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General Kong

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Everything posted by General Kong

  1. General Kong

    Contact Expansion Asset Feedback

    I prefer the Promet, it makes sense considering Livonia's links to Poland in the Armaverse, and visually its more appealing to me than a M4
  2. General Kong

    Contact Expansion Asset Feedback

    You know with a little bit of modification of the RPK-12(maybe just changing the stock with a normal AK-12 one) , and a smaller 10-12 round magazine, you could make a fictional DMR variant of the AK-12 platform (SVD-12 from Battlefield anyone?)
  3. General Kong

    Contact Expansion Asset Feedback

    Some black variants of the new LDF Vests and Helmets would be cool. Also, I feel like it would be nice for the new Gorkas to have knee pads, they kinda feel bare IMO
  4. I hope to see some extra retextures of some other weapons, more specifically: 1. Black and Green/Tropic variants of the ACP-C2 2. Tropic and Desert camo of the Katiba and its variants 3. Black and Desert camo of the TRG and its variants 4. Black and Green/Tropic camo of the Mk20 and its variants
  5. General Kong

    Contact Expansion Asset Feedback

    I hope that the devs might consider a version of the new fatigues used by the LDF with full Kevlar gloves, and potential variants of the AKU-12 with a Vertical Foregrip
  6. General Kong

    Contact Expansion Feedback

    yet you said "not useful for all players of Arma 3" so yes, you where speaking for others and there is no need for name calling
  7. General Kong

    Contact Expansion Feedback

    Again another person who claims to speak for the community in order to try and add weight to their argument, when in fact they only speak for themselves
  8. General Kong

    Contact Expansion Asset Feedback

    I +1 this so hard, having some attachments, even if not at launch but afterwards, would be excellent to get (along with a GL variant of the AKM as well)
  9. General Kong

    Contact Expansion Asset Feedback

    I incidentally placed my asset ideas in another Contact thread by accident, but aww well, thats on my for not reading the thread name 😄. +1 to .kju's request, that could definitely help with people to get started with the new map assets.
  10. General Kong

    Contact Expansion Feedback

    Definitely loving the new stuff that's coming in, and I am loving the new terrain on dev branch, I kinda wish there was completly new marksmen rifles for the Spetznatz, maybe a fictional AK Marksmen variant or SVDK for Spetznatz, it would really round out the infantry arsenal for Russians
  11. ....because they published the cDLC....
  12. ..........But its not made by Bohemia, it is only published by them. You do know that even though they dont make the games, Publishers have their logos on games too
  13. General Kong

    [RELEASE] DynamicCamo Script

    Any chance for a Steam Workshop release? this looks awesome
  14. So, protecting your stuff is just as bad as micro-transactions and horrible work conditions for workers? Sounds Legit. Back on topic, really glad you guys are updating the US forces next, have been enjoying the overhauls so far, excellent work
  15. General Kong

    Tactical Combat Link - TypeX

    This looks very interesting, I hope you will consider a Steam Workshop release soon, although I will understand if you wish to wait
  16. General Kong

    Idea of future content (dlc helicopter and tank)

    I would love a Super Hind for the AAF, and a heavier tank like maybe the Challenger or even a new fictional American MBT. and maybe a new APC for Syndikat to use
  17. General Kong

    Game play disabled to prevent cheating?

    Indeed, the mod incidentally allows some functions that could be used to gain an advantage in multiplayer if certain rules where applied on a server, so POLPOX has included the screenlock to make sure that does not happen
  18. General Kong


    Hello @Jezuro, I wanted to thank you for Warlords, it is a brilliant game mode, and every addition you add just makes it that much better. I wanted to ask if there was any possibility of making the Warlords Base and Sector Modules show a visual representation of their zones like the Trigger zones in Eden? it could help visualize the zone for tweaking.
  19. General Kong

    Helmet without a texture

    I would have liked to get these usable in the game as standard, hopefully they are added in at some point down the line
  20. General Kong

    [WIP] Winter Viper Faction

    Very Nice!
  21. General Kong

    Dynamic Sound AI - RUG DSAI A3

    So what you are saying, is that each faction will shout their native language? like CSAT Pacific will shout Chinese, CSAT Mediterranean will shout Farsi etc.?
  22. While I do hope that your terrains will still be standalone, just under the RHS label and protections, I would completely understand if you wish to integrate it more fully with the current RHS packs
  23. So, After a failed attempt about a year ago to do some modding for Arma 3, I have decided to try again, I want to create some factions and associate units that uses CUP for personal use, specifacally for Zeus Here is what I have so far: class CfgPatches { class TEST_UNITS { units[] = {"AS_Soldier",}; weapons[] = {}; requiredVersion = 1.58; requiredAddons[] = {a3_characters_F, a3_characters_f_beta, a3_characters_f_gamma}; }; }; class cfgFactionClasses { class AS_FACTION //Faction Calling Name { displayName = "Al-Sadr Militia"; //Faction name in-game icon = ""; //Path to texture next to the faction name in editor "PBOname\filename.paa" priority = 1; //How far down it is on the menu side = 2; // 0 Opfor, 1 Blufor, 2 Independent }; }; class CfgVehicleClasses { class Men //Name of unit group e.g Air, Infantry, Armour { displayName = "Men"; //In-game name priority = 1; // How far down it is on the menu }; }; class CfgVehicles { class B_Soldier_base_F; //Calling classes class INI_Grunt: B_Soldier_base_F //Unit Class name: Class getting info from { side = 2; //INDFOR faction = "Al-Sadr Militia"; //Your Faction backpack = ""; //Backpack vehicleclass = "Men"; //Unit Group author = "GeneralKong"; //Self Explanatory _generalMacro = "AS_Soldier"; //Class Name scope = 2; //makes it visible in the editor displayName = "Soldier"; //In-Game Name weapons[] = {"CUP_arifle_AKS74","Throw","Put"}; //Spawning Gear respawnWeapons[] = {"CUP_arifle_AKS74","Throw","Put"}; magazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; respawnMagazines[] = {"CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M","CUP_30Rnd_545x39_AK_M",}; linkedItems[] = {"V_PlateCarrier1_blk","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; respawnLinkedItems[] = {"V_PlateCarrier1_blk","H_ShemagOpen_khk","ItemMap","ItemCompass","ItemWatch","ItemRadio",}; uniformClass = "CUP_U_I_RACS_PilotOverall"; //uniform you are using camouflage = 1.6; //If wanting to edit how hard it is for AI to detect it, wouldn't recommend changing this. 1.6 is Default and 2.0 is a sniper ghille hiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {}; //Uniform textures }; }; Now I wouldnt be surprised if I did something wrong, so any help would be appreciated
  24. sadly no answers, there is 1 mod that I know that has a randomize uniforms script, and that was the PMC mod, and I think Theseus Services does the same, I keep forgetting to msg the lead of the Theseus Services mod to see if he can allow me to use it
  25. I am sorry to hear that, I love your maps, but I respect your decision, while I don't like saying everyone in a group is bad, the sheer amount of times this stuff has happened in the Life community has permanently colored my perception of them. I hope you will return to Vidda in the future