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General Kong

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Everything posted by General Kong

  1. General Kong

    Zeus Land Way-points do not work

    Im getting the same issue aswell
  2. well, i guess we both learned something here if thats the case :P EDIT: just after trying out splitting it into 2 PBOs, seems to be reading one (Red Cell one) but not the other (Al Sadr one) EDIT 2: Have tried out referencing both pbos units in the CFGPatches of both, and it worked!
  3. Tried that, doesnt work, however, when I go back and remove some of the new additions, and just have 3 extra units added, it works again class CfgPatches { class TEST_UNITS { units[] = {AS_Soldier,AS_Machinegunner,AS_Officer,AS_Sniper,AS_Rocketeer,MIL_Soldier,MIL_Rocketeer,MIL_Officer,}; weapons[] = {}; requiredVersion = 1.58; requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma}; }; }; class cfgFactionClasses { class AS_FACTION //Faction Calling Name { displayName = "Al-Sadr Militia"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent }; }; class CfgVehicles { class O_Soldier_F; //Calling classes class AS_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Soldier"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_B_MTV","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Machinegunner: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Machinegunner"; //Class Name scope = 2; //makes it visible in the editor displayName = "Machinegunner"; //In-Game Name weapons[] = {"CUP_lmg_PKM","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_lmg_PKM","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_B_MTV_MG","CUP_H_TK_Helmet","G_Balaclava_combat","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_MG","CUP_H_TK_Helmet","G_Balaclava_combat","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Officer"; //In-Game Name weapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_B_MTV","H_Beret_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV","H_Beret_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Sniper: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Sniper"; //Class Name scope = 2; //makes it visible in the editor displayName = "Sniper"; //In-Game Name weapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; magazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; respawnMagazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; linkedItems[] = {"CUP_V_B_MTV_Mine","G_Balaclava_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_Mine","G_Balaclava_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Rocketeer"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_B_MTV_Mine","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_Mine","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(AK)"; //In-Game Name weapons[] = {"CUP_arifle_AK74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(RPG)"; //In-Game Name weapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militia Leader"; //In-Game Name weapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; }; P.S, wish there were spoiler tags, would make posting code abit more manageble EDIT: Sorry Didnt see your edit, ill try that now EDIT 2: Didnt fix it sadly
  4. hello E_50_Panzer, i have been speaking with modder Sparfell, who has helped me correct it and get my units ingame, right now it am trying to get more then one faction to show up Here is my Updated Config class CfgPatches { class TEST_UNITS { units[] = {AS_Soldier,AS_Machinegunner,AS_Officer,AS_Sniper,AS_Rocketeer,MIL_Soldier,MIL_Rocketeer,MIL_Officer,RC_Soldier,RC_Machinegunner,RC_Officer,RC_Sniper,RC_Rocketeer}; weapons[] = {}; requiredVersion = 1.58; requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma}; }; }; class cfgFactionClasses { class AS_FACTION //Faction Calling Name { displayName = "Al-Sadr Militia"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent class RC_FACTION //Faction Calling Name { displayName = "Red Cell"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent }; }; class CfgVehicles { class O_Soldier_F; //Calling classes class I_soldier_F; //Calling classes class AS_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Soldier"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_B_MTV","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Machinegunner: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Machinegunner"; //Class Name scope = 2; //makes it visible in the editor displayName = "Machinegunner"; //In-Game Name weapons[] = {"CUP_lmg_PKM","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_lmg_PKM","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_B_MTV_MG","CUP_H_TK_Helmet","G_Balaclava_combat","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_MG","CUP_H_TK_Helmet","G_Balaclava_combat","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Officer"; //In-Game Name weapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_B_MTV","H_Beret_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV","H_Beret_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Sniper: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Sniper"; //Class Name scope = 2; //makes it visible in the editor displayName = "Sniper"; //In-Game Name weapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; magazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; respawnMagazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; linkedItems[] = {"CUP_V_B_MTV_Mine","G_Balaclava_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_Mine","G_Balaclava_blk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class AS_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Rocketeer"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_B_MTV_Mine","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_B_MTV_Mine","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(AK)"; //In-Game Name weapons[] = {"CUP_arifle_AK74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(RPG)"; //In-Game Name weapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militia Leader"; //In-Game Name weapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74_pso","Throw","Put"}; magazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; respawnMagazines[] = {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M","CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_O_TKI_Khet_Partug_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Soldier: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "RC_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Rifleman"; //In-Game Name weapons[] = {"CUP_arifle_AK74M","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74M","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"V_PlateCarrier2_blk","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier2_blk","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_GUE_Anorak_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Machinegunner: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = "B_AssaultPack_blk"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Machinegunner"; //Class Name scope = 2; //makes it visible in the editor displayName = "Autorifleman"; //In-Game Name weapons[] = {"CUP_arifle_RPK74M","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_RPK74M","Throw","Put"}; magazines[] = {"CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M",}; respawnMagazines[] = {"CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M","CUP_45Rnd_TE4_LRT4_Green_Tracer_545x39_RPK_M",}; linkedItems[] = {"V_PlateCarrier2_blk","CUP_H_RUS_6B27_olive","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier2_blk","CUP_H_RUS_6B27_olive","G_Balaclava_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Officer: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "RC_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Officer"; //In-Game Name weapons[] = {"CUP_arifle_AK74M_GL","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74M_GL","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"V_PlateCarrier2_blk","H_Bandanna_khk_hs","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier2_blk","H_Bandanna_khk_hs","G_Bandanna_oli","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_GUE_Anorak_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Sniper: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "RC_Sniper"; //Class Name scope = 2; //makes it visible in the editor displayName = "Sniper"; //In-Game Name weapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_srifle_SVD_pso","Throw","Put"}; magazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; respawnMagazines[] = {"CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M","CUP_10Rnd_762x54_SVD_M",}; linkedItems[] = {"V_PlateCarrier1_blk","G_Balaclava_lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier1_blk","G_Balaclava_lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_GUE_Anorak_01"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class RC_Rocketeer: I_soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "RC_FACTION"; //Your Faction backpack = "B_AssaultPack_blk"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "RC_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Rocketeer"; //In-Game Name weapons[] = {"CUP_smg_EVO","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_smg_EVO","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_30Rnd_9x19_EVO","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"V_PlateCarrier2_blk","G_Balaclava_lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier2_blk","G_Balaclava_lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_GUE_Anorak_02"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; }; however, since i attempted that, now none of my units are showing up in Zeus again
  5. General Kong

