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ussrlongbow

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Everything posted by ussrlongbow

  1. ussrlongbow

    AttachTo player

    You can attach to a certain selection of a character, but if character moves or gets down - attached object would keep its orientation (it will look like backpack standing on person gone prone)
  2. ussrlongbow

    3DEN Q - how to get vectorDir from mission.sqm?

    thanks, ceeeb, that makes sense
  3. Say we have this entry in mission.sqm class Item2 { dataType="Object"; class PositionInfo { position[]={14647.092,30.796209,16842.982}; angles[]={0,5.5012684,0}; }; side="Empty"; flags=1; class Attributes { }; id=34; type="Land_Cargo_Tower_V1_No1_F"; }; I already sorted out that position is written in format [X,Z,Y] (but why?!) angles[]={0,5.5012684,0}; makes me think of direction data, how can it be used to get same direction with setVectorDir, as i see in 3d editor? UPD: is it just angle in radians? UPD 2: looks like it is really radians.
  4. Hello, I have a kind of question or even suggestion about this item in BIstudio shop. I have ordered my A3SE about two weeks ago, in my profile at BI it is confirmed/paid. I tried to reach support to know what are the delivery dates or tracking number - but no reply at all. Can you please improve this part? Thanks in advance!
  5. Questions: 1) This command has local or global effect? Say, if run this command on server - will object sync to clients? or has to be executed on every client? 2) Will commands like SetVectorDirandUP be applicable to such objects? 3) will they be attachable by AttachTo command? 4) if model has shadow lod - will it be processed?
  6. Thanks, jigsor, worked like a charm.
  7. Hello, I used a script which loaded a private data (list of white listed UIDs for certain actions), and to make it server side only, did this: call compileFinal preprocessFileLineNumbers "\uid_list.sqf"; It used to work on versioned 1.50, but today I discovered it does not on 1.54, RPT log just says file not found. Does anyone have any clue about including/reading files from server root? PS, yes, server config has sqf allowed both load and preprocess.
  8. ussrlongbow

    Problem with Public Variable

    BIS_fnc_MP may be considered outdated since engine-native remoteewxeccall had been introduced. also, transfering functions is also could be done via PublicVariable.
  9. Look in config file for configfile >> RscTestObject
  10. ussrlongbow

    Problem with Public Variable

    No need to put that data in debriefing, just store server-side code apart from mission, and it will just not launch on other hosts who do not have server-side scripts.
  11. Just in case, detecting double tap appeared to be tricky, I tried to implement it, but later ceased detecting double tap, you may refer to this code as an example for double tap, at least it worked: commented out code from: https://github.com/ussrlongbow/RWT/blob/master/rwt.Altis/RWT/functions/forControls/fn_keyDown.sqf and https://github.com/ussrlongbow/RWT/blob/master/rwt.Altis/RWT/functions/forControls/fn_keyUp.sqf for me it worked to distinguish on the same key: single tap, double tap and hold key
  12. If you need to detect mutltiple keys pressed at the same time, consider this: when you press any key combination - EH fires for each key in order you pressed them. Multikey press means that KeyUp did not fire yet, when keydown for second key fired. So you may just have some kind of array variable in missionNamespace which tracks currently pressed keys.
  13. "Проблема в том, что Ñилы AAF перекрыли вÑе оÑновные дороги на оÑтрове, а наш Охотник Ñломан на одной из тех немногих, что еще Ñвободны; Пока не прибудет помощь из<marker name="Camp_Rogain">Ð»Ð°Ð³ÐµÑ€Ñ Ð Ð¾Ð³Ñйн</marker>, дела не оÑобо продвинутÑÑ.<br/><br/> Задачи в районе <marker name="Kill_Farm">фермы Убийца</marker> придетÑÑ Ð¿Ð¾ÐºÐ° отложить."
  14. I am glad to introduce and updated version of Russian Warfare Toolset - 0.3-alpha Features: Dynamic context-dependent smart menu to replace stock action menu 3D interface for placing explosives Hand gestures Attaching chemlights and IR strobes to soldiers' shoulders Smooth door opening Known issues: 3D explosives interface currently works only with c4 and satchel, others are WIP Placed explosive on vertical surface may by hidden inside the texture Only one explosive at a time is supported by action to detonate. WIP Many action items are placeholders. WIP TODO: Add more supported ordnances for 3D explosives interface Laser designation: refactor code to improve performance Smart Menu: add weapons menu Smart menu: add special actions menu Smart Menu: add medicine actions Smart Menu: improve context definition Smart MenuL improve ordnance placement Code repo - https://github.com/ussrlongbow/RWT Mission - http://1drv.ms/1Kim9Sh How-to Approach to the building door. Hold SHIFT and scroll mouse wheel to open/close doors Press CTRL+WIN to open self interaction Smart menu. Scroll mouse wheel to navigate and middle button click to select action Press WIN to close Smart menu Get C4 or Satchel from arsenal. Open self interaction menu, select explosives, select c4 or satchel - it will open 3d interface move around to place your ordnance, use mousewheel to rotate bomb, hold SHIFT for lesser rotation angles When 3D explosive interface opened, press middle mouse button to place it. Use Detonate from action menu to touch off. Changelog = Vesrion 0.3 - new Smart menu - 3D explosives interface - Chemlights and IR strobes attachment = Vesrion 0.2 - Fixed crash with CBA A3 - Added simple magazine repack script = Version 0.1 - Initital release ============================================================ Hello Folks, I would like to introduce the project I am started to work on - Russian Warfare Toolset (named after server inspired me to do this). AIM of this project - extend the gameplay WITHOUT addons. Arma 3 scripting engine gane give you near to ACE for OA functionality without the need of addons (considering we use stock 3d models) So this is a first release which includes my earlier script for laser designation: Version 0.1: - Laser designation script for helicopters - Gestures script - Weapon Items quick switching Video overview is at Roadmap: - magazine intelligent repack - customized HUD for hardcore modes - Script for custom nades throwing - scrips for mines and explosives Long term plans: - advanced damage system - medical system - custom inventory system - modular vests for soldiers (like ALICE or MOLLE)
  15. ussrlongbow

