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dpg

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About dpg

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  1. @Reyhard: First off, love the mod! Secondly, after the most recent A3 patch I've noticed something strange happening when an AI controlled D-30 tries to fire via a script. Before the patch I used something along the lines of: d30 commandArtilleryFire [ markerPos "someMarker", getArtilleryAmmo [d30] select 0,1]; ..and this worked perfectly. But after the patch it seems that the AI no longer compensates for distance and doesn't adjust the bore. Instead it just shoots straight ahead. Also the Podnos 2B14 doesn't seem to want to fire at anything via a script. I tried a few of BIS' artillery units and they seemed to work. So either I'm being a dummy and not doing it right, or something in the patch changed something. If it is the former and anyone knows a good solution I'd appriciate any help I could get. If it's the latter I thought I'd let you know at least.
  2. Did you have MCC activated when you tested your changes? Since MCC has its own version of VAS it seems like that version and its config takes precedence over the script in your mission folder. I could be wrong, but it does seem like that to me.
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