    USMC Desert MARPAT (CUP Addon)

    was just about to ask the same question
  6. General Kong

    Difficulty Overhaul

    Thank you for the answer :)
  7. General Kong

    Difficulty Overhaul

    Im not using a dedicated server, just wanted to double check, does the Difficulty settings I have are working when I launch a game with friends? or I need to set up something?
  8. It seems that the US Army Infantry is not showing up in Zeus, all the other factions work fine though, Great update regardless :)
  9. General Kong

    Terrorist Organization Black Order

    Pictures?
  10. General Kong

    EricJ Release thread

    Hey Eric, thanks for the vehicles, a brilliant addition to the Initiative :D
  11. General Kong

    Difficulty Overhaul

    does setting the ai level mean that, as a host, what i set is the ai level for a server?
  12. General Kong

    Killoch's MultiNational Pack

    Hey Killoch, any chance of seeing this on Steam Workshop? Also, I found a bug, where none of the Independant factions are showing up in zeus, and the PLA units are still using their old helmets
  13. General Kong

    CPC Factions

    Also, can i ask that, if you do make the factions I suggested, can you keep them to using CUP only? the group I play with sadly will not be able to use the african units, since they are using RHS
  14. General Kong

    EricJ Release thread

    Me likey :P
  15. General Kong

    POOK SAM PACK v6.0 (Oct 2018)

    A brilliant looking pack, I have 2 questions, (forgive me if answered beforehand) 1. Will this and your camonets be uploaded to steam workshop? 2. Are they compatible with zeus?
  16. General Kong

    EricJ Release thread

    The Unarmed LittleBird, black Armed offroad and unarmed offroad, and a black version of the AAF truck
  17. General Kong

    CPC Factions

    Hey Sparfell, I was wondering if you would be willing to take on some ideas for factions? I have two that I have made Red Cell (INDFOR and OPFOR) http://postimg.org/gallery/1of5cquvi/c719e270/ For Vehicles, they use Pickups, BMP2s, T72s, Hinds and HiP Helicopters They also use Irregulars: http://postimg.org/gallery/fpu2v7de/a7c2844a/ Al Sadr Militia (INDFOR and OPFOR) http://postimg.org/gallery/3avsd4n2s/242ef0dd/ For Vehicles, they use Pickups, BMP2s, T72s, Hinds and HiP Helicopters (Takistani Military ones)
  18. Hey man, interesting looking mod, I was wondering if you might consider adding CSAT PLA forces (on both Independant and Opfor)?
  19. General Kong

    EricJ Release thread

    Im sorry to hear of your personal trouble Eric, hopefully the peace you have gained lasts, considering what you have been through, you deserve it
  20. General Kong

    EricJ Release thread

    No problem :)
  21. General Kong

    EricJ Release thread

    Hey EricJ, now this is just a request that you can ignore if you wish to, wont stop me from enjoying your mod I was wondering if you add a black retexture version of the truck the AAF uses for the intiative with the cover, and if you can, a black retexture fothe technical and littlebird and pawnee as I said, if you dont want to do it, ill understand :)
  22. cannot wait for more news, almost like we are getting a HD remake of Arma 1 and 2 with the quality i have seen Keep up the excellent work
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