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diwako

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Everything posted by diwako

  1. diwako

    CBRN Script

    Double click the chemical detector in your inventory when it is in the clock item slot.
  2. diwako

    DUI - Squad Radar

    I got a few people telling me this, I have yet to reproduce the issue. Is it a specific game mode this happens? Is DUI also running on server? Which sorting mode is being used?
  3. diwako

    DUI - Squad Radar

    For the first point. That seems to be a bug. The indicators component is using the occlusion values of the radar component. It does make sense why the occlusion will not work within 50 to 100 range, as the radar component does not look at any units outside its showing range. For the second one. Sorting and show leader first are intended to be forced either by server or by missions. Clients are not to use this setting. Reason behind it is pretty simple. Every client should have the same sorting in their namelist. Else row calls will be confusing. No idea about that last point honestly.
  4. diwako

    DUI - Squad Radar

    Do you run DUI on the server as well. CBA settings which are server enforced only work if the server also has the settings added to CBA.
  5. diwako

    DUI - Squad Radar

    Hey everyone, The update has now been released to the stable workshop item and GitHub 😄 The changelog is the same as no issues have cropped up. Version: 1.8.0 Downlads: https://github.com/diwako/diwako_dui/releases/tag/1.8.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  6. Hey everyone. I have released an update to this mod. Added Zen modules Reduction of proxy objects for effects Detector beeping sound volume is adjustable (double click on the detector) Fixed Meatgrinder activation effect not showing https://steamcommunity.com/sharedfiles/filedetails/?id=1383903166 Bye!
  7. diwako

    DUI - Squad Radar

    Hey everyone, Just pushed a release candidate for version 1.8.0. There is one large new feature. It is nametags. These are mostly already tested in a small group, but it would be cool if others also take a look 🙂 Smallish preview: Changelog: Added: Radar - Setting to choose when to show medic icon (#139) Nametags - Added to DUI (#147) Radar - Max opacity setting for icons on radar (#149) Radar - Setting to control distance between radar and bearing control (#150) Radar - Occlusion fade in time setting (#152) Fixed: Radar - ACRE God mode throws error (#146) Radar - Reduced icon jitter on radar (#151) Changed: General - Moved color setters to main component, fixes bug in indicators (#148) Note: Setting CBA setting "diwako_dui_radar_trackingColor" is now "diwako_dui_main_trackingColor" Link to download (github and workshop): https://github.com/diwako/diwako_dui/releases/tag/1.8.0-rc1
  8. Well yes, we have a Wiki entry for this https://github.com/nk3nny/LambsDanger/wiki/Variables-and-functions#unit-variables
  9. The gist of it is I am currently really busy with IRL stuff. You could say this mod is currently not being developed because of that. However I do check if people make pull requests or want to contribute somehow to the things I have on my GitHub.
  10. diwako

    CBRN Script

    Good question. I sadly do not know. I believe it is the sub title element, yet I have no idea which one it might even be.
  11. diwako

    CBRN Script

    Just tested it as well with latest CBA and latest ACE3 with the example mission. It works on my end, you sure you loaded the latest versions? For the exposure text not showing up. It could be you moved that UI element out of your view as I see you have customized that. You can check if you see this when executing it in your debug console titleText ["Test one two, hello!" , "PLAIN DOWN"];
  12. diwako

    CBRN Script

    Hmm, checking the code again, you are correct. The option to check for exposure is indeed not available then. Another issue I noticed is, i am just executing the pain adjust for ace medical without checking if it is even there. So, all in all, you are correct and ace medical is needed for all features.
  13. diwako

    CBRN Script

    It is a text that should appear on your center bottom screen.
  14. diwako

    CBRN Script

    The script currently is as is. It was made for a mission of mine and then extracted as many others wanted a standalone version of it. The reason why it is on git as well is so people can fork it and also further develop it, in hopes that people do pull requests with fixes and maybe new features.
  15. diwako

    DUI - Squad Radar

    Sorry, for the late reply. Yes there is. Setting the variable "diwako_dui_main_toggled_off" to true will hide DUI. Setting it to false should show it again, if DUI was enabled before. I also added a small wiki entry for this https://github.com/diwako/diwako_dui/wiki/Hiding-DUI-for-cutscenes
  16. Only if you use the modules or advanced unit check boxes when watching the properties of a unit.
  17. diwako

    DUI - Squad Radar

    ... if the AI is in your squad, then yes?
  18. There is no need to worry about physics issues. The script only uses crateSimpleObject in the none super simple object variant. On top of that they are also only spawned in locally to the client, meaning there shouldn't even be network traffic to sync objects in MP. Every player gets their own furniture to look at, but everyone gets to see the same type of furniture in the same place.
  19. diwako

    DUI - Squad Radar

    That is a BI issue. https://feedback.bistudio.com/T136844
  20. diwako

    DUI - Squad Radar

    Changelog for version 1.7.0 Added: Crew Radar functionality (larger compass range when in crew slot) (#127 by 10Dozen) Allow all items which can be used as compass (#129) Show icon when speaking with popular radio mods (#130) Add ability to hide cardinal points even with compass item (#135) Changed: Don't run GUI updates while game is paused or minimized (#125 by Fusselwurm) Translations: Add missing Russian translations (#126 by 10Dozen) Download: https://github.com/diwako/diwako_dui/releases/tag/1.7.0 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  21. diwako

    DUI - Squad Radar

    Can be done. Create a feature request over at the GitHub page.
  22. diwako

    DUI - Squad Radar

    Hey there, Normally I would just release the update into the wild, however the new update has one feature in it which would be cool if people could test before hand, as it is hard to test alone. It is the deeper integration of TFAR and ACRE, in short icons which show if a unit is talking, both locally or over radio. So, without further ado, changelog and links to the Release candidate one: DUI v1.7.0 RC1 Changelog: Links: WS: https://steamcommunity.com/sharedfiles/filedetails/?id=1617125729 Direct: https://drive.google.com/file/d/13xMGbGIIEUseu77533uRoQZcWKns9yQC/view?usp=sharing GitHub: https://github.com/diwako/diwako_dui/releases/tag/1.7.0-rc1
  23. diwako

    DUI - Squad Radar

    Yeah I have looked into that and ho boy, that made me say "nope" pretty hard. Right now it is planned to have only one icon, however you'll have the option to only show that icon if someone speaks over radio. I am still working on that for TFAR tho, ACRE already works. This icon is also customizable via mod or mission config edits and is tied to the icon style presets.
  24. diwako

    DUI - Squad Radar

    I have not looked into vanilla VON so far, as I never used it and am unsure if there are eventhandlers (CBA or vanilla) available for it.
  25. diwako

    DUI - Squad Radar

    Small sneak peak from what's to come. Further ACRE/TFAR support
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