DerBiwi
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Everything posted by DerBiwi
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Problem with Accessory-Config
DerBiwi replied to DerBiwi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks, it works:yay: -
Hey Guys, since 1/2 Hour, I'm trying to get my Config.cpp of my accessories work. I get this errormessage: File p:\biw_weapons\acc\config.cpp, line 176: /cfgWeapons/biw_mfs_g40/ItemInfo.biw_mfs_lr: Undefined base class 'biw_mfs_g40' I cannot understand this, because I got the named "biw_mfs_g40"-Class Here is the Config.cpp of my "acc-folder": I hope, someone could help me in this. Oh, and happy eastern:cool:
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Yes, I have an selfmade Weaponpack (WIP) I'm searching the issue right now...
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I hope, its not allready said, but the sound suppressors doesnt work: I get only singlefire and endless ammo for all Weapons (except the burst mode, there it works) And I get THIS: http://cloud-4.steampowered.com/ugc/486696438234000693/F912CCEB6684C95BC33C03F00B5E269A265D7A97/ an ugly error message and I cannot play my Mission!!
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Door works when house placed in editor but not when house is placed in map through TB
DerBiwi replied to six_ten's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So, its: "P:\a3\ART" ? -
Hey, could someone tell me, how I can include Internet Links into my FM-Entry?
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Hey Folks, I'm experimenting with an Sphere, to make it grow in after player input. Is there anypossebility to manage this? And: how can I spawn this sphere from an BAckpack? Greets, Biwi ---------- Post added at 14:10 ---------- Previous post was at 13:40 ---------- Sorry guys, wrong overtopic, could someone put it into "ArmA3: Modelling- (O2)?
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Arma 3: Poltergeist -- Taking the 2035 setting and running with it.
DerBiwi replied to doln's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
In my opinion, The accent he used at the end of the teaser is prett well, which he could use for the missions -
Searching: Unbinarized reload Animation
DerBiwi replied to DerBiwi's topic in ARMA 3 - MODELLING - (O2)
How do you mean that? I would need one for a normal magazin (before the trigger) and one bullpup animation sample (like the TRG reload animation) -
Hey Guys, For my Weapon, I'm searching for an unbinarized Weaponreloadanimation for Sample. This is because I cannot Import the .rtm of BIS, because they are binarized.:( Do someone know, how I can get an unbinarized version of an weaponreloading .rtm? Greets, Biwi
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How to make this fire geometry proper? convexity issues.
DerBiwi replied to Juhansson's topic in ARMA 3 - MODELLING - (O2)
Maybe this could help you: https://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial -
Is it just a retexture, or do you have the Modell for the helmet?
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CSAT Modification Project
DerBiwi replied to theevancat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Interesting... Will come more CSAT countries (for example china, Korea perhaps, The middle eastern)? -
Searching: Unbinarized reload Animation
DerBiwi replied to DerBiwi's topic in ARMA 3 - MODELLING - (O2)
thank you... ---------- Post added at 16:24 ---------- Previous post was at 16:03 ---------- There are no Animation files :( He used the TRG animation... -
Toadie's SmallArms and Animations for Arma3
DerBiwi replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thx Toadie. Helps a lot -
Arma 3: Poltergeist -- Taking the 2035 setting and running with it.
DerBiwi replied to doln's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
NOW! Its future. Keep an eye on this. -
Dunno, maybe you should take a look a Mondkalb's Addon Tutorial: https://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial Take a look at the topic: Shadowvolume. And please: check out, weither your Model got turned in Faces. You can see it at the little blue srtipes, coming out of your vertices, when They are Inside, press "W" to invert them to outside orientation...
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then click on the head selection, press Cntrl and mark the proxy AND the headselection (I think your helmet) and right click on the head selection and click on "Redefine". Than, just for testing, click on the head selection, and when the Proxy and the helmet are marked, you have done it ;)
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Mark the Proxy, go to the selections list and click new. Then you type in "head" and press "Enter"
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Object Builder and model config help needed!
DerBiwi replied to AveryTheKitty's topic in ARMA 3 - MODELLING - (O2)
maybe, you have to set the prperties window under the topic "window" in active. If not, you have to right click on the red marked field (marked in the picture), then you can click on "New" and then write "autocenter=0" Here the picture, which should help you to find out where the prperties window is (attention: The position of the windows can be changed) http://www7.pic-upload.de/13.04.14/tdew5h6dxkoh.png (118 kB) -
ARMA 3 Addon Request Thread
DerBiwi replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would like to see a daytime visible LAserattachment in different colours (red, green, yellow and blue e.g.) -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
DerBiwi replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love your work dude. Keep it up. I especially like the assault rifle and the Optics.- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
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Thanks for the entry in Weapondeveloping Pettka:yay: One please to the you: Could the devs add some sample reload animations to the sample folder of the ArmA3 Tools? Would be nice...
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Love it. Good work
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Toadie's SmallArms and Animations for Arma3
DerBiwi replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man, I really love your addon. Good animations and Sounds = nearly perfect So I have also a simple question: Can you tell me, how you have managed the GL-Ironsight animation, when I switch into GL Firemode at your AK pack? Would be very kind, because I'm working currently on my own Weaponmod and I would like to see this feature also on my GL-Weapon. Greets, Biwi