    [RELEASE] Russian Warfare Toolset

    sergeziegler, open editor in arma 3, run this command from debug console, press Windows key and post the code appeared in chat window here (findDisplay 46) displayAddEventHandler ["KeyDown", {systemChat str (_this select 1)}];
  16. ussrlongbow

    Arma 3 Special Edition questions

    got it to my hands, pretty awesome, thanks!
  17. ussrlongbow

    [RELEASE] Russian Warfare Toolset

    Hi sergeziegler, how have you tried to open it? The self interaction menu by default is configured to react on LCtrl+Win key combination. Have you done any changes to the script set from github?
  18. ussrlongbow

    Arma 3 Special Edition questions

    Thanks a lot, it turned out mine already arrived to the local post office :)
  19. ussrlongbow

    Arma 3 Special Edition questions

    Thanks for the link, Richie. Will wait, though still no reply from BIS.
  20. ussrlongbow

    [RELEASE] Russian Warfare Toolset

    Updated to version 0.3-alpha
  21. As far as I read Arma 3 related forums I see people are really annoyed with default action menu, accessible through scrolling the mousewheel, while searching some inspiration for UI designs and approaches for my RWT script toolset, I have found an old Dslyecxi post about action menu - http://dslyecxi.com/arma-3-fixing-the-action-menu/ So this night I gave it a try and seems I have something to show you. So as per Dslyecxi's idea of using a single context-driven smart key, I obviously selected Left-Win, ok lesser words more deal :) As Arma 3 does not provide an obvoius way to detect a double tap, had to play with KeyUp and KeyDown EHs. Logic: Ctrl + Smart Key - Self-interaction menu (check you gear, mount IR strobe to shoulder, check your wounds, apply bandage and so on) - for everything you do with yourself in most cases regardless of circumstances. Single tap on Smart key - Primary action - against object you are looking or close too (drag/drop friendly body, kick enemy who came too close, open/close door, break window) - for cases when immediate response is required. Double tap - Secondary action - auxillary action for less demanding actions (drop from vehicle, open ammobox, check dead body's gear) Holding smart key - for advanced interaction menu with the object you are facing. All logic fell under 65 lines of code (including comments :) ) As parameters (double tap delay time, single tap sensitivity, hold key time) are kept in missionNamespace variables, initialized at mission start you may provide users a way to alter these values and keep personalized settings in their profileNamespace (check RWT\rwt_config.sqf for that) This is a short video to demonstrate Sample mission (28 Kb) - https://drive.google.com/file/d/0ByH1ReASWkRFYjFOOXVxYi1YS2c/view?usp=sharing hope you enjoy =) PS will add this to my RWT toolset asap.
  22. Decided to revive this post, still Smart Action menu is still WIP Progress: - get rid of action for double tapping smart key - menu is now built dynamically, and have max 9 items - added gestures Every item in menu consist of four parts: 1. Description 2. Code to find appropriate icon 3. Code to execute 4. Condition code to check item availability couople of videos to demonstrate: General Lights
  23. Hello folks, I've been stuck with rather weird issue: What I have: Virtual machine with dedicated server Desktop with Arma 3 Laptop with Arma 3 (same steamid) All are located in the same subnet of home net. I want to connect both of them to debug MP mission, but second connection gets kicked off the game instantly I have tried to disable kickduplicate in server.cfg tried to disable battleye set ondoublid server command to "" But still no luck. PS I know about loopback option in server.cfg, still wanting to avoid it. Any advice? Thanks in advance :)
  24. Hi, is skype room for scripters yet alive? or already switched somewhere? I see it as "Waiting to join. You can't post messages in this conversation until the host has accepted you". And only 10 members there?
  25. Hey, tankbuster, thanks for your reply, I am already using arma3server.exe for dedicated server, the problem is that two clients with same id won't connect (I need both client with interface). For now I am with loopback options, but still interested if things described in first post are possible.
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