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Posts posted by Fusselwurm
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Just wanted to leave a here. Having an IntelliJ plugin for SQF development is a dream come true.
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funny enough, I'm seeing this message being spammed right now on a 1.72 Linux dedi -.-
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fwiw, here's a small tweak to make UGL flares bright enough for illumination purposes: https://github.com/gruppe-adler/grad_fixedflares/releases/download/0.1/grad_fixedflares.zip
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I love this mod – seems to be very well polished, and a huge improvement on what's there in vanilla :)
There's one thing I wonder about, though: The display is supposed to be helmet-mounted, but as far as I can see, it works regardless of which kind of headgear I wear.
Is it possible to make the display dependent on actually wearing a pilot helmet?
Or are there any functions we can use to enable/disable it via scripting?
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Arma 3\BISProfile.json
The backslash does not bode well, though. Looks to me like someone forgot that on Linux, directory separator is a "/" instead of "\" … yuck. ^^
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It contains
{ "CommonValues": { "UnitBaseUrl": "https://units.arma3.com/unit/:groupSlug", "LogoBaseUrl": "https://units.arma3.com/groups/img/:groupID/" } }
Interesting! On our server, those values are empty. But sure as hell I will fill it in and see how/when the data pop up… in the server browser, is my guess.
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Confirm. This is also the case with some GER uniforms.
Seems like something in the latest arma update screwed with the Tshirt and rolled sleeve variants […]
Probably same inheritance problem as in other mods, where uniforms vanished with 1.52 .
For example, this was the fix for BwMod
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Cars getting stuck off road and not being able to go past 30km/h on dirt roads is a feature I love. Also, great micro terrain :)
To contrast the sunny videos posted before, here's a no-NV no-GPS night mission we did yesterday:
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Hello,
I created (it's workable) and am creating (so much to do) a tool to have mission replays on the web.
My goals were:
* web based
* persistent
* variable replay speed
* freely zoomable
I call it ar3play, and it has arrived at a usable - albeit pretty basic - state.
There are three parts to the application:
* One server addon (or mission script, depends on what you prefer)
* depends on/contains sock.dll and sock-rpc by Micovery* The persistence layer, comprised of a NodeJS application acting as RPC server towards the arma3 server, and as REST server toward the web
* again, contains Micovery's sock-rpc code* uses Redis for persistence* A web client
* uses Google Maps Javascript libraries* depends on 10T's map tiles (so: only Altis, Stratis, Chernarus, Takistan work atm)Repositories can be found here:
* http://github.com/gruppe-adler/ar3play-addon
* http://github.com/gruppe-adler/ar3play-server
* http://github.com/gruppe-adler/ar3play-web
The whole thing looks like this:
http://i.imgur.com/CVOD0Hl.png (402 kB)
(I just realized it's half German still.. oops.)
There's currently a live version to be found here: http://gruppe-adler.de/maps (may be subject to change, unexpectedly down etc ^^)
Feel free to contribute, praise or damn to hell :)
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I'm currently in the process of building my own mission replay thingy, consisting of a NodeJS server, Redis, and a web client using T10's tiled maps with the Google Maps interface.
If anybody is interested, see here: https://github.com/gruppe-adler/ar3play-server
So, micovery: Thanks for this great extension! :)
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Any idea if this would work through wine? or if there is a linux version of the pbo tools?cpbo does work with wine, you could try that.
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First: Thanks for COS - we've needed this for a long time :)
I have two suggestions:
* could we have config variables like _distance as global vars with a prefix? Like, COS_distance or so? Just so we have separation of code that mission designers may have to touch, and the actual COS code.
* and I would *love* to get missions/mods from some kind of version control system, like git via github.com . From a software development perspective, that can make cooperation/contributing much more easy.
parameter bug when using floats as default value
in ARMA 2 & OA - TROUBLESHOOTING
Posted
https://community.bistudio.com/wiki/Mission_Parameters
^ First sentence states that param values are supposed to be integer.
Unfortunately, floats *do* work, except when used as default - in that case, the lobby sets an invalid value.