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Posts posted by johnhansen
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WIP
Navy parachute
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congratulations for the initiative ..... will give another immersion to the game ....
good luck in the project
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7 hours ago, GEORGE FLOROS GR said:johnhansen Thanks for the update !
It looks Good !
:D S2
T 11 is comming to :D
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7 minutes ago, GamerOnkel said:is the MC4 taken out?
No, I'm just improving the models.
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new update on the way
improved the 3d (MC1)
improved texture (MC1)
with the help of my friend TuszPro :D- 5
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On 09/04/2018 at 3:35 PM, R0adki11 said:I can appreciate that, I didn't say no to ACE. I was just asking for it to be independent of mods, so that it can be used by everyone. For those that use ACE, an optional .pbo could be included which add in the compatibility for ACE.
exactly .... but I want to create an additional one for compatibility with ace :D
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18 hours ago, loopdk said:After 2.5 hours testing.
THe only bug we can finde is if you use group jump its kinda random if all gets out
as well?
I did not understand :) -
1 hour ago, kerozen said:Its working! really cool!
How would i go about making my own compatibility patch for another mod?
to work in other vehicles just add in vehicle init: this call BDF_init_acao_saltos
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22 hours ago, loopdk said:I am in the huron BDF edition at 300 but no option, what im a doing wrong?
11 hours ago, kerozen said:What does that even mean?
- Fix Missing jump command :D
sorry for this
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20 hours ago, GamerOnkel said:is later also planned that you can pick up the parachute / refuel as at that time in arma 2 ace?
11 hours ago, kerozen said:What does that even mean?
- Fix Missing jump command :D
sorry for this
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10 hours ago, loopdk said:I am in the huron BDF edition at 300 but no option, what im a doing wrong?
I will arrive
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The Brazil defenses forces Team
Provides a standalone version of the parachutes
-MC1 Parachute
-T10 Parachute
-MC4 Parachute
with a very simple script to use
for example:
Quoteto work in other vehicles just add in vehicle init: this call BDF_init_acao_saltos
the result is!!!
-the script saves all your backpack equipment
-two jump options (Single jump T10/MC1) And (Squad Jump T10/MC1)
-the all jumped option was removed due to incompatibility with multplayer
-T11 W.I.P
-Russian parachutes W.I.P
currently compatible :
- Hurron
-BlackFish
-RHSC130
if your want to launch compatibility with their addons can send me in private that I will have the praser in launching future Updates with compatibility with their vehicles :D
http://steamcommunity.com/sharedfiles/filedetails/?id=1336791198
Credits:
BDF Team
special thanks to Gonzalez for developing the script
and the creator of DEGA Parachutes for inspiring us to continue with his idea
Thank you all and good jumps
best regards John Hansen
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already in the test phase :D
Credits Greedy Raider Brazilian defence forces Team
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18 hours ago, deltagamer said:Good luck with the project! I'm really looking forward to seeing what you can make of this.
If you need any code feel free to take it from here:
thank you so much :D
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17 hours ago, loopdk said:Let me know if you need help testing...
we are a para unit...
www.3para-gu.com
very cool
before launch i'll look for you- 1
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20 hours ago, GEORGE FLOROS GR said:I'm sending you something in private.
Thank you, I already saw it and I already answered
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10 hours ago, Jake Johnson said:So awesome, love the models. Keep up the sweet work, can't wait for a first release!
will soon have a trial version
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21 hours ago, GEORGE FLOROS GR said:Hello there johnhansen!
Did you find this?
we are still having trouble
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4 hours ago, GamerOnkel said:Are you planning to use Russian parachutes later, eg Arbalet-1 "," Arbalet-2 "and" MS-5 "and D-10 and D-12?
yes ... I intend to put all kinds of military parachutes :D
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if someone can help me with this question :D
only missing so the mod is ready :S
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Hello Guys I'm working on a paradrop script for an addon ,I have done a function that I need to start on the mission start ( BDF_linha_fixa = { .... ). The function then later will be called by an action inside a vehicle . My question is how do I put it inside an .Pbo in a way that there's no need to start a module for it to work.
:D
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On 23/02/2018 at 3:16 AM, GoldSquadronRecruiting said:Anytime man, I'm very excited to follow this mod. It appears to be very promising. Keep up to solid work.
it is necessary to make a script that the parachute automatically opens
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14 hours ago, GoldSquadronRecruiting said:MC-1, much like the MC-6 and MC-7, Canopy only turns on a vertical axis to help the jumper put the nose of his canopy into the wind for landing and to "run" or "crab" with the wind. Unlike the T-10 and T-11 where the canopy doesn't really "Turn" but the Jumper manipulates the risers to pull a "Slip". If you're looking for realism then this will be the most accurate. If you're looking for something to work well in ArmA, then keep at it. I'm very interested in this mod and will be following. I have quite a bit of knowledge about Military Parachutes and functionality if you ever have any questions.
thank you so much
but I believe that with the Arma engine it is possible to do the way you explained
Brazilian Defence Forces (BDF) Released
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
The mod was withdrawn on charges of copyright....I have models that were not created by the team....but were granted with authorization and have always been kept the credits..
I already sent prints of the conversations of the authors who sent me the models to use in the mod.
I've never published anything without permission and have always used third-party templates in mod always with authorization I hope it solves the problem.
thank you for your concern