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Everything posted by cpt.ghost
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i can conform this issue too , group leaders wont fight and use binocs morethan enough and they actually gives wired orders and slow the movement of their squad
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the clarification i was wondering if this thing possible i enjoined the 416 more because of the rail cover on the m4/m16 but thats okay all RHS content is awesome- 16550 replies
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there any way to remove the rail covers on the m16a4 and the m4a1? i mount lasers and lights but i still see the left side cover mounted on the rail of both rifles- 16550 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
gonna be waiting on fire :D -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this is just awesome everything is well done except medium cracks ( big and medium ) i can't lie i hate it and i wish a new set ( louder more punchier ) other than that this mod is just charm -
soundmod JSRS SOUNDMOD BETA v7
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks very much for your amazing work/effort to the game and community. tested in flat desert and city ( kavala ) the cracks sounds crisp and nice though it still needs some tweaks here and there and new sounds ( talking about the recent new snaps which i still hear them ) in my POV the video i posted above seems very close to the current shape of beta v4 but still needs that snap at 0:12-14 it will be a real game changer as this is the most feared sound in real battles ( as a soldier when i hear that sound from distance i prepare for something big ) you can hear that sound if a shot fired 40m behind you and/or 100-220m away , it gets louder in cities and higher/heavier calibers. one more thing i want to talk about is the 12.7 weapon sound especially the M2 HMG i think a little bit of a volume and more punch the sound will be just fine thanks once again LJ i can't play arma without your lovely mod- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thats cool here is a video shows the real medium crack that i mentioned above in real life you can hear that sound from 50-200/50-300 meters away ... it also depends on the caliber the bigger the caliber the punchier the sound d- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just awesome the new cracks , i have one issue which kills the joy for me and that is the medium cracks ( seems the same as the previous close cracks hit ) it sounds like mentioned above pencil tapping on a desk please LJ remove it or replace it with something more punchy one more thing , is the explosion sounds have tails?- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tested the new update for about 1 hour , the old cracks sounds better the new cracks doesn't feel right though the volume seems fine weapons sounds needs more punch especially the high callibar ones the current weapons sounds feels flat this is my test for now i will test more- 37 replies
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soundmod JSRS SOUNDMOD BETA v7
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi LJ , im testing your Sonic Cracks since 2 days i think it needs more volume will test more and report- 37 replies
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awesome mod guys keep up the good work one question , will there be a pickup with 23mm on it for mideast insurgents factions like isis or FSA?
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hello well im a SP/only guy and wanted to add some charm to my mission so i tried the amazing mod HAFM submarines in altis and it rocks but the mission i play set in takistan so i searched almost all of BI forums and armaholic for a onmapclick cruise missile script that works in arma 3 but no luck , i've found a script in arma2oa section that simulate a cruise missile launch via mapclick but i got a problem the missile wont travel to target and hit , it launch nicely and all but when it reach about 200m up in the sky the missile fly away and hit the ground about 400m away from launch position .... im very n00b in SQF so tried my best to get it to work properly but sadly i failed please i need your help here if anyone can get this to work launch.sqf cruising.sqf booster.sqf vector_control.sqf
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well i tested your mod with CBA and HAFM ships only and reported back to you because these were the only 3 mods loaded in my launcher, back again to test deleted your mod and re-installed it and tried firing 6 missiles on 6 different targets this time it seems better but i will test more and back to report
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followed same procedure , i think i have a mod causing an error for me i will try CBA and your mod only.
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i dont own video software to capture desktop but i can assure you that i did the waypoint just like you explained in the tutorial
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it misses the target ( last waypoint ) by 90-100 meters for example , i wanted to target the altis airport control tower the missile arrived and hit the runway!
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once again this is awesome work though i found 2 issues i want to report 1- cruise missiles will miss the last waypoint most of the time (the target waypoint) 2- almost all ships (HAFM ships ) takes 3-5 harpoons to get sunk ( under powered maybe? )
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damn , this thing got me crazy cant stop playing thank you guys im in love with those cruise missiles is there any way/method to reload the cruise missile i can only fire 6 of them ( this is not enough for me :( )
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that joke a pain in the a$$- 16550 replies
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
cpt.ghost replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i would like to suggest a feature that lets any side to build a defensive parameters around the city or the military base that they control , i find it very easy to breach the enemy controlled zones and capture it -
RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is update is just awesome i love the new AKM/S and caiman Mraps , i just wish you guys make an AKMS model with rails on- 16550 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
cpt.ghost replied to Placebo's topic in ARMA 3 - GENERAL
supported by the 9th armored division , the iraqi 4th division's firing its 2nd mechanized rapid intervention brigade to recapture Athira after the withdrawal of the para military ( hashid shaabi ) leaving the city in the hands of ISIS ... m1a1sa advancing towards its positions getting briefed battle start enemies's dead ATHIRA recaptured! VSM,VTN,RHS,TRYK,NIARMS,SMA,PrivteWorks -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
cpt.ghost replied to Placebo's topic in ARMA 3 - GENERAL
Iraqi Army's 5th division on a checkpoint near altis airport patrolling ISIS sniper with a 23mm anti armor rifle VSM,RHS,VTN,TRYK,DARMAXXPRO,PrivteWork,More.. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
cpt.ghost replied to Placebo's topic in ARMA 3 - GENERAL
Iraqi Army's 15th Division holding a defensive line around Athera as ISIS willing to attack the city RHS,VTN,VSM,TRYK,PrivteWork,and more... -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
great work as always JR, i just want to say that the explosion sounds feels very low ...