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ussrlongbow

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Everything posted by ussrlongbow

  1. I referenced ACE or AGM for example of what total modification is. RHS is not a total modification. It is just a weapons and vehicles addon.
  2. Willing to say congrats all contest participants who contributed to arma 3 gameplay, BUT I am very dissapointed with MANW jury, how RHS could win in total modification? WHat the hell we are naming the addon for tanks and guns a total modification, total modification is something like ACE or at least AGM, but we see RHS as top winners, that's nonsense. TFAR makes much more quality change to ARMA than over9000 tanks and guns. Too disappointed, quitting arma scripting and arma from now, it was the last nail.
  3. initPlayerServer is executed only on server after init.sqf and after player connects - sounds more reasonable than to query all playable units, no?
  4. Have you tried this script on a stock map? same result? Try to call it from initPlayerServer.sqf event script (it will fire for every connecting player and you will have a good referebce to player's unit) https://community.bistudio.com/wiki/Event_Scripts
  5. Further research results, example of how self-interaction menu can look and be operated This is currently static defined action set, working on context-enabled action set (changes dynamically depending on objects and their selections near us)
  6. it depends on how do you wish to trigger the laze also as for cinematics you may want to just manually control each vehicle, then record its movements and re-play in your movie check these functions: https://community.bistudio.com/wiki/BIS_fnc_UnitCapture https://community.bistudio.com/wiki/BIS_fnc_UnitPlay and related ones if you are ok with quick and dirty methods you may also place a recon jtag soldier - he will laze enemy ground vehicle until its destroyed
  7. F2k Sel , thank for trying it out, current dialog is just a placeholder for quick nightly prototype, I will work on it thoroughly Primary task was to show that such smart key approach is possible and it can be further researched.
  8. Try to "createVehicle LaserTargetW" and attach it to your target.
  9. ussrlongbow

    CBA - Community Base Addons - ARMA 3

    CBA A3 causes Arma to crash when running command: (findDisplay 46) displayRemoveAllEventHandlers "KeyUp";
  10. ussrlongbow

    [RELEASE] Russian Warfare Toolset

    Right at the moment discovered that if CBA A3 enabled game crashes after closing the dialog. Looking for solution.
  11. ussrlongbow

    MP Animation Player

    I have done such script for gestures, will publish it a bit later (after recording video with english comments) Demonstration (speaking russian there) idea was ti displayt gui while holding the key, after releasing gui closes, while open you may select action to animate. ---------- Post added at 16:20 ---------- Previous post was at 16:19 ---------- Video with demonstration of my script, english will come later.
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