Jump to content

diwako

Member
  • Content Count

    297
  • Joined

  • Last visited

  • Medals

Everything posted by diwako

  1. diwako

    CBRN Script

    The damage is separate from ace or kat damage systems. healing is not built in as your body has to get rid of that by itself, which takes days. Hence it is not simulated. The showers only stop the automatic inner contamination but do not heal any kind of damage. A CBRN suit alone will not help as the simulation is mostly about airborne CBRN gasses and chemicals. a CBRN suit will be essential in level 3 (color red) contaminated areas as it also gets into your body by exposing your skin. In general the level of threat is added to your "CBRN damage". if you run around a level 1 area you get 1 to 1.99 damage per second, level 2 is from 2 to 2.99 and 3 is beginning with 3 up to infinity. This added damage gets subtracted by you wearing a gas mask, having a fresh oxygen tank enabled and only then if you have a cbrn suit on.
  2. @tanin69 Run game with start param "-debug" Repro issue Post RPT The error seen above is from lambs danger main module, from the postinit even. Which is weird as the macro did not get resolved. That should not happen, at all. Edit: Tried to repro issue with given instructions. No errors popped up. Works as intended so far?
  3. Effectively they are the same. both use the macro TASK_RUSH_CYCLETIME which translates to the value of 15
  4. I have refactored this to be easier to add to your mission. It still works the same as before. https://github.com/diwako/ACRE2-Custom-Signal-Calculation
  5. Version 0.6.0 released * Added support for CDLC or mod firstaid/medkits by @diwako in https://github.com/diwako/armor_plates_system/pull/54 * Added adjustable bleedout timer color by @diwako in https://github.com/diwako/armor_plates_system/pull/60 * Added armor simulation modes for both standalone and ACE medical modes by @diwako in https://github.com/diwako/armor_plates_system/pull/58 * Added options to auto hide UI elements by @diwako in https://github.com/diwako/armor_plates_system/pull/59 * Updated Chinese translation by @mihuan-0 in https://github.com/diwako/armor_plates_system/pull/61 Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183 https://github.com/diwako/armor_plates_system/releases/tag/0.6.0
  6. diwako

    DUI - Squad Radar

    Update for version 1.9.3 Added: * Add Nametags Rank Name Style by @jokoho48 in https://github.com/diwako/diwako_dui/pull/200 * Added setting to sync units in a group by @diwako in https://github.com/diwako/diwako_dui/pull/205 Fixed: * Attempted fix for Error: No Object by @diwako in https://github.com/diwako/diwako_dui/pull/205 Translations: * Russian translation updated by @estim in https://github.com/diwako/diwako_dui/pull/204 * Add Turkish Translations by @654wak654 in https://github.com/diwako/diwako_dui/pull/203 * Update Spanish Translations by @diaverso in https://github.com/diwako/diwako_dui/pull/202 Downloads: https://github.com/diwako/diwako_dui/releases/tag/1.9.3 https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
  7. diwako

    DUI - Squad Radar

    DUI has 2 modes. First and default is it will auto calculate where to put things. Second is use with conjunction of the Arma3 layout editor. If you wish to use a custom position, first go into the Addon Options (you may need to load into the editor for this), go to the DUI Squad Radar - Radar drop down and check the checkbox called "Use A3 Layout Editor Position". Now you can open Arma's regular options menu. There you can use the UI editor to either resize or put UI elements where ever you want. Once you have done that, restart the mission and it should apply.
  8. If the server is saying it has missing addons and it points to lambs than the mod might not be mounted correctly. You can check the RPT file of the server if the mod shows up as mounted and the pbos getting loaded.
  9. diwako

