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General Kong

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Everything posted by General Kong

  1. what is with all the updates to PW6 and Armaholic, when there hasnt been a post by the creator in about a year?
  2. General Kong

    FoxFort Camo Pack

    Thanks Foxfort :D
  3. General Kong

    FoxFort Camo Pack

    can you add type 7 aaf and nato gear aswell? and blue CSAT uniforms?
  4. General Kong

    LM UNited Rebirth

    awesome, cant wait for its release :)
  5. General Kong

    LM UNited Rebirth

    any chance of steam workshop?
  6. General Kong

    VSM - Weapons

    indeed, we need all the retextures cant wait for the Apex reskins, great work vanschmoozin :)
  7. General Kong

    Achilles

    aparrently the devs are themselves seeing if they can port the search function to zeus
  8. General Kong

    KSK 2035

    just asking, are those black ski masks already in the game? or are they from your mod? Awesome looking units!
  9. General Kong

    Arma 3 - APEX - NEWS and SPECULATIONS

    wrong place to post this goes here: https://forums.bistudio.com/forum/153-arma-3-troubleshooting/
  10. General Kong

    Arma 3 - APEX - NEWS and SPECULATIONS

    Sources for this claim?
  11. General Kong

    (SMA) Specialist Military Arms

    its been confirmed today by blazen that the uploader got permission
  12. That fixed it, thank you :)
  13. Ahh I see, thank you new problem has propped up, I have attempted to use the procedurel texture, but i get this ingame and as you can tell in the background behind the error message, the vehicle has no hull here is my code class IN2035_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "IN2035_FACTION"; //Faction added to, default Nato crew = "IN2035_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"IN2035_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"#(argb,29,29,29)color(0.11,0.11,0.11,1,co)"}; //Path to textures or Whatever }; Thanks for all the help so far Locklear, hope im not too much of a bother P.S: Cant Wait for Apex!
  14. General Kong

    Achilles

    Indeed, cant wait for the releases :)
  15. Thank you for the answer Locklear I wish to have one of my factions made up of one ethinicity(in this case, Asian) how do I set it where all the soldiers use Asian heads?
  16. hmmm what would be the correct way to put it into a config? Like this? class TFO_HummingBird: B_Heli_Light_01_F { side = 2; scope = 2; displayname = "Hummingbird"; vehicleclass = "Vehicles"; //Unit Group faction = "TFO_FACTION"; //Faction added to, default Nato crew = "TFO_Soldier"; //No need to touch this unless custom faction typicalCargo[] = {"TFO_Soldier"}; //No need to touch this unless custom faction hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {}; //Path to textures or Whatever _obj setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; };
  17. Ahh I see, thank you I was wondering, is there any way to use the RGB colors in configs? like setting a vehicle to be black?
  18. General Kong

    WarfareThai EX Mod

    ahh fare enough, thank you anyway
  19. General Kong

    Achilles

    This sounds very interesting, I hope to see this uploaded on steam workshop aswell? also, does this require the original ares mod?
  20. General Kong

    WarfareThai EX Mod

    Hello LordBooka, I wish to ask, I am creating my own mod, and was wondering if I might be able to get the code you use for randomised weapons for your units?
  21. thank you for the answer Locklear :) two questions: 1. How can I randomise headgear? 2. How can I randomise the primary weapon of a unit?
  22. General Kong

    Arma 3 - APEX - NEWS and SPECULATIONS

    I am somehow not convinced of the possibility of bias in this statement :P
  23. General Kong

    Arma 3 Apex - content predictions?

    I would rather new content, since the game runs absolutely fine for me
  24. Righty, I wanted to know, how do I copy a uniform (for instance, Kerry's uniform that he wears during adapt) so that it is usable by OPFOR or INDFOR?
  25. Edit: Got it all fixed :P
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