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PaterPruts

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Everything posted by PaterPruts

  1. PaterPruts

    [SP] Pilgrimage

    Got stuck in the mountains. Had a nice fight but I'v got the shopper on my ass and the night is falling. I don't see shit anymore but there is still some movement and the shopper won't go away.. haha, well, at least I got myself a nice shelter for the night...
  2. So no files are going into the "userconfig" folder? I can't figure it out from the installation instructions! Every single file stays within the bcombat folder... ?! ... and when running Arma it still say "bcombat 1.17 dev" but it is 1.18 ?
  3. Yeah, I know. Using mods is a bit risky and it throws away the right of complaining something is not working! I will disable ASR_ai or bcombat. The other mod's are little things, I don't think it will affect anything. In the mission where you have to stop the black suv inbetween his stops and where you have an UAV. Could it be bcombat or asr ai wich made the suv pathfinding a problem? He got stuck at the second camp. He drove into a corner and probably had some damage so that was it for that mission ... he did'nt move anymore :(
  4. Congrads! you still open for feedback? From the start I found you where using to much music. Almost always and with every situation. A piece of music on the right time is wonderfull but to much makes me slide the music slider down.. Also, at the camp where that guy is shooting there is also a shopper trying to take of or testing his motor or something like that but it's a annoying noise as his engine always start up and shut down. Just to much noise for playing with a headphone. In the camp I mute the sound. Is this shopper intentional or is it a bug? Also have to end the game often throug the debugger. Very good you posted that on the first page otherwise it would be hell. Maybe I'm using a conflicting mod so don't bother about that but do do you know if any of these give conflict? ASR ai Mag Repack L_Exshake RSRS dragonfyre cba VTS weaponresting stamina bar hud RH-M4 cheers
  5. No problem with that, most of us have ;)
  6. I would like to see some movement here myself :)
  7. PaterPruts

    [SP] Pilgrimage

    Nice. I'm very curious about the new hunting system. I hope it won't spoil the game! Yesterday I finished the game without dying ... almost. I've been shot 2 times. I put down about 15 enemies so I gues with that number I don't have to worry about big groups hunting my ass? Also when the game ends and you show the stats I think it would be nice to see if other objectives have been completed. Like rescuing the 2 other people or destroing the stomper! If now I rescue or destroy I even don't see anything about it at the end of the game but it is a big part of the game IMO. Now my tacktic is to gather as fast as possible the location without dying to much and get back. It might be nice to have the feeling you do a good deed by destroying or rescuing! Maybe show a nice message in game wich make you feel good. Good for immersion!
  8. PaterPruts

    [SP] Pilgrimage

    May I disturb? :) What do you mean by "That's using ASR_Ai also" I'm using that one for now but don't want to conficate the game by a wrongly chosen mod.
  9. PaterPruts

    [SP] Pilgrimage

    Sounds a nice tought and "realistic". It only need to be very well balanced. If afther some hours of gaming you get hunted all the time it might become frustrating? I was always complaning about the shopper not to be there or be shot .. well, now he doesn't go away anymore :raisebrow: Been hunted and pinned down for some time now. Waiting .... but he stays there. When should he go away?
  10. PaterPruts

    ASR AI 3

    Yeah, sorry, I do mean 0.9.15 and 0.9.13 :) For me I need to save and load the game to get the sound to work! Waiting doesn't matter (I haven't tried to wait 30mins tough) I have fired up Pilgrimage many times now. It's only with 0.9.14 & 0.9.15 I have this issue but I'm shure if I disable other mods it would be fine so no big deal there. But, where do I put the 2 additional files to make to mod work well with RHS --> @ASR_AI3 --> addons?
  11. PaterPruts

    ASR AI 3

    I tried to use your latest version 1.15 but when loading pelgrimage I don't get any sounds from my fired gun or foodsteps. When I roll back to 1.13 version this issue is gone. Probably a conflict with an other mod witch I'm not going to rule out for now So my question is where to put the files you provide to work well with 3th party addons such as RHS? EDIT: it seems I have to save and reload the game to get the sounds to start working ... And the 2 extra files go's in the "addon" map, right?
  12. PaterPruts

