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Everything posted by vran.
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No but I played and . These two games were kinda doing what OFP later redefined, that is a massive open world battlefield simulation. Also originating in that era was and it's , both great games that combined FPS gameplay with RTS elements in a futuristic/sci-fi environment. I mostly played these games at a friend since my PC was a bit dated and could only run first generation 3D games like Doom, Duke Nukem, Descent, NFS and so on (I was more of a console player back then). I have heard about Infiltration for UT though, was one of the more popular realism-oriented mods alongside Action Quake (more arcadey in comparison) and True Combat which went on to become a stand alone release for RTCW:ET and was also quite enjoyable.
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Main proponent of OGL used to be Carmack and his id Tech based engines but even he said a few years ago that DX has matched or outdone OGL. You can see here how OGL compares to DX in a popular graphic benchmarking tool: As you can see, DX is faster at the same visual quality. Vulkan is, as you already said, an upgrade to OGL with new naming and will go against DX12. Outcome of this battle remains to be seen but the popular graphical engines these days (Unreal Engine, Unity, Frostbite, Cryengine, etc) seem to favour DX over OGL. It's more the consoles who favour OGL since only the Xbox has DX based API. And the new Source Engine also seems won't be OGL/Vulkan exclusive.
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Watch in 1080p/60fps: Gotta admit the graphics and animations look top notch. :p
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I think people will never be pleased with performance in ArmA. Add too many AI units, too big view distance, too detailed terrain and you kill performance on any system. DX12 will bring improvements in that more will be possible to achieve on same hardware, but it won't make the game magically perform amazingly. For that, a radical overhaul of the core engine would be needed and I don't think that will happen very soon. Also note that under that 'overhauling' also belong things like more confined (smaller) maps, more scripted (non independant) AI, heavy LOD system and auto adjustable VD. This is what every other developer is doing to keep performance good while maintaining steady framerates with good graphic detail. It's not progressive but it's effective.
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No point switching to other API when ArmA is still Windows exclusive. Besides, if you're serious about PC gaming, you have Windows, simple as that. Maybe this will change when Steam OS/Steam Machines establish themselves but for now it is so. @Bratwurste: DX12 is exclusive to MS platforms and will not come over to Sony PlayStation. PS consoles use Open GL ES API standard.
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Hi, I want to make a really big map, pushing the limits to what OFP/CWA can handle (51 square kilometeres), but it seems that I get a 'out of memory' error even when I make a simple map of that size with no stuff on it. When I was running the game on old system with 32-bit OS, maps of that size ran fine but now that I have 64-bit OS I get that error. I can only make maps size of 25 km2. Does anyone else experience the same issue? Thanks for replys.
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Island looks nice, especially the dense vegetation, but the clip was short and didn't show anything that wasn't leaked before. But it's also true that it will still take time before it gets released and we will surely see more in-depth info about it as time passes. Personally, I'm hoping for more naval stuff, to make the water element relevant to the game and how it plays.
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BMP-64 Ukrainian heavy infantry fighting vehicle (prototype)
vran. replied to =SappeR='s topic in ADDONS & MODS: COMPLETE
Off-topic but do you know how T-14 Armata is comming along? I downloaded a version of it and it was a flat 2D tank... ;) Nice models btw. Good to see detailed interiors and believable physics. -
No, even when I make an empty (ocean) map the size of 51.2 km2 I get that kind of error. I'm using Win 8.1 currently (XPs on old system but I don't use it anymore). Thanks for reply.
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4K screen shoots (click on pic to see full detail): http://cdn3.wccftech.com/wp-content/uploads/2015/06/DOOM-4K-2.jpg http://cdn3.wccftech.com/wp-content/uploads/2015/06/DOOM-4K-3.jpg http://cdn.wccftech.com/wp-content/uploads/2015/06/DOOM-4K.jpg http://cdn3.wccftech.com/wp-content/uploads/2015/06/DOOM-4K-4.jpg http://cdn3.wccftech.com/wp-content/uploads/2015/06/DOOM-4K-1.jpg http://cdn3.wccftech.com/wp-content/uploads/2015/06/DOOM-4K-5.jpg Looks good but people are completely correct when they say it looks generic. It seems it's more aimed at a younger audience that was growing up on the likes of Halo and Call of Duty, plays shooters with a gamepad and thinks it's the violence and special moves that make Doom good. This is not designed in the 'old school' fashion of the first Dooms, Duke 3D, Blood and the likes, where good and quick aiming and movement was required to survive and the player had to actively make tactical choices due to endless onslaughts of enemies and shortage of ammo and health packs. The maze-like level designs with lots of creativity and variety to them also seem to be gone, as the heavy metal soundtrack that pumped the player with adrenaline.
