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Fusselwurm

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Posts posted by Fusselwurm


  1. I love this mod – seems to be very well polished, and a huge improvement on what's there in vanilla :)

     

    There's one thing I wonder about, though: The display is supposed to be helmet-mounted, but as far as I can see, it works regardless of which kind of headgear I wear.

     

    Is it possible to make the display dependent on actually wearing a pilot helmet?

    Or are there any functions we can use to enable/disable it via scripting?


  2. It contains 

    {
        "CommonValues": {
            "UnitBaseUrl": "https://units.arma3.com/unit/:groupSlug",
            "LogoBaseUrl": "https://units.arma3.com/groups/img/:groupID/"
        }
    }
    

     

    Interesting! On our server, those values are empty. But sure as hell I will fill it in and see how/when the data pop up… in the server browser, is my guess.


  3. Hello,

    I created (it's workable) and am creating (so much to do) a tool to have mission replays on the web.

    My goals were:

    * web based

    * persistent

    * variable replay speed

    * freely zoomable

    I call it ar3play, and it has arrived at a usable - albeit pretty basic - state.

    There are three parts to the application:

    * One server addon (or mission script, depends on what you prefer)

    * depends on/contains sock.dll and sock-rpc by Micovery

    * The persistence layer, comprised of a NodeJS application acting as RPC server towards the arma3 server, and as REST server toward the web

    * again, contains Micovery's sock-rpc code

    * uses Redis for persistence

    * A web client

    * uses Google Maps Javascript libraries

    * depends on 10T's map tiles (so: only Altis, Stratis, Chernarus, Takistan work atm)

    Repositories can be found here:

    * http://github.com/gruppe-adler/ar3play-addon

    * http://github.com/gruppe-adler/ar3play-server

    * http://github.com/gruppe-adler/ar3play-web

    The whole thing looks like this:

    http://i.imgur.com/CVOD0Hl.png (402 kB)

    (I just realized it's half German still.. oops.)

    There's currently a live version to be found here: http://gruppe-adler.de/maps (may be subject to change, unexpectedly down etc ^^)

    Feel free to contribute, praise or damn to hell :)

    • Like 1

  4. First: Thanks for COS - we've needed this for a long time :)

    I have two suggestions:

    * could we have config variables like _distance as global vars with a prefix? Like, COS_distance or so? Just so we have separation of code that mission designers may have to touch, and the actual COS code.

    * and I would *love* to get missions/mods from some kind of version control system, like git via github.com . From a software development perspective, that can make cooperation/contributing much more easy.

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