CMajor28
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Everything posted by CMajor28
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Avoid Chopper Crash
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay thanks guys. I'll try this when I have a chance. And it was a seek and destroy waypoint. EDIT: I keep trying this script and I can't get it to work. It doesn't help at all. It may have something to do with the seek and destroy waypoint. -
I have this chopper on a mission flying overwatch and it seams to crash between 30 seconds and 5 minutes of starting the mission. How do I make it not crash?
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Avoid Chopper Crash
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay I don't know why but the script makes it so much worse. The helicopter keeps trying to land and it crashes. -
Avoid Chopper Crash
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay thanks guys. I'll play around with this stuff. -
Team1 = Creategroup East; Team2 = Creategroup East; Team3 = Creategroup East; Team4 = Creategroup East; Team5 = Creategroup East; Team6 = Creategroup East; Team7 = Creategroup East; Team8 = Creategroup East; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Corporal"]; "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"]; "TK_INS_Soldier_AAT_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_0",Team1,"",0,"Private"]; _wp1 = Team1 addWaypoint [getmarkerpos "group_0", 0]; [Team1, 1] setwaypointtype "DISMISS"; [Team1, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Corporal"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"]; "TK_INS_Soldier_MG_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_1",Team2,"",0,"Private"]; _wp2 = Team2 addWaypoint [getmarkerpos "group_1", 0]; [Team2, 1] setwaypointtype "DISMISS"; [Team2, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_2",Team3,"",0,"Private"]; _wp3 = Team3 addWaypoint [getmarkerpos "group_2", 0]; [Team3, 1] setwaypointtype "DISMISS"; [Team3, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Corporal"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"]; "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_3",Team4,"",0,"Private"]; _wp4 = Team4 addWaypoint [getmarkerpos "group_3", 0]; [Team4, 1] setwaypointtype "DISMISS"; [Team4, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Corporal"]; "TK_INS_Soldier_GL_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_4",Team5,"",0,"Private"]; _wp5 = Team5 addWaypoint [getmarkerpos "group_4", 0]; [Team5, 1] setwaypointtype "DISMISS"; [Team5, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"LIEUTENANT"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"]; "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"]; "TK_INS_Soldier_AT_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"]; "TK_INS_Soldier_MG_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"]; "TK_INS_Soldier_AAT_EP1" createunit [getmarkerpos "group_5",Team6,"",0,"Private"]; _wp6 = Team6 addWaypoint [getmarkerpos "group_5", 0]; [Team6, 1] setwaypointtype "DISMISS"; [Team6, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Corporal"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"]; "TK_INS_Soldier_2_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_6",Team7,"",0,"Private"]; _wp7 = Team7 addWaypoint [getmarkerpos "group_6", 0]; [Team7, 1] setwaypointtype "DISMISS"; [Team7, 1] setwaypointbehaviour "combat"; "TK_INS_Soldier_TL_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Sergeant"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Corporal"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"]; "TK_INS_Soldier_AR_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"]; "TK_INS_Soldier_EP1" createunit [getmarkerpos "group_7",Team8,"",0,"Private"]; _wp8 = Team8 addWaypoint [getmarkerpos "group_7", 0]; [Team8, 1] setwaypointtype "DISMISS"; [Team8, 1] setwaypointbehaviour "combat"; I can't seam to make that script work. Any sugggestions?
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I know the different sleeping animations, but I can't seam to get my player to start the mission sleeping inside the tent. I want my player to be lying down inside the old camping tent. How do I do this?
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Synchronize waypoints with eachother
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The waypoint was made in a script. -
Synchronize waypoints with eachother
CMajor28 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How do I synchronize waypoints with eachother through a script? -
What is the animation for getting into a chopper in Arma 2 Combined Operations? EDIT: Actually I don't need that because I found out it won't work. I want AI to sit in certain seats when they get in a certain chopper. How do I do this?
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Ambient Civilian Module units die
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah thanks haha. -
Ambient Civilian Module units die
CMajor28 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I notice a lot of the ambient civilians die pretty quickly. I have tried a few While/Do and If/Then commands but none of them seam to work. Anybody have an idea how to constantly make the civilian side invisible (this allowdamage false)? -
Okay so I have the mission on CLA afgan i've spent weeks trying to script and I get nowhere. It's only one part I need help with. I'm creating a part of the mission that is very similar to The Hurt Locker counter sniper scene. My script is messed up and I can't fix it. So if somebody could help with doing this part, I would be very happy.
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AI - Changing Ingame Name, Face, Camo And Anything Else Possible From Script
CMajor28 replied to Docattak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Your welcome. -
Sound Questions
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well the function notification is a bit different than you think. The notification occurs each time a letter pops up. So i may have to just end up waiting until the sound fades in to use the function. I could also try spawning you as a unit somewhere on the map and disable the environment and use the function, then switch you back to the person then fade sound out then back in. I may try that. -
Okay so I'm using the info text function. I like the sound it makes but I want the mission sound to be delayed until the function has completed. How do i do this?
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Okay so when you merge missions, is there a way that nothing on one mission doesn't show up until you give a script command?
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Merging Missions
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay so...I have one mission that basically has a part 2. It would literally take days of scripting to script the second part of the mission with the first part. So, I was thinking I would do one mission, then there would be some trigger and/or scripting command that automatically switched to the other mission or loaded in everything from that mission. Another possible way this problem could be solved is on the description.ext for campaigns, could I have a template that has 2 missions. -
Sound Questions
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But will the function have sound? When I tested it, the function didn't have its sound. I'm using the info text function and I want it to have sound while the rest of the mission sound is gone. -
Sound Questions
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I put ["",""] call bis___; where you had function=1; -
Sound Questions
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What do you mean by change the function? -
How to move a sitting player "backwards"?
CMajor28 replied to mech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I wish I knew how. I've run into this problem before. Setpos doesn't work very well. You might could try putting an invisible marker on the exact spot you want him to move back. -
AI - Changing Ingame Name, Face, Camo And Anything Else Possible From Script
CMajor28 replied to Docattak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Create a Description.ext file and put it in your mission folder. Now in the Description.ext, put this code in it. You can add more of these. In the init of each of the units, put this setidentity "Soldier1", or whatever the class name is. class CfgIdentities { class Soldier1 { name="Soldier Name"; face="face01_camo1"; glasses="None"; speaker="Male01"; pitch=1.0; }; class Soldier2 { name="Soldier Name"; face="face02_camo2"; glasses="None"; speaker="Male02"; pitch=1.0; }; }; -
AI - Changing Ingame Name, Face, Camo And Anything Else Possible From Script
CMajor28 replied to Docattak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1: As far as I know that isn't possible. You may could change it in the PBO files, but I'm not sure how. 2: You will need the description.ext file. I can show you how to do it if you need help. 3: You will also need the description.ext file for this. 4: you can change the name of units, change what glasses they wear, and what voices they speak with. -
I am looking for some voice actors, mostly American English accents, but I do need at least 1-2 British English accents and 2-3 Middle-eastern accents. My campaign uses a team of 18 Delta Force soldiers. I don't need that many voice actors though. I plan to use probably 8 voice actors and I can just change the pitch of them or something. If you have any questions feel free to ask in this thread or you can inbox me.
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Script Won't Work
CMajor28 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So I don't need to change anything in the script? Nothing at all? EDIT: Yeah, I can't get it to work at all.