Jump to content

mrewok

Member
  • Content Count

    260
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by mrewok

  1. @chalk6: You have an example mission in the package of the mod. Simply paste the "eods_example_mission.Stratis" folder inside your missions folder :)
  2. mrewok

    [WIP] ArmA 2 Stryker Port

    Still having troubles to make your PBO?
  3. A little bit more of Talon bot teasing :
  4. mrewok

    [WIP]EWK_HMMWV'S

    @Foxhound & Sonsalt6 : thanks a lot guys! V0.3.5b: Changelog: -fixed M240 anims and ammo -fixed some errors in ambulance textures -fixed external destruction rvmat for ambulances -fixed frag6 texture issue trought the windows in 1st LOD -added ambulance with backlights variant (variant are gonna be removed when i've the user action on/off working) -added walkable back compartment on ambulance -fixed ambulance stairs can't be open if backdoors 1 and 2 aren't open -fixed cfgNonAiVehicles error spamming
  5. mrewok

    [WIP]EWK_HMMWV'S

    Yes In V0.4 but this is V0.3.5b so it's still use HAFM textures. :)
  6. @Monovdd : Thanks mate! I'm glad to be a part of this project!
  7. mrewok

    [WIP]EWK_HMMWV'S

    Yep my bad i'm gonna fix and reupload it. Sorry for this. ---------- Post added at 18:00 ---------- Previous post was at 17:33 ---------- I'm Uploading the fixed version. DL link should be ready in something like an hour. ---------- Post added at 19:02 ---------- Previous post was at 18:00 ---------- Here is the fix For V0.3.5: V0.3.5b https://mega.co.nz/#!r8smCZZA!84MldJB1aewmqjr7qyZ4pIf2YLR1gg2rw48XEMKogcI Once again sorry for the delay.
  8. mrewok

    [WIP] ArmA 2 Stryker Port

    You should use Mikero's tools. http://forums.bistudio.com/showthread.php?118821-Mikero-s-Dos-Tools
  9. mrewok

    [WIP]EWK_HMMWV'S

    It's gonna be standalone in V0.4. V0.3.5 is gonna fix a few bug (i'm actually tracking and fixing some textures errors an then upload it). I try to upload it when i can (probably end of the afternon). Also i haven't been able to reproduce the missing m240 ammo bug so please report if you still encounter this issue in V0.3.5( when released of course ) ---------- Post added at 13:17 ---------- Previous post was at 12:12 ---------- Ok here is a DL link for V0.3.5: https://mega.co.nz/#!Opcg2aRZ!xM22DglIgjF3xtT_Ma1vIX6Nee6A-4Gz4onc8slVkkI Sorry i haven't got the time to make a complete changelog right now i'm gonna add it when i come back.
  10. mrewok

    [WIP] ArmA 2 Stryker Port

    I think Enders talk about something like that:
  11. mrewok

    EWK EOD Project

    Hey everyone! I'm gonna close this thread cause i've joined the EODS team : http://forums.bistudio.com/showthread.php?183226-eods-explosive-ordnance-disposal-suite So stay tuned on the EODS thread for a HUGE mod!
  12. Hey guys, I'm making a new thread to present my new EOD project. I've made some stuff I could use some help with. I'm looking for somebody who have some scripting skills to make theses items to work correctly and realistically. I also need some advises for texturing objects I'm working on. EWK Rhino Anti-IED device : Here is what I did : http://i39.servimg.com/u/f39/18/84/74/35/2014-070.jpg (156 kB) http://i39.servimg.com/u/f39/18/84/74/35/2014-069.jpg (113 kB) I can send what I did with the scripting part. Here is what it have to be done : - playsound3D or globalsay3D in the vehicule. - Get the animation sound "Detector Up/Down" in global. - Include the cfgNonAiVehicle in the config - Make some better textures,mapping and Lod's. - Make a better scripts(Performances & use). - Add the "Activate Rhino" action to blow the IED up when the rhino is in "low position" - Maybe create an UI for the rhino utilization. - Stringtable creation. EWK Thor III Jammer : What i did : http://i39.servimg.com/u/f39/18/84/74/35/2014-071.jpg (133 kB) http://i39.servimg.com/u/f39/18/84/74/35/2014-072.jpg (180 kB) http://i39.servimg.com/u/f39/18/84/74/35/2014-073.jpg (166 kB) http://i39.servimg.com/u/f39/18/84/74/35/2014-074.jpg (107 kB) MidBand : UCP http://i39.servimg.com/u/f39/18/84/74/35/2014-075.jpg (152 kB) OCP http://i39.servimg.com/u/f39/18/84/74/35/2014-076.jpg (187 kB) HighBand: UCP http://i39.servimg.com/u/f39/18/84/74/35/2014-077.jpg (163 kB) OCP http://i39.servimg.com/u/f39/18/84/74/35/2014-078.jpg (167 kB) What it have to be done : - Scripting - Help with textures - Make the 3D more accurate (NEED PHOTOS !!) - Maybe create an UI for the Jammer utilization EOD 9 Bomb Suit & Helmet: (WIP) http://cloud-4.steampowered.com/ugc/28464218226214042/27BC95AB3917D3190D044DA907A2D862D65427C7/ (346 kB) Mark II Talon robot: (WIP) http://i39.servimg.com/u/f39/18/84/74/35/talon_11.png (206 kB) http://cloud-4.steampowered.com/ugc/28464218226218435/B68660D76B06A9FE1DED36BCE0E9B1F090A160B1/ (500 kB) APOBS: M1151 with SPARK OEF : (M1151 from Aplion "ArmA2 HMMWVs Unbinarized" pack) http://cloud-4.steampowered.com/ugc/25086673120421275/9A8F5F79E28177291F74D28D8B1341AD057FC1B2/ (270 kB) http://cloud-4.steampowered.com/ugc/25086673120424234/06BEDBABECAB47856831B548C4A1FA35AD121EB5/ (235 kB) http://cloud-4.steampowered.com/ugc/25086673120418854/C7B4AC8AF45BA987D381E8093C1CDD37A2A6B2B6/ (140 kB) http://cloud-4.steampowered.com/ugc/25086673120426177/5CAFA983C9B84C7D3CBB840E1155CDA654813E24/ (288 kB) So if you can help in a way or in another please let me know, I really want this project to be done.
  13. @Chondo999: This is just a small error in config, launch your game with the -nologs command should avoid this error popup.
  14. mrewok