    DUI - Squad Radar

    It is an issue I have seen many report but I have yet to figure out what causes this. In my unit I do not have the issue throughout many different mission makers. So can you answer me a few questions? Do you have DUI running on server? Which namelist sorting mode are you using? when it happens can you exec this ON THE PLAYERS MACHINE and tell me what it returns? [(group player) getVariable ["diwako_dui_radar_syncGroup", "nothing"], units player]
  10. That pbo is a simple config tweak nothing more. the ai just sees that well in arma. We wont be implementing our own sighting code as that is not at all performant in sqf. Arma has that built in inside the engine itself.
  11. Just delete the range pbo, seems you are using local mods anyways. The reason why we added that pbo and increased spotting was fairly simple. Testing showed under perfect weather conditions ai was not able to spot a player laying prone and not moving roughly 300 meters away. this was done in the VR terrain. so no grass or anything as concealment, this was bumped up to roughyly 450 meters with that change. we figures some people prefer the ai to be blind so we made it a separate pbo for people to just get rid off if they did not like it
  12. The workshop link is still the same, jus the github link is now this one https://github.com/nk3nny/LambsDanger/releases/tag/2.5.2_RC2
  13. Make sure to update to the RC2, it addresses this issue
  14. Hey are you using RC1 or RC2?
  15. Could be an issue with dodging inside of buildings, unsure atm.
  16. Looks like nkenny forgot to post here. so here some update LAMBS_Danger.fsm v2.5.2 RC Hey, we are having an RC for the new update ready, would be nice if people would take a look 😉 (changelog too huge and spit up in multiple things, so highlights only) - SQFC support - Vast amount of fixes - Vehicles will switch to HE ammo when engaging soft targets rather than using AP - Suppression check greatly improved - AI spotting distance increased (100-200 meters in perfect weather condition) - Several performance improvements outside of SQFC Download: https://steamcommunity.com/sharedfiles/filedetails/?id=2434257231 https://github.com/nk3nny/LambsDanger/releases/tag/2.5.2_RC For those curious about the full change log, take a look at the 2.5.2 Dev 1 and Dev 2 draft released in github or in the linked workshop item
  17. With this release this mod has a new maintainer. Their name is "Word-Mule" and they are from the community which originally requested this mod. Version 0.5.0 released Fixed FAKs not being consumed when healing by @fariparedes (#46) Fixed plates not being added to player after respawn (#48) Fixed medic disconnecting during reviving dooming the unit (#49) Added visible bleedout timer on the downed icons by @fariparedes (#46) Added repeating healing animations when healing/reviving action is not done by @fariparedes (#47) Added feature to disable known thirdparty medical system usually added in missions (#50) Updated chinese translations by @mihuan-0 (#38) Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183 https://github.com/diwako/armor_plates_system/releases/tag/0.5.0
  18. We are fairly close for a new release, we are have like 5 open PRs left and are blocked from the summer lull as well.
  19. Version 0.4.2 released Added confirmation dialog for the give up action (#36) Fixed incorrect usages of ace_medical_allowDamage flag (ACE mode) (#34) Fixed self revive when healing under fire (#35) Added Polish translations by @genjonakasone (#32 #37) Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183 https://github.com/diwako/armor_plates_system/releases/tag/0.4.2
  20. Looks fine so far. Suggestions,not really. Medical system always tend to spiral into feature creep. I'd say keep it simple Right now no plans, It was originally made with ace loaded and just the medical part cut out. It certainly is feasible but atm not really of interest.
  21. The mod is published under GPL + an appendix to no upload to workshop. So that is fine. In general if you use parts of mods in personal, never to be released and shared mods, that is totally fine.
  22. Did a bugfix release, had to address a few things. Primarily a bug fix release. Adds one feature that I think people should explore. It is a script version filter for the HandleDamage event handler. With this damage should be more predictable when using HandleDamage. This filter is off by default and can be enabled when using the standalone mode inside the addon options directly beneath the event handler setting. ------ Added filter damage for HandleDamage eh (#26) Changed fall damage calculation (#27) Fixed damage indicators showing when standing near fire (ACE mode) (#28) Fixed multiple ACE interaction issues (#29) Downloads: https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183 https://github.com/diwako/armor_plates_system/releases/tag/0.4.1
  23. Version 0.4.0 has been released. Changelog: In this release the largest addition is the ability for AI to revive fallen squad mates as well as being able to be knocked unconsciousness. Those two features only work for AI in a player’s squad! Keep in mind, the AI is still AI, under perfect conditions the AI will be easily revive a squad mate, but under fire that might be different. Sometimes the AI will prefer to take cover instead of running out into the open. ------ Added ACE interaction to add plate (#19) Added Zeus heal module (#24) Added AI unconsciousness (#23) Added revive from AI (#23) Added 3den properties for armor plates (#20) Changed downed indicator, now shows if someone is being revived already (#21) Fixed plates being indestructible when changing plate HP setting mid game (ACE mode) (#25) Downloads: https://github.com/diwako/armor_plates_system/releases/tag/0.4.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183
  24. Version 0.3.0 has been released. Changelog: The rewrite for the ACE medical integration is the biggest feature in this release. Plates behave differently in this mode now. They only protect a unit’s torso now, break faster the less integrity (HP) they have, and they now have a thickness setting which influences if a bullet can penetrate a plate. If a bullet penetrates a plate, it will bleed its velocity damage to lower plates or your torso if you got none below the penetrated plate. ------ Added setting to protect torso only in standalone mode (#2) Added Max HP slider in 3den editor (#3) Added self revive setting and action (#10) Rewritten ACE medical mode to make it more realistically (#4) Fixed animation glitch when ACE dragging people and then reviving (#8) Fixed left clicking in ace actions breaking on start up (#9) Fixed being able to revive people when getting downed (#11) Fixed disallow friendly fire setting not working properly with zeus controlled units (#15) Added Polish translations by @genjonakasone Downloads: https://github.com/diwako/armor_plates_system/releases/tag/0.3.0 https://steamcommunity.com/sharedfiles/filedetails/?id=2523439183
×