    [SP] Pilgrimage

    , I guess you have some great spotting abilities yourself then :) I find it still difficuld to spot enemies, even with your mod (using latest version I think) Anyway, probably not the right place to post :)
  13. PaterPruts

    [SP] Pilgrimage

    Some kind of a compromis would be nice. I don't like the extended map info but they see you with deir unhuman spotting abilities but you don't see them so easily.. Some kind of a warning like "I think I saw something ... right in front of me" hm, that would be nice. But I agree that it is a lot more fun upto some point. There is one thing though. With bcombat it much more difficuld to be shot. With bcombat it are the flying bullets that is your early warning system :) I don't use it anymore. I played the official campaign with it until I understood it was not my perfect playing style witch kept me alive but bcombat :outtahere:
  14. PaterPruts

    [SP] Pilgrimage

    Most of the time I like to play without "extended map info" so you can't see where you are (whitout gps) and you don't know where the enemies are spotted, only a direction. That's why I like to take a companion so you hear from him or yourself that there is an enemy somewhere.. So yes, a compagnion is some kind of an early warning system for me as well. :292:
  15. PaterPruts

    [SP] Pilgrimage

    Ok, I see now. The tought of no spawns afhter initialization is nice but AC is nicer I think :) Thanks
  16. PaterPruts

    [SP] Pilgrimage

    That's a decent explanation. So if I play with AC without L then there will not be any new spawn afther game initialization?! That will probably afect the game much... Maybe I'll try it later. Next time a play I'm probably gona use some mods to add a bit more weapons and I would like to have a better health care system. If I try RHS or AGM I'll let you know how things go. FPS does matter a lot. I play on a descent laptop but that's not a gaming laptop. If any of those mods drop the FPS just a bit I don't like it. I'll keep you posted, but it might take some time before I game for now.
  17. PaterPruts

    [SP] Pilgrimage

    I just realized that you post on page 1 that everything is spawned at the beginning of the mission so every kill matters. How about those ambiet battles then? How come they start to engage each other? I was yesterday somewhere in village up NW trying to dissable a armored car. I dropt some enemy but the longer I stayed in that town the more I realized that more enemies came. So I left.. . Where they spawned or just coming from somewhere else, meening I draw attention to me so in an other place enemy leave and come to help? Anything more to report on the testing with the mods you mentioned the page before? AGM? RHS?
  18. PaterPruts

    [SP] Pilgrimage

    So there are 2 gunships? .. And they can be shot down by ambient combat battles? It is lovely to see and hear the ambient battles but the gunship got shotdown very early in game wich I think is a shame. In the 3 times I played this Pilgrimage mission (with ambient combat on Low(L) I never had to worry about any gunship so far and it would be nice to have him around a bit longer.. :) Also, can we use the folded tripots and mortars?
  19. First impression is VERY nice! But.. is it because of the update to 1.38 that the fatigue is broken? I don't get tired. Also, I don't see my teammates on the map (first mission) and St Hud is not working. Is this intentional? I'm playing the non steam version.
  20. It turns out for me that afther the update 1.38 bcombat breaks my fatigue. I do not get tired anymore with bcombat enabled! I ruled out the diffent mods I'm running and I only have to disable bcombat so I get again tired of lurking around with all my stuff... Am I the only one?
  21. I can't get past the "Riot" mission. I dissabled all the mods exept Jsrs Dragonfyre, stamina bar and vts weaponresting and started the mission over but it got stuck at defending the town. The mission won't end! I defended the town, put a lot of FIA down and then I checked all the houses and even doors next to the red rectangle to see if somewone got stuck or something but I can't find nobody, still the mission won't end! Is this known? Or is there a way to bypass stuck missions? "endmission" does not work for your campaign.
  22. PaterPruts

    [SP] Pilgrimage

    @ Law-Giver. Do I remember correctly that you'r playing with bcombat? Or was it alk-lee... I just noticed that the fatique is broken with bcombat enabled. ... just to let you know.
  23. PaterPruts

    [SP] Pilgrimage

    For me it's the guy at the roadblock at the static guns I can't get into inventory (and sell). All the rest is fine! Altough, ofthen, when I sel from body the gun isn't sold so I need to put an emty box to sell the rifle. Haven't fully tested yet, just to let you know.
  24. PaterPruts

    [SP] Pilgrimage

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