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General Kong

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Everything posted by General Kong

  1. General Kong

    Prarie Fire discussion

    asked the question on the official discord, and they confirmed that the 75gb thing is both the base game and SOG PF, the CDLC itself should be about 24-ish gigs in size
  2. General Kong


    sorry for the late reply, yea if it is too much, then I can understand if you dont want to tackle it, thanks for the consideration though
  3. General Kong


    Hello Pierre, sorry if this has been asked about before, but is there any chance of a Shop module? with all the new Old Man stuff, having a shop that would work in multi would be great, and I would prefer setting up one with modules in EDEN rather than through description files
  4. General Kong

    any update plans for Zeus?

    with the Arma 3 2.00 Update, we got new downloadable compositions for 3DEN, it would be great to see something like this for Zeus, saving custom compositions and have them carry over to other Zeus play sessions, this could also a good time to see what can be hopefully fixed or improved, to leave Zeus in the strongest position it can be before the last of the team moves on
  5. General Kong

    Community Texture Templates.

    ahhh righty, thank you, sorry if it was a bother @R0adki11
  6. General Kong

    Community Texture Templates.

    Hello, apologies if this is posted in the wrong place. I was hoping that someone might have some Retexture templates (like the ones in the Arma 3 samples, with layers and such) of the AKM, AKS-74U, Titan Launcher, RPG-7 and RPG-42?
  7. General Kong

    Community Texture Templates.

    Thanks for the reply, sadly the CUP dev templates did not have what I was looking for (in case I was not clear, I am looking for retexture templates for Apex AKM, AKS-74u and RPG-7, and base game Titan Launcher and RPG-42). Can you by any chance link or send me your RPG-42 template?
  8. thank you very much for the texture samples CUP team 👌
  9. *cough* Art of War DLC *cough* Still want those samples tho
  10. General Kong

    BattlEye Game Ban ArmA 3

    "alleged" but he is though, the thread starter literally stated that he bought a cheat
  11. General Kong

    Vanilla Faction Overhaul

    if you do have the time at some point, a vanilla replacement would be appreciated, great work
  12. General Kong

    Arma 3: Community wishes & ideas- DISCUSSION

    It would be cool if BI takes the chance they have with Old Man to add an AKM GL variant, and maybe even an RPK to make use of the RPK Magazine added for the AKM
  13. General Kong

    Arma 3 Apex: Old Man Feedback

    loving all the info and assets we have been given BI! will try out the mission myself as soon as possible
  14. General Kong

    CSAT Member Countrys

    @jtgibson: CSAT forces in Altis where nearly entirely, if not entirely Iranian
  15. General Kong

    Contact Expansion Feedback

    @Hostilian No, its all part of a complete package
  16. General Kong

    3den Enhanced

    Can you add an option to add an animation to a placed unit, and it be toggle-able for multiplayer? I know the reason we dont have it as standard is performance issues, but it would still be good to have the choice if possible
  17. General Kong

    Arma 3 - Creator DLC Discussion

    @yevgeni89 Here is the GM Discord link: https://discord.gg/KghHYwf
  18. General Kong


    Will the Redux version, after enough testing, eventually become part of Arma 3 as standard? (like the original Warlords scenario)
  19. It would be cool to get a couple of assets and features, both for Apex and Contact (and some other DLC's), and in general for instance, for Apex: 1. AKM GL 2. RPK (since we have the old RPK magazine available) 3. SVD for Contact: 1. A marksman variant of the AK-12 Platform 2. A version of the Mk14 (Classic) that has no top rails 3. A Benelli shotgun 4. Underslung Shotguns for the AK-12, MX and SPAR platforms for Tanks DLC: 1. A new MBT for both NATO and CSAT: a sort of fictionalized version of the Challenger II tank would be cool, and for CSAT, as a sort of reserve tank (that could be used for other factions as well), the T-90 or T-80 for Jets DLC: 1. A new missile launcher and radar system for INDFOR forces, and maybe a new ship for CSAT and for general usage: 1. A version of the Basic Helmet that is covered 2. A new module for 3DEN that allows you to set up Dynamic Music (like in Contact's campaign, where there is music for exploration, and music for combat) 3. Another new module that would allow you to lock all buildings in a radius, like the "Edit Terrain Object" tool I will update this whenever I think of something else, so that I dont clutter up this thread with multiple posts. I fully expect that that none of these ideas would happen, but just thought that nothing ventured, nothing gained, so went ahead.
  20. General Kong

    Contact Expansion Feedback

    Would love to see a covered version of the basic helmet, like this Chinese helmet
  21. you are in the wrong place, this is the CUP thread, the CFP thread is here: https://forums.bohemia.net/forums/topic/216320-community-factions-project/?tab=comments#comment-3286283
  22. that will mean a dependency on something outside of their control, so I am guessing no
  23. General Kong

    Zeus Enhanced

    I was wondering, on top of all the features of Achillies, what are the other planned features that this is bringing to the table? it would be cool to get more weather effects and super weapons like what ALIAScartoons scripts do
  24. General Kong

    Contact Expansion Feedback

    having the 6b43 at some point would be cool, and can be the usual 3 different types, the light version without any of the Arm and Throat protection, Medium with the Throat protection, and finally the heavy with everything