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Posts posted by Hamakaze
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On 1/15/2020 at 11:23 PM, LordLoko said:How much does this mod requires RHS:SAF? The steam workshop page lists it as a requirement, but our unit don't use RHS:SAF (We have USAF, AFRF and GREF), does it actually uses assets from SAF or is it just listed there for reasons?
Could anything be modified to run without SAF?
There's a fair amount of Infantry Equipment and weapons used from SAF, So no i don't think you can use it without SAF 😀- 1
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41 minutes ago, pierremgi said:Which mod are you running? Which server? are you host or client?
Do you have some script creating units locally (createVehicleLocal)?
Do you have some script in the init field of these units?
CBA + RHS AFRF, RHS USF, RHS GREF, RHS SAF + CUP Terrains Core + CUP Terrains Maps
We're currently playing KP Liberation Takistan on a server hosted by my friend so i would be the client. -
Hey so i've got a pretty game breaking problem i'm struggling to diagnose...
I physically cannot see the AI and AI Vehicles spawned.
My friends managed to capture one and they could see him but i physically could not, they would shoot at me and i'd get hit but i cannot see them, If my friends kill them i only see their weapons on the ground with no body... I have no idea whats going on.
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Congrats on the announcement!
Will global mobilization continue to be improved upon and receive content updates after it's release as a creator DLC or will you move onto new projects? -
Gotta keep an eye out for Jerry, can't let him catch us off guard.
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This is what's been missing in my life. Now i can do proper british Convoy Missions through the hills of Malden and Altis.
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3 hours ago, Iwillkillyou178 said:-Stuffs-
As far as i was aware Altis was a former British territory so i'm not 100% sure they'd use the M1... Afterall they wouldn't have received the same amount of surplus US equipment that Greece and the Post-War Germans would have.
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18 hours ago, evrik said:An October 2018 update to the 3CB In Development page:
Oooooooh! The Panama! Lovely, I'm looking forward to seeing how she'll work in game.
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When the Scimitar gets released will it have SLAT Armor to improve survivability? And if it proves popular is it possible we might see other CVR(T) variants in the future?
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10 minutes ago, Maj Ray said:Why are these releases occurring at around 2000 US Eastern time on Sundays? Many milsim units have events on or around that time. Would you consider please moving these releases earlier, or later, or to Mondays?
Many european and russian units have their events before this time and many west coast units have theirs after... The devs can't please everyone and it just so happens that on this occasion units on the East Coast have to take one for the team.
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Will we see any equipment for Commando Units in the upcoming update or will that be something for another time?
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I could be wrong but i think i've run across a fallout 4 mod that uses some of your AFRF Uniforms, It looks really similiar so i just thought i'd let you know:
http://modgames.net/load/fallout_4/bronja/russian/406-1-0-22744
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Remember children, Just because something can be done doesn't mean it should!
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Altis Armed Forces:
Troops from B Company, Guards Battalion, 1st Regiment, Altis Armed Forces. The troops of B Company have been deployed on UN Service to support aid work and local police in Cambodia, The Guards Battalion are both professional soldiers and the ceremonial unit of the Republic of Altis & Stratis.
This is from the first weeks of their tour and more is sure to come!
https://i.imgur.com/q6F4msl.jpg
Altis Armed Forces (2017), RHSSAF, RHSGREF, Prei Kmaoch Luong, Nikoatons Animations, Direones Poses, TFR Static Poses, POLPOX Artwork Supporter
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1 hour ago, ConservativeJustice said:-Snip-
A wild miller stalks his prey in his natural enviroment...
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3 minutes ago, vPzBtl33_Hunger said:Thats weird cause in one of my old units thats where we got the map from
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Oooooh, Interesting!
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20 minutes ago, vPzBtl33_Hunger said:Okay guys, release will be tomorrow evening (GMT+2). Since my time was very very short, i wasnt able to get rid of every single bug we've found during the test run.
One question to all of you guys:
What kind of DL hoster would you prefer?? I'm thinking abour releasing on steam only, cause i would like to see exactly how many times hebontes will get downloaded. What do you think??
I don't really mind where it's hosted so i'm cool with it being a Steam Only release.
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25 minutes ago, Redphoenix said:Just suprised that no one noticed any more of the hidden secrets in this video lol.
It's literally full of them.They must all be small objects? Weapons, Backpacks etc? I'm guessing no hidden vehicles?
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If the bagpipes are just a prop i'll be severely disappointed
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I remember there was some talk around the time of the Laws of War DLC on giving the Aid Workers and Supplies some functions in ALiVE, Has that idea progressed any or is it on the back burner at the moment?
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So with the Tanks DLC we've been given the ability to customize armored vehicles with things such as SLAT armor and Camo nets, Is there any way to change the customization of a vehicle during a long term persistent mission or would all possible variants have to be placed down for players to choose from?
Thanks
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38 minutes ago, canadian1337 said:Imagine the Dev team trying to joke about Strykers or LAVs (providing models and stuff). That'd be cruel.
I know right? We're being teased with some of our favorite things as an april fools joke
Sangin WIP
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Absolutely wonderful news, Sangin has been one of my favorite maps since back in ArmA 2 and I'm looking forward to seeing it return.
Thank you to both you and M1lkman for taking the time away from other projects to bring Sangin back!