    [WIP]EWK_HMMWV'S

    Thanks for report The cfgnonAiVehicles spamming is gonna be fixed in next version. I think i'm gonna be able to upload the V0.3.5 tomorrow. It gonna fix some bugs, the M240 anims and ambulance (rollback to A2 textures,ability to walk inside and backlights): http://cloud-4.steampowered.com/ugc/23965755488670980/1A69071C8B05F0DDC722DD12BF9B1D0293D6CBF7/ (105 kB)
  15. For the boxes just rename the NATO_BOX_base in something like EODS_Box_Base. Great work by the way!
  16. You've done a great work mate! I've just noticed two small errors : And : http://cloud-4.steampowered.com/ugc/23965755491134504/C6B91AEAB2FA3C842C0988FDCD933204841DFCC7/ (341 kB)
  17. mrewok

    [WIP]EWK_HMMWV'S

    @Kgino1045: Sinking tires should be fixed since V0.2. @Speedygonzales: Conflict with hafm overhaul mod should be fixed in V0.4, for the backpacks I can try to add it but no promises. Also Ambulance version is gonna be walkable in V0.4: http://cloud-4.steampowered.com/ugc/23965755412671487/F57662C3F121E8FDCFF185740B76221B67347FDB/ (185 kB)
  18. mrewok

    [WIP] ArmA 2 Stryker Port

    Sound Echo? you mean in interior view? If Yes just add: attenuationEffectType = "TankAttenuation"; before your sounds in baseClass
  19. mrewok

    [WIP]EWK_HMMWV'S

    http://cloud-4.steampowered.com/ugc/23965755407055485/F06AC0FBE2FFDA28264D85E145959244B1A56416/ (137 kB) http://cloud-4.steampowered.com/ugc/23965755407057085/5A51812BD532710BE2024D73B37B071573074C15/ (147 kB)
  20. mrewok

    [WIP]EWK_HMMWV'S

    @rex457: Thanks for reporting I'm fixing gauge right now and i'm gonna try to fix anims for mk19 M2 on SOV. For Ambulance yes i'm gonna switch back on arrowhead texture. @thearies: Thanks for the reference videos i'm gonna improve it ;)
  21. Yep my bad guys i've fixed that in V0.3.
  22. mrewok

    [WIP]EWK_HMMWV'S

    I'm in 1.2 too. It's look like the m240 is replaced by the HAFM one, I'm gonna change base className and it should do the trick.
  23. mrewok

    [WIP]EWK_HMMWV'S

    Well i've just tested with HAFM Overhaul and M240 was loaded and usable so i don't think conflict is here.... New M240Gunner Anim: http://cloud-4.steampowered.com/ugc/23965755386678111/4847C28FA9CDDD20147943143FED6F124E1F09F3/ (220 kB) http://cloud-4.steampowered.com/ugc/23965755386672395/A5CDA33A95FF4B043A1925F9B8AFA23B60A02411/ (208 kB)
  24. mrewok

    [WIP]EWK_HMMWV'S

    Yes because I already had uploaded V0.3 but this is gonna be fixed in V0.4 M240 anims are also gonna be fixed in the next version.
  25. mrewok

    [WIP]EWK_HMMWV'S

    That's weird i have tested just with HAFM and my mod and i was having 4 compatible Mags.... I'm gonna take a look at this, I maybe have to rename my magazines. As for the error message it's already fixed :)
×