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Graphics look very good and the open world sandboxy approach interesting but that's not the Ghost Recon I know. :p Looks more like a mish-mash of many previous UbiSoft games (Splinter Cell, Far Cry, Watch Dogs, etc) culminated into one action game that has little to do with classic GR or even Advanced Warfighter.
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Looks good but I personally don't like too much the MP focus with battling over check points and endless respawn. But for that sort of thing and historical battles, Tripwire's games are as good as it gets.
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You sure about that? :p Yet again the visionarism of OFP proves true... ;)
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Looks too much like Doom 3 imo, only a bit faster and more violent. The weapons didn't impress me either, they looked like guns from every other shooter out there. Only the double barrel shotgun and the chainsaw felt good to me. It also seemed like it was played with a gamepad, with slow aiming and a weapon selection menu poping up all the time. Although the fire fights still looked good and tense so it might be fun to play. I just don't think it will reach the heights of the first two games which, despite the dated looks and movement mechanics, are still fantastic to play and have amazingly designed and varied levels, great music, pacing, weaponry, violence, etc. I suggest downloading the Doomsday Engine for running them on modern hardware or DOSBox if you want an authentic experience.
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VBS is ArmA for serious simulation purposes, ArmA is the game version of it. VBS lacks entirely the game aspects and would not be interesting to 90% of ArmA players. Though, judging by some posters on here, I think they'd actually be more pleased with a civilian version of VBS rather than ArmA. :p
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Good call. H&D2 was one of the best tactical shooters set during WW2 I played, despite being extremely buggy and having terrible team AI. It was not your average 'run and gun' game (let that to Wolfenstein to excel in) but you actually had to plan your every move. Would be funny if EA would announce a new C&C game exclusive to Windows/MacOS/Linux. :p
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Well said. This series was always a combat simulation but it has always been a sandbox game as well. The non-military modes and themes date far back, to OFP times. Saying that it should be strictly a modern military sim game is narrow minded thinking with which I personally don't agree with. But to each their own.
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Expecting more expected stuff from the console makers (more Halo and Forza for Xbox, more Uncharted and Gran Turismo for PS, more Mario and Zelda for Nintendo) with some possible surprise here and there and some 3rd party reveals (new CoD, new BF, new Assassin's Creed will be there for sure), however this year's show might be interesting because PC will get it's own show too, sponsored by AMD, Bohemia, Blizzard and others. Looking forward to seeing new ArmA 3 terrain/expansion, new DOOM, maybe some surprise Blizz game (WarCraft 4? :p ). Not much interest into Fall Out 4 because I'm not a RPG player.
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Will there be an active volcano? ;) I hope for more interactive environment. It would be cool if you could climb a coconut tree to get conconuts and stuff like that. Would make for some interesting survival missions and/or modes. :)
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Looks nice. Kinda bummer the surprise was spoiled (as expected :p ) but jet skis, boats, acrobat planes, bulldozers on a lush and huge Pacific island already look inviting. ;)
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Seems to me A2 Cherna is from the autumn season. :p Speaking of which, how about a different look of the terrain in different seasons of the year? We haven't really seen that outside of addons/mods in an ArmA game. It's basically the same terrain the whole year which is funny given the time periods (no snow in winter period for example). Also autumn themes can look spectacular, here some Alaska in autumn. Going slightly off-topic here but it's a related subject.
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An easy way to disable bleeding is to simply disable the bleeding in the video options. This will apply to all units though, but we should also keep in mind that SW never really was a gory movie series and the same goes for games based on SW universe (for example in Dark Forces and Jedi Knight there was no blood). A more sophisticated method would be writing some script to obscure the bleeding on this particular unit but again, this would require very good knowledge of scripting.
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That would be interesting for re-creating some historical conflicts. But knowing BI, they will probably opt for a more real possibility of tension area so if it is based in Asia I would expect it to be based around the current South China Sea islands dispute (of course with altered namings and some other changes). But the 'futuristic' aspect can interestingly twist matters, as seen in A3.
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For the Love of GOD please remove weapon selection from action menu (scroll wheel)
vran. replied to MoreAgm's topic in ARMA 3 - GENERAL
ITT, more calling out for the stream lining of the ArmA experience... ;) But being serious, I personally never had the issue. I guess I'm used to the context sensitive menu. What could really use a revamp, though, is the old command menu that's appealing only to fans of heavy micro management and the AI is 'deaf' to many commands anyway. Here some streamlining like voice coms or selectable icons wouldn't harm. That, or make a 'true' RTS-style interface for commanders. :p -
Great model and animation. Although the bleeding and pushing around is a little funny. :p I think if it used tank class characteristics these issues would be gone, but then the animation might not be as impressive. But like you said, in the right environments, it's mighty impressive to behold.