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DerBiwi

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Everything posted by DerBiwi

  1. Hey Guys, are there any retexture ressources for the AFF-Vehicles? Would need them ASAP. Greets, Biwi. P.S.: In Search I doesnt find anything.
  2. DerBiwi

    Title Screen/menu

    Yeah, in ArmA2 and 3, its alittle missionfile. Take a look at the map.pbo's There you can find them.
  3. DerBiwi

    Buldozer not start

    I hope, you can help me, I got the issue entry: no entry: Cfg. Worlds. In OB, the Buldozer works. I've got the following parameters in the TB: -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer\Buldozer.cfg -name=Buldozer
  4. DerBiwi

    Title Screen/menu

    Do you have an intro mission file for the Island? there you can Make anything, you want. An SATCOM, or an little preview movie....
  5. Here is a part of my Units.cpp: at vehicle, you can make the classname of the units, you want to make. position is the display position of the units after including the group in the editor. NOTE: I get an error with this entry, but I can place the groups correctly. AND: Take a look at the config of the data_F.pbo, there are all the Groups defined.
  6. this is from the samples_F folder: class UniformItem: InventoryItem_Base_F { type = UNIFORM_SLOT; /// to what slot does the uniform fit }; class U_Test_uniform: Itemcore { scope = 2; /// scope needs to be 2 to have a visible class allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped displayName = "Test uniform"; /// how would the stuff be displayed in inventory and on ground picture = "\A3\characters_f\data\ui\icon_U_BasicBody_CA.paa"; /// this icon fits the uniform surprisingly well model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; /// how does the uniform look when put on ground class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = Test_Soldier_base_F; /// what soldier class contains parameters of the uniform (such as model, camouflage, hitpoints and others) containerClass = Supply90; /// what fake vehicle is used to describe size of uniform container, there is quite a lot SupplyXX classes ready mass = 80; /// combined weight and volume }; }; Maybe, this could help you. You dont have to make for every new uniform a sigle character.
  7. Hey guys, I'll try to generate some testing characters for the editor. Now, I would like to randomize some of the loadout and equipment (Vests, glasses etc.) Do somebody know, how I can manage this in an script and/ or in the config directly? Would be nice to know it. Greets, Biwi
  8. No. Even without the script this error happens. I've tried to use other base classes for my secyour_baseclass: class C_man_polo_5_F_euro; :here, all the men wearing poloshirts, fli-flops and civilian hats class B_Soldier_base_F; :here I got the multicam uniform class O_Soldier_base_F, Here I got the ubercool, but not wanted CSAT uniform
  9. Thx alot for your help ante. But at first, its important, that I fix the problem with the uniforms derectly in the config.cpp. I've made a screenshot of this problem: http://cloud-4.steampowered.com/ugc/487823204879298383/4BA3AB5BC4CDCEE10A4259CA5A55DB0A3BAF094D/ all the same uniform. But as you can see aboe in my config, I defined Diferent Uniforms for my Soldiers. It sucks really, because I dont know, why there is just this uniform.
  10. Thanks for your help. But somehow, it doesnt work. They get the clothes, I have predefined for them in the Config. Here is the Script: ADDED: Ok, now after revamped the script, I get this Errormessage in my .rpt: Uniform U_IG_Guerilla2_2 is not allowed for soldier class secyour_contractor_mg ADDED NEW: So, now I dont get the upper message, but I all Soldiers get one similiar Uniform. I believe this ias caused by my Baseclass, I'm using for my own SOldier baseclass: class I_G_Soldier_base_F; But I dont know how and why this is overwriting my own Uniformspecifications for the units. I add my full Config.cpp here. Have fun with it ;)
  11. Hey Guys, is it possible, to include internetlinks into my Fieldmanual entries? Greets, Biwi
  12. Simply the using of "What If the storms end" makes the trailer epic. I hope, the Campaign will not be so "We are the NATO and we are the best men on earth" patriotic crap. But the thing with the real war scenario.
  13. I dont know, why, But when I saw the new Teaser, I must smile all the time :) Nice work Kydoimos. Keep it up dude.
  14. Hey Folks, since a few days, I have the following error message: http://cloud-4.steampowered.com/ugc/486696438234000693/F912CCEB6684C95BC33C03F00B5E269A265D7A97/ Now, I know, why this is happen everytime, I want to start a Mission: It's my Weaponpack!! But I dont Know, why it send me back to the editor, and where I have used this Soundsupressor class. Even in the Accessory-Config. Have anyone a Idea, how I could solve this problem? Greets, Biwi ---------- Post added at 15:14 ---------- Previous post was at 15:12 ---------- Here is the config.cpp, if needed:
  15. Ok, I tried, what you tell me. The strange thing is, that it only happens with two older Missions from me, The newer ones (most of them Templates etc.) are totally OK.
  16. Hey Folks, Today, I've created an first prototype of my tow sight scope, the MRBS. So now, I get a problem, when I want to get into the main sight (x3 zoom): http://cloud-3.steampowered.com/ugc/486696665306387904/73BD4D35C8F51CC065272D299CAB67E26BA80108/ So, I wonder, if there are any special preperations, I have to do, when I want to get my Optic work. I'll add the part of the config here: Hope, you can help me. Greets, Biwi
  17. DerBiwi

    3D Scope preperation

    Yes, it seems, that the camera zooms TOO much into, so I cannot see a part of the optic, but I used the zoomlevel of the ARCO cope, so I thinks there is another problem...
  18. Hey Folks, I'm experimenting with an Sphere, to make it grow after player input. Is there any possebility to manage this? And: how can I spawn this sphere from an BAckpack? Greets, Biwi P.S: I've already posted the same topic in the ArmA2 Section, but accidentally...
  19. DerBiwi

    Experimenting with growing sphere

    Not really, I'll try to generate a sphere, which protects the owner against little caliber fire...
  20. DerBiwi

    Weapon UI Tool

    Nice idea. Cant wait to see it. If you nedd an tester... Call me ;)
  21. DerBiwi

    Partial screen NV/Thermal

    Would be useful for Scopes/optics too
  22. Hey folks, The title said it already: How can I define a secondary weapon in the cinfig.cpp? And where is the handanimation for the standard pistol? Greets, Biwi
  23. Excuse me please, my english is not so well. Could you explain it a little bit simplier please?
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