.

     

    Thanks,  that's already very good to know.  And when I first see the trail going some direction,  how far should one go looking then?   Yesterday I went more than 2-3 km's and then came back.  When I came back I got another message about a trail,  this time in an other direction,  I suppose those 2 messages are for the same camp?   Strange thing is that I got 4 messages that way narrowing out the place but even then I never got a message about smoke..  and I never found a camp.   What is a suitable place for a camp in this game?

     


  20. Hello,

     

    Can I find detailed info on how to find those hidden camps?  I've just spend some hours to follow the trails but never found a camp... !   I'm not shure how far I should be looking for those camps.  Once I hade 4 different reports of a trail.  I thought they would give me the exact location but even then I did not find it...

     

    2 Years ago I played this one,  I remeber it was not easy to find a camp but just now I spend about 5 hours finding one and did not succeed sow any advice would be great!

     

    Thanks


  21. Sounds complicated for the casual player but very interesting for those who want's to spend some time in learning Pilgrimage and reading the manual.. When you finish the mod it would be a good idea to update the pdf. manual with clear and good explanations and examples!

    - So killing bad guys will gain fame for the player. This is good for getting intel from the civilians, correct? Who are the bad guys? All enemies? And where do I have to kill them

    - When I kill bad guys in the north of the map, in the middle of nowhere, will it give me fame in the south? Do I have to be near a city while killing bad guys to gain fame?

    Those are early game questions I guess. I had about 6 play through so far and each game about 3 - 8 hours of gaming but I never even noticed something about civilians. Is there a way to check out the fame or infame? And to know what it does do?

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