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General Kong

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Everything posted by General Kong

  1. General Kong

    Whiplash Static Animations

    am very interested in seeing where this goes, more animation mods are always welcome!
  2. Righty, is there any scripts for randomizing uniforms? more specifically 2 uniforms that I have made, and I want it to randomize between the 2 of them
  3. General Kong

    Achilles

    Hey Kex, any chance you can add the ready up animations to the animation module? :
  4. General Kong

    General Discussion (dev branch)

    I rather we stick to 2035-2040 personally
  5. General Kong

    3den Enhanced

    1. Sorry, what I meant is that having the flashlights turned on in the editor, not for when you switch over to live play 2. They work fine in live play, what I mean was in the editor, if you place them down, turn on the headlights in the attributes, they will have the lights show where you place them, even if you where to move them, I was wondering if there is a way to fix that (if there is not, then don't worry, nothing you could do really)
  6. General Kong

    3den Enhanced

    Hello R3vo, and thank you for 3den Enhanced!, it is extremely useful, and I just wish that all the functionality you have added was standard. I wanted to ask about headlights in the editor (if it hasn't been brought up already) is there anyway to make sure the headlights don't stay in place where the vehicle originally spawned in the editor? and if possibly, is there a way to make flashlights on infantry be able to be turned on in the editor. Sorry if this has been asked before.
  7. General Kong

    EricJ Release thread

    Hey man, its been a long while, glad to see you back, hope you sort out things soon
  8. General Kong

    Simple Single Player Cheat Menu

    @blow56: so far from my experience, it informs others that you are using it
  9. General Kong

    Zeus locks me out after such and such time

    Yeah, for some reason after a while, Zeus will start having problems, eventually it will stop working, it is something on BI's end
  10. General Kong

    Arma 3 Aegis

    He has moved them to a separate pack, which will be released at a later time
  11. General Kong

    Mi-24a Krokodil

    I am wondering that aswell
  12. General Kong

    Arma 3 Aegis

    yes, the models are by BIS, but the texture does not belong to BIS, only the Logo, nowhere is it stated that the texture was by BIS
  13. General Kong

    Getting workshop mods with steamcmd

    The problem however with being able to get workshop mods without owning the game, will be that it could help pirates with using mods from the workshop on their illegal copies (not saying that you yourself have one)
  14. General Kong

    Arma 3 Aegis

    You cannot change the 3D Model of any official assets because Bohemia locked them, we can only retexture (once the samples come out), which is possibly what Night is doing, since the samples for the Tanks DLC stuff is not out yet
  15. @wika_woo If you placed down soldiers that are using AT ammo for their launchers, the only use them on ground vehicles, while they use AA missiles only for Air vehicles
  16. I am really sorry that you were forced to close this. I wish you luck in your future endeavors, and hope to see you around again, people with your vision and wish to see it happen are hard to come by
  17. what are you having them fights against? they fire at tanks just fine for me. Are you using any AI altering mods?
  18. Need help with a popup error fro some custom vests: here is the code: @Locklear
  19. General Kong

    Achilles

    @oOKexOo: Thank you for the mod man, I cant Zeus without this, I wanted to ask, if you might either expand upon the AI animation tool to be able to use mod animations and poses? or even create a new tool altogether so that we can put static animations and such on the AI for screenshot purposes?
  20. @laxemann someone has uploaded your mod to steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1353491173&searchtext=
  21. General Kong

    Arma 3 Aegis

    he was possibly considering it, especially as it does not look like it is a pic from Arma 3
  22. General Kong

    Arma 3 Aegis

    @Hvymtal: You sadly cant change the HEMTT bed colour, the problem is on bohemias end.
  23. General Kong

    Arma 3 Aegis

    just letting you know, Night has fixed the suppressor bug internally
  24. General Kong

    Pete's Texture Templates

    @IndeedPete: I wanted to thank you for these templates and camos, they really helped me out with my mod :D
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