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Everything posted by cpt.ghost
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the hardkill make it hard to kill a T-14 with guided/unguided projectiles so if you want to kill a T-14 shot it with 120mm+ APFSDFS or heat thats all you can do or place a big fkn AT mine if you can predict its path- 16550 replies
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Veteran mod (VTN) - announcement and WIP
cpt.ghost replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
same here -
RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that is a completely new model for the T14 i can see its not the same model the BI has- 16550 replies
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Veteran mod (VTN) - announcement and WIP
cpt.ghost replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
theres no real reason to say such thing in this forum , arma always had great community and modders who offers great free high quality assets and content to arma series of games i my self have VTN and RHS and CUP all installed and i can't play without any single one of them, in my POV they complete each other if you don't like RHS or CUP just don't install them and let other people enjoy them and from here i would like to thank and salute VTN,RHS,CUP devs each and every one of them for their hard time and effort to give us these awesome mods for us to enjoy them without you guys we won't taste arma 3 the way we do now and i hope and wish you continue your amazing work.- 1430 replies
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
as an arma 3 armor fighting expert i can suspect that you hit the front of the tank AKA front arc which is impossible to kill a t-72B from that side with an rpg-7 loaded with a pg7v2 rocket , try pg7vr or vl or better AT if the tank still undamaged then it is not normal and you have to report the comrades at RHS HQ happy day- 16550 replies
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Veteran mod (VTN) - announcement and WIP
cpt.ghost replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
waiting the new update on fire! -
mission maker tools MGI ADVANCED MODULES
cpt.ghost replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
enemy units, and the trigger spawns only 2 or 3 groups any way to increase spawned groups? and spawn distance from player to trigger?- 264 replies
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mission maker tools MGI ADVANCED MODULES
cpt.ghost replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
great mod mate i have a question , can we increase the AI spawned units per location? now it spawn only 2 groups or 3 in large areas or anywhere else- 264 replies
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
will you guys add 30rnd magz for scars/mk17? also the left hand doesn't seems fit on the mk17/scar in my POV- 16550 replies
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the m24 with suppressor is one of the best things we got in RHSUSAF please do not remove it.- 16550 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hello LJ thanks for keeping this awesome mod updated. there is something wrong in this newst update about firefight it doesn't feel good actually it feels deaf this is not how actual firefight sounds i can't hear enemy fire not even the cracks , cracks sounds too low imho i think the previous update nailed it better in terms of firefight environment one more thing i would like to add as a vet i tried many AR's and even HMGs and believe me there were no mechanical sound in them shot sounds it just sounds poppy and punchy and loud some times you can't hear the shell falling. i wish to help better but this is just my opinion and i will try to find some videos on YT showing what i mean cheers -
Veteran mod (VTN) - announcement and WIP
cpt.ghost replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just awesomeness i can't wait will you guys make a hilux with 12.7 nsvs or 14.5 HMG? -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tested with RHS so far so good i think the M4 and AKM shooting sounds needs to be replaced as they sound too metalic -
Veteran mod (VTN) - announcement and WIP
cpt.ghost replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
oh i just can't wait -
Veteran mod (VTN) - announcement and WIP
cpt.ghost replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
awesomeness -
Veteran mod (VTN) - announcement and WIP
cpt.ghost replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
now just fit the zsu23 turret on them back :D -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the crack sounds just fine and i think its much lower than the real thing. -
RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
B3 available in RHS and that video is super inaccurate btw- 16550 replies
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@PuFu this is my personal akms a russian made 11 circle, the wood grips got a little bit yellow because of the sun ( i use it too much ) the grips was a little more red the wood grips of your akms needs a tiny yellowish touch in my POV other than that it is one of the best models around- 16550 replies
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this is what i think too- 16550 replies
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hello fellas im working on making SP dynamic zeus mission ( freeroam open world resistance themed + lone wolfing ) and i have plenty of mods i use in SP ( ACE+RHS+CBA+VIRTUAL ARSENAL+EOS ) the issue is when i play the mission for the first time all mods shows up in zeus but when i save and load the mission zeus shows only the vanila contents ( no rhs no ace no ares no every thing ) and yes i have all addons ( including unofficial ) option active in game master module , it even disabled virtual arsenal ( after loading my mission ) any thoughts? please help :( game version 1.68.141205 main branch including all official DLCs
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
cpt.ghost replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
playing with this new update feels like having sex with the hottest 100 women on planet earth at the same time :D on a side note , please give weapon firing sound a little more volume -
RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the PKM mags will not show up in arsenal because of ACE/RHSRAF compat- 16550 replies
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RHS Escalation (AFRF and USAF)
cpt.ghost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this update this thing oh damn i almost shat my self when i saw the magazine proxy and the M4/M16 without rail covers... oh my god RHS you da real MVP i wish you all go to paradise :D f%#k i need to cry alone- 16550 replies
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da thats what i mean ( group leaders ) which means any leader who have morethan 1 soldier in their squad