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General Kong

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Everything posted by General Kong

  1. New question, does anyone have any templates (with Layers) for the Light NATO helmet, the AK12, The AAF Vest's and the black Stealth Balaclava?
  2. Righty, so I have gotten to the point of retexturing some vanilla assets, however, while my vehicle retextures are so far fine, the uniform retexture I have done is not showing up Here is the code relevent to the Uniform, the unform is meant INDFOR and OPFOR units, but I also want to have it available to be used by CIV and WEST class CfgVehicles { class B_Soldier_F; class RC_Uniform: B_soldier_F { author = "GeneralKong"; _generalMacro = "B_soldier_F"; scope = 0; displayName = "Custom Soldier"; identityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOMen"; faction = "RC2035_FACTION"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; //Default NATO modelSides[] = {0,1,2,3}; uniformClass = "RC_Camo"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"VE_Essentials\Data\RC_SoldierFatigue_CO.paa"}; weapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; respawnWeapons[] = {"arifle_TRG20_ACO_Flash_F","Throw","Put"}; magazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; respawnMagazines[] = {"HandGrenade","HandGrenade","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class CfgWeapons { //UNIFORMS////////////////////////////////////////////////////////////////////////////// class ItemCore; class UniformItem; class Uniform_Base: ItemCore { class ItemInfo; }; class RC_Camo: Uniform_Base { scope = 2; displayName = "Combat Fatigues(Red Cell)"; picture = "VE_Essentials\Data\RC_SoldierFatigue_CO.paa"; model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d"; hiddenSelectionsTextures[] = {"VE_Essentials\Data\RC_SoldierFatigue_CO.paa"}; class ItemInfo : UniformItem { uniformClass = "RC_Uniform"; containerClass = "Supply50"; mass = 50; }; };
  3. General Kong

    Unit Voiceovers

    does this have different voice's depending on the voice chosen? for instance I choose Farsi and my character will shout out in Farsi?
  4. General Kong

    LM UNited Rebirth

    oh damn, sorry to hear that man, If you decide to call it, I wont blame you
  5. General Kong

    LM UNited Rebirth

    @LykosMactire: A bit late of a response, but I can imagine that everyone would be fine with your units having to use only vanilla weapons
  6. General Kong

    Ghost Recon CROSSCOM

    Thanks a lot Man :D
  7. General Kong

    Ghost Recon CROSSCOM

    Any chance of having a version with only Crosscom? so that we dont have to download other mods (or at least only CBA)?
  8. General Kong

    Ghost Recon CROSSCOM

    ahh I see, in that case I dont blame you for not releasing on the workshop If you can, excellent, if not, aww well
  9. General Kong

    Ghost Recon CROSSCOM

    Has your stance changed on releasing this to the steam workshop?
  10. General Kong

    Arma 3 Third-Party DLC Pitch Discussion

    Yeah, missed that last time I read it, aww well, guess you cant really have your cake and eat it too.....
  11. General Kong

    Arma 3 Third-Party DLC Pitch Discussion

    Wait, BI are dropping their DLC model when it comes to Third Party DLC? So we are going to see divided multiplayer communities now?
  12. General Kong

    Arma 3 Third-Party DLC Pitch Discussion

    I agree the AI is, to say the least, needing training wheels, but does that revoke their right to make sure their Logo isnt associated with what something they feel doesnt officially fit into the game?
  13. General Kong

    Arma 3 Third-Party DLC Pitch Discussion

    Why? if they are going to publish it, then they have the right to make sure it follows their specs
  14. General Kong

    Arma 3 Third-Party DLC Pitch Discussion

    this just makes me want a standard G36c even more now :(
  15. General Kong

    Arma 3 Third-Party DLC Pitch Discussion

    I too also like the 2035 setting, and believe it has a lot of potential with third party DLC, hopefully we will get some campaign with the quality we have seen displayed by Kydoimeus (hope I got that right) and Lexx, expecially one that sees things from CSAT perspective (especially with what happened in Apex) not to mention, I was kinda hoping that what was on this feedback item was addressed (*cough* self promoting *cough*) https://feedback.bistudio.com/T126926
  16. General Kong

    Tactical AK-74 With Magpul Gear

    Whats with the Updates?
  17. General Kong

    TotesGotes' Weapons and Gear

    Dont worry about it :)
  18. General Kong

    TotesGotes' Weapons and Gear

    Would be great to get this on steam workshop (if your willing)
  19. for when a drive-by assassination is not considered enough by the NTA
  20. General Kong

    NIArms Release Thread

    Someone uploaded to steam workshop http://steamcommunity.com/sharedfiles/filedetails/?id=975043263&searchtext=
  21. General Kong

    Someone decompiled my mod

    Im with you on this one, he has one hundred percent went against your expressed wishes and the EULA, there is no excuse for what he has done
  22. General Kong

    Achilles

    Is there any chance of you adding the ability to rebind Shift+Double Left Click? if you have MCC on, the only way to access Achillies stuff when editing units is with Shift+Double Left Click
  23. Sadly, that code didnt work, so that means that for now, ill just have it use the usual offroad guerilla texture for now. New question, I want to use the sample arma 2 assets provided kindly by bohemia to add a ural truck, how do I set one up for Arma 3?
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