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Everything posted by General Kong
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45KO's textures for weapons and equipment ( also for Marksmen DLC)
General Kong replied to 45KO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what is with all the updates to PW6 and Armaholic, when there hasnt been a post by the creator in about a year? -
Thanks Foxfort :D
- 222 replies
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- 1
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- uniform
- re-texture
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(and 1 more)
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can you add type 7 aaf and nato gear aswell? and blue CSAT uniforms?
- 222 replies
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- uniform
- re-texture
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(and 1 more)
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LM UNited Rebirth
General Kong replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
awesome, cant wait for its release :) -
LM UNited Rebirth
General Kong replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
any chance of steam workshop? -
indeed, we need all the retextures cant wait for the Apex reskins, great work vanschmoozin :)
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just asking, are those black ski masks already in the game? or are they from your mod? Awesome looking units!
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wrong place to post this goes here: https://forums.bistudio.com/forum/153-arma-3-troubleshooting/
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Sources for this claim?
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(SMA) Specialist Military Arms
General Kong replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
its been confirmed today by blazen that the uploader got permission -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
That fixed it, thank you :) -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ahh I see, thank you new problem has propped up, I have attempted to use the procedurel texture, but i get this ingame and as you can tell in the background behind the error message, the vehicle has no hull here is my code class IN2035_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "IN2035_FACTION"; //Faction added to, default Nato crew = "IN2035_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"IN2035_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"#(argb,29,29,29)color(0.11,0.11,0.11,1,co)"}; //Path to textures or Whatever }; Thanks for all the help so far Locklear, hope im not too much of a bother P.S: Cant Wait for Apex! -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you for the answer Locklear I wish to have one of my factions made up of one ethinicity(in this case, Asian) how do I set it where all the soldiers use Asian heads? -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
hmmm what would be the correct way to put it into a config? Like this? class TFO_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "TFO_FACTION"; //Faction added to, default Nato crew = "TFO_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"TFO_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {}; //Path to textures or Whatever _obj setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; }; -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ahh I see, thank you I was wondering, is there any way to use the RGB colors in configs? like setting a vehicle to be black? -
ahh fare enough, thank you anyway
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This sounds very interesting, I hope to see this uploaded on steam workshop aswell? also, does this require the original ares mod?
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Hello LordBooka, I wish to ask, I am creating my own mod, and was wondering if I might be able to get the code you use for randomised weapons for your units?
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Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
thank you for the answer Locklear :) two questions: 1. How can I randomise headgear? 2. How can I randomise the primary weapon of a unit? -
I am somehow not convinced of the possibility of bias in this statement :P
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Arma 3 Apex - content predictions?
General Kong replied to AveryTheKitty's topic in ARMA 3 - GENERAL
I would rather new content, since the game runs absolutely fine for me -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Righty, I wanted to know, how do I copy a uniform (for instance, Kerry's uniform that he wears during adapt) so that it is usable by OPFOR or INDFOR? -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Edit: Got it all fixed :P