DerBiwi
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Everything posted by DerBiwi
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Hey Guys, are there any retexture ressources for the AFF-Vehicles? Would need them ASAP. Greets, Biwi. P.S.: In Search I doesnt find anything.
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Good Idea.
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Yeah, in ArmA2 and 3, its alittle missionfile. Take a look at the map.pbo's There you can find them.
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I hope, you can help me, I got the issue entry: no entry: Cfg. Worlds. In OB, the Buldozer works. I've got the following parameters in the TB: -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer\Buldozer.cfg -name=Buldozer
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Do you have an intro mission file for the Island? there you can Make anything, you want. An SATCOM, or an little preview movie....
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Any tutorial on creating custom cfg groups in config.cpp????
DerBiwi replied to matkob's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Here is a part of my Units.cpp: at vehicle, you can make the classname of the units, you want to make. position is the display position of the units after including the group in the editor. NOTE: I get an error with this entry, but I can place the groups correctly. AND: Take a look at the config of the data_F.pbo, there are all the Groups defined. -
How to make NEW Uniforms without adding Units?
DerBiwi replied to Von Quest's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
this is from the samples_F folder: class UniformItem: InventoryItem_Base_F { type = UNIFORM_SLOT; /// to what slot does the uniform fit }; class U_Test_uniform: Itemcore { scope = 2; /// scope needs to be 2 to have a visible class allowedSlots[] = {BACKPACK_SLOT}; /// where does the uniform fit to when not equipped displayName = "Test uniform"; /// how would the stuff be displayed in inventory and on ground picture = "\A3\characters_f\data\ui\icon_U_BasicBody_CA.paa"; /// this icon fits the uniform surprisingly well model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; /// how does the uniform look when put on ground class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = Test_Soldier_base_F; /// what soldier class contains parameters of the uniform (such as model, camouflage, hitpoints and others) containerClass = Supply90; /// what fake vehicle is used to describe size of uniform container, there is quite a lot SupplyXX classes ready mass = 80; /// combined weight and volume }; }; Maybe, this could help you. You dont have to make for every new uniform a sigle character. -
Hey guys, I'll try to generate some testing characters for the editor. Now, I would like to randomize some of the loadout and equipment (Vests, glasses etc.) Do somebody know, how I can manage this in an script and/ or in the config directly? Would be nice to know it. Greets, Biwi
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Randomize Characters Loadout
DerBiwi replied to DerBiwi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No. Even without the script this error happens. I've tried to use other base classes for my secyour_baseclass: class C_man_polo_5_F_euro; :here, all the men wearing poloshirts, fli-flops and civilian hats class B_Soldier_base_F; :here I got the multicam uniform class O_Soldier_base_F, Here I got the ubercool, but not wanted CSAT uniform -
Randomize Characters Loadout
DerBiwi replied to DerBiwi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thx alot for your help ante. But at first, its important, that I fix the problem with the uniforms derectly in the config.cpp. I've made a screenshot of this problem: http://cloud-4.steampowered.com/ugc/487823204879298383/4BA3AB5BC4CDCEE10A4259CA5A55DB0A3BAF094D/ all the same uniform. But as you can see aboe in my config, I defined Diferent Uniforms for my Soldiers. It sucks really, because I dont know, why there is just this uniform. -
Randomize Characters Loadout
DerBiwi replied to DerBiwi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for your help. But somehow, it doesnt work. They get the clothes, I have predefined for them in the Config. Here is the Script: ADDED: Ok, now after revamped the script, I get this Errormessage in my .rpt: Uniform U_IG_Guerilla2_2 is not allowed for soldier class secyour_contractor_mg ADDED NEW: So, now I dont get the upper message, but I all Soldiers get one similiar Uniform. I believe this ias caused by my Baseclass, I'm using for my own SOldier baseclass: class I_G_Soldier_base_F; But I dont know how and why this is overwriting my own Uniformspecifications for the units. I add my full Config.cpp here. Have fun with it ;) -
Hey Guys, is it possible, to include internetlinks into my Fieldmanual entries? Greets, Biwi
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SP Campaign : Under the Eagle's Eye.
DerBiwi replied to anthariel's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Simply the using of "What If the storms end" makes the trailer epic. I hope, the Campaign will not be so "We are the NATO and we are the best men on earth" patriotic crap. But the thing with the real war scenario. -
ArmA 3 : Resist
DerBiwi replied to Kydoimos's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
I dont know, why, But when I saw the new Teaser, I must smile all the time :) Nice work Kydoimos. Keep it up dude. -
Problem with selfmade Weaponpack and Soundsupressors
DerBiwi posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey Folks, since a few days, I have the following error message: http://cloud-4.steampowered.com/ugc/486696438234000693/F912CCEB6684C95BC33C03F00B5E269A265D7A97/ Now, I know, why this is happen everytime, I want to start a Mission: It's my Weaponpack!! But I dont Know, why it send me back to the editor, and where I have used this Soundsupressor class. Even in the Accessory-Config. Have anyone a Idea, how I could solve this problem? Greets, Biwi ---------- Post added at 15:14 ---------- Previous post was at 15:12 ---------- Here is the config.cpp, if needed: -
Problem with selfmade Weaponpack and Soundsupressors
DerBiwi replied to DerBiwi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ok, I tried, what you tell me. The strange thing is, that it only happens with two older Missions from me, The newer ones (most of them Templates etc.) are totally OK. -
Hey Folks, Today, I've created an first prototype of my tow sight scope, the MRBS. So now, I get a problem, when I want to get into the main sight (x3 zoom): http://cloud-3.steampowered.com/ugc/486696665306387904/73BD4D35C8F51CC065272D299CAB67E26BA80108/ So, I wonder, if there are any special preperations, I have to do, when I want to get my Optic work. I'll add the part of the config here: Hope, you can help me. Greets, Biwi
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Yes, it seems, that the camera zooms TOO much into, so I cannot see a part of the optic, but I used the zoomlevel of the ARCO cope, so I thinks there is another problem...
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Hey Folks, I'm experimenting with an Sphere, to make it grow after player input. Is there any possebility to manage this? And: how can I spawn this sphere from an BAckpack? Greets, Biwi P.S: I've already posted the same topic in the ArmA2 Section, but accidentally...
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Not really, I'll try to generate a sphere, which protects the owner against little caliber fire...
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Arma 3: Poltergeist -- Taking the 2035 setting and running with it.
DerBiwi replied to doln's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Love you for this Doln. Keep it up:459: -
Nice idea. Cant wait to see it. If you nedd an tester... Call me ;)
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Partial screen NV/Thermal
DerBiwi replied to PVT Watt.J's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Would be useful for Scopes/optics too -
Problem with selfmade Weaponpack and Soundsupressors
DerBiwi replied to DerBiwi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Excuse me please, my english is not so well. Could you explain it a little bit simplier please?