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General Kong

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Everything posted by General Kong

  1. That fixed it, thank you :)
  2. Ahh I see, thank you new problem has propped up, I have attempted to use the procedurel texture, but i get this ingame and as you can tell in the background behind the error message, the vehicle has no hull here is my code class IN2035_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "IN2035_FACTION"; //Faction added to, default Nato crew = "IN2035_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"IN2035_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"#(argb,29,29,29)color(0.11,0.11,0.11,1,co)"}; //Path to textures or Whatever }; Thanks for all the help so far Locklear, hope im not too much of a bother P.S: Cant Wait for Apex!
  3. General Kong

    Achilles

    Indeed, cant wait for the releases :)
  4. Thank you for the answer Locklear I wish to have one of my factions made up of one ethinicity(in this case, Asian) how do I set it where all the soldiers use Asian heads?
  5. hmmm what would be the correct way to put it into a config? Like this? class TFO_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "TFO_FACTION"; //Faction added to, default Nato crew = "TFO_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"TFO_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {}; //Path to textures or Whatever _obj setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; };
  6. Ahh I see, thank you I was wondering, is there any way to use the RGB colors in configs? like setting a vehicle to be black?
  7. General Kong

    WarfareThai EX Mod

    ahh fare enough, thank you anyway
  8. General Kong

    Achilles

    This sounds very interesting, I hope to see this uploaded on steam workshop aswell? also, does this require the original ares mod?
  9. General Kong

    WarfareThai EX Mod

    Hello LordBooka, I wish to ask, I am creating my own mod, and was wondering if I might be able to get the code you use for randomised weapons for your units?
  10. thank you for the answer Locklear :) two questions: 1. How can I randomise headgear? 2. How can I randomise the primary weapon of a unit?
  11. General Kong

    Arma 3 - APEX - NEWS and SPECULATIONS

    I am somehow not convinced of the possibility of bias in this statement :P
  12. General Kong

    Arma 3 Apex - content predictions?

    I would rather new content, since the game runs absolutely fine for me
  13. Righty, I wanted to know, how do I copy a uniform (for instance, Kerry's uniform that he wears during adapt) so that it is usable by OPFOR or INDFOR?
  14. Edit: Got it all fixed :P
  15. General Kong

    TRYK's Multi-Play Uniforms

    someone has uploaded this mod on steam workshop, and has claimed to have gotten permission from teriyaki http://steamcommunity.com/sharedfiles/filedetails/?id=684872545&searchtext=
  16. General Kong

    EricJ Release thread

    hey Eric, what tools do you use for retexturing? awesome looking retexs of the blackfoots :D
  17. more like MVPs(Moving Firing Platforms) rather then AAVs
  18. Thank you for all your help Locklear, with it I was able to fix the vehicle and errors, Say hi to the team from me! and on that matter I would like to thank everyone else who helped me, Sparfell for putting up for my questions, E_50_Panzer for asking the right questions that got me brainstorming, and of couse, last but not least the CUP team, for the creation of content that inspired me to finally pick up the tools and stay on course this time :)
  19. it is part of the CUP vehicles pack, and the PBO its in is called "CUP_WheeledVehicles_Ural", so if i have required addons : requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma, CUP_WheeledVehicles_Ural}; it should work? EDIT: Righty, I have no idea i am trying to add the CUP packs into the required addons, but I dont know their "code" names to add them EDIT 2: Traded one bug for two it seems, now its going Along with: Ingame
  20. you mean this?: class CfgVehicles { class O_Soldier_F; //Calling classes class CUP_WheeledVehicles_Ural;
  21. Righty, have hit into another block while trying to add vehiclesm im getting this error I am getting it either with or with out the "scope = 2" things (which i am assuming it referencing) Here is the code in question: class AS_URAL: CUP_WheeledVehicles_Ural { side = 2; scope = 2; displayname = "Ural Truck" vehicleclass = "Vehicles"; //Unit Group faction = "AS_FACTION"; //Faction added to, default Nato crew = "AS_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"AS_Soldier"}; //No need to touch this unless custom faction hiddenSelectionsTextures[] = {"CUP_O_Ural_TKA",}; //Path to textures or Whatever };
  22. ahh fare enough, thank you for the answer
  23. Sorry, taken to the other thread
  24. Righty, realised I posted in the terrain thread by mistake, the mod I have created have 2 factions so far, one of them uses the O_Soldier_F calling class so that they can be used for takistan, and I have created some militia units under them, however, when I add the Takistani Khet Partug to them as their uniform, it instead has them wear the CSAT standard uniform, but when i give the RACS pilot overalls, they show up just fine class MIL_Soldier: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(AK)"; //In-Game Name weapons[] = {"CUP_arifle_AK74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AK74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_05","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Rocketeer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = "CUP_B_RPGPack_Khaki"; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Rocketeer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militiaman(RPG)"; //In-Game Name weapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74U","CUP_launch_RPG7V","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M","CUP_PG7V_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","H_ShemagOpen_tan","G_Lowprofile","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; class MIL_Officer: O_Soldier_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "AS_FACTION"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "MIL_Officer"; //Class Name scope = 2; //makes it visible in the editor displayName = "Militia Leader"; //In-Game Name weapons[] = {"CUP_arifle_AKS","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS","Throw","Put"}; magazines[] = {"CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M",}; respawnMagazines[] = {"CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M","CUP_30Rnd_762x39_AK47_M",}; linkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"CUP_V_OI_TKI_Jacket4_06","CUP_H_TKI_Lungee_05","G_Bandanna_aviator","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; here is a snippet from my config file
  25. Hello CUP team, I have recently successfully created a private mod with CUP assets, and I have hit into a predicament, everytime i tried to use the Takistani Khet Partug, it for some reason it instead appears as the CSAT standard uniform ingame
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