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Everything posted by General Kong
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artwork Whiplash Static Animations
General Kong replied to psk_whiplash's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
am very interested in seeing where this goes, more animation mods are always welcome! -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Righty, is there any scripts for randomizing uniforms? more specifically 2 uniforms that I have made, and I want it to randomize between the 2 of them -
I rather we stick to 2035-2040 personally
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1. Sorry, what I meant is that having the flashlights turned on in the editor, not for when you switch over to live play 2. They work fine in live play, what I mean was in the editor, if you place them down, turn on the headlights in the attributes, they will have the lights show where you place them, even if you where to move them, I was wondering if there is a way to fix that (if there is not, then don't worry, nothing you could do really)
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Hello R3vo, and thank you for 3den Enhanced!, it is extremely useful, and I just wish that all the functionality you have added was standard. I wanted to ask about headlights in the editor (if it hasn't been brought up already) is there anyway to make sure the headlights don't stay in place where the vehicle originally spawned in the editor? and if possibly, is there a way to make flashlights on infantry be able to be turned on in the editor. Sorry if this has been asked before.
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Hey man, its been a long while, glad to see you back, hope you sort out things soon
- 5224 replies
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- guns
- helicopters
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Simple Single Player Cheat Menu
General Kong replied to benargee's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@blow56: so far from my experience, it informs others that you are using it -
Zeus locks me out after such and such time
General Kong replied to darkxess's topic in ARMA 3 - ZEUS
Yeah, for some reason after a while, Zeus will start having problems, eventually it will stop working, it is something on BI's end -
He has moved them to a separate pack, which will be released at a later time
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Mi-24a Krokodil
General Kong replied to Colonel Malashenko's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am wondering that aswell -
yes, the models are by BIS, but the texture does not belong to BIS, only the Logo, nowhere is it stated that the texture was by BIS
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Getting workshop mods with steamcmd
General Kong replied to Antistasi Community's topic in ARMA 3 - SERVERS & ADMINISTRATION
The problem however with being able to get workshop mods without owning the game, will be that it could help pirates with using mods from the workshop on their illegal copies (not saying that you yourself have one)- 6 replies
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- dedicated server
- mods
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Ahh fare enough so
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You cannot change the 3D Model of any official assets because Bohemia locked them, we can only retexture (once the samples come out), which is possibly what Night is doing, since the samples for the Tanks DLC stuff is not out yet
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Help: Why won't AI shoot any rocket launcher in arma 3?
General Kong replied to wika_woo's topic in ARMA 3 - GENERAL
@wika_woo If you placed down soldiers that are using AT ammo for their launchers, the only use them on ground vehicles, while they use AA missiles only for Air vehicles -
Project ASTFOR - Astelandic Armed Forces
General Kong replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am really sorry that you were forced to close this. I wish you luck in your future endeavors, and hope to see you around again, people with your vision and wish to see it happen are hard to come by- 657 replies
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Help: Why won't AI shoot any rocket launcher in arma 3?
General Kong replied to wika_woo's topic in ARMA 3 - GENERAL
what are you having them fights against? they fire at tanks just fine for me. Are you using any AI altering mods? -
Attempting to make my own factions and units
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Need help with a popup error fro some custom vests: here is the code: @Locklear -
@oOKexOo: Thank you for the mod man, I cant Zeus without this, I wanted to ask, if you might either expand upon the AI animation tool to be able to use mod animations and poses? or even create a new tool altogether so that we can put static animations and such on the AI for screenshot purposes?
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LAxemann's "Mount" - Animations for attaching rifle items
General Kong replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@laxemann someone has uploaded your mod to steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1353491173&searchtext= -
he was possibly considering it, especially as it does not look like it is a pic from Arma 3
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@Hvymtal: You sadly cant change the HEMTT bed colour, the problem is on bohemias end.
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just letting you know, Night has fixed the suppressor bug internally
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Pete's Texture Templates
General Kong replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@IndeedPete: I wanted to thank you for these templates and camos, they really helped me out with my mod :D