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haleks

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Everything posted by haleks

  1. Yep, problem solved : I simply forgot to create an "addons" folder inside my mod folder... Silly me. ^^' Anyway, thanks man!
  2. Sort of on topic : Guys, is there no other place than PW6 to download Namalsk_lite? PW6 won't install the files since it requires Arma2 - wich I uninstalled recently... I tried with this version, but I can't even get it to show up in the menus; it's kinda driving me crazy... I'm in desperate need of A2 maps, they run so much better on my old machine ^^'. EDIT : Nevermind - I wasn't installing it properly...
  3. Yep, probably better to get back on topic and be done with this sad story... No matter how wrong are the CWR2 views on this, Evro did comply - no need to argue on this matter anymore.
  4. Just discovered the mini-shitstorm in here... Eventhough I never played CWR2 mods, I'm extremely disappointed by the CWR team reaction. Why would one prevent improved compatibility for a mod that is not going to be continued on Arma3 (but still usable in Arma3...)?:confused: Colonel Stagler : you don't seem to pay attention to that detail, but nobody is porting your work; as you have been told several times by different people, Evro is merely creating a patch for the maps. What exactly is forbidden in that?
  5. Everyone has different priorities : mission makers want the AI fixed; terrain builders want more options for their map. Besides, who's being outraged?! The goal of this thread was to obtain a clear answer from BIS on this matter. Give yourself a break and stop ranting in here...
  6. You shouldn't really; as far as I know Alduric has stopped working on A3MP. Not to mention that the AiA team has been doing some incredible work.
  7. Same feeling here, except I haven't released my work so far. I don't think I'll be able to gather enough support before the 28th - wich also adds to the demotivation... :(
  8. Will do! But I don't have A3MP installed at the moment, so I won't be able to make the comparison. :/
  9. This is a fix for the NATO SF and RUSSIAN SPETSNAZ WEAPONS addon by Massi. I've updated the configs to the new audio system introduced in Arma3 v1.24 (with the author's authorization). Please note that, currently, only the unsupressed gunshots have been fixed; in that regard, everyone having time is welcome to contribute - until Massi can properly update everything! This thread will be closed as soon as Massi updates his pack to the new configuration standards. Download link : Click here! Requirements : NATO SF and RUSSIAN SPETSNAZ WEAPONS, Arma3 rc1.24 or higher. Installation : It is a replacement file, just overwrite the mas_us_rifle_c PBO file with mine. Thanks to Massi for one of the biggest weapons addon out there! ;)
  10. haleks

    13€ DLC, hefty price for 2 choppers

    Jaysus am I tired to read that... Again : whether one can afford 13$ or not isn't the question. If you have nothing constructive to bring in here, you're welcome to "stfu".
  11. haleks

    AI Discussion (dev branch)

    Dreamer!:rolleyes:
  12. haleks

    J.S.R.S. 2.2 Soundmod

    What sounds are you missing? Is CBA up to date on your machine?
  13. I had that feeling too; but it still runs better than Arma3 maps. ;)
  14. haleks

    J.S.R.S. 2.2 Soundmod

    @Novedive : it's always been this way for me, don't worry! ;)
  15. haleks

    13€ DLC, hefty price for 2 choppers

    ...Wether someone can afford it or not is not the point... (Obviously everyone can afford to pay 13 bucks.)
  16. Wait a minute... Does this mean that Alive is now compatible with SP saves?
  17. Thanks for the suggestion! The problem with the script approach is that you don't have many choices if you want to disable all light sources : you can either iterate through all of them at mission start (you have pretty much one chance out of two to crash your game on large terrains), or run a looped script to disable them at some distance around the player - wich is a no-go for me. Fortunately, I was able to kill a good deal of streetlamps following your advice! ;) Back at it now!
  18. haleks

    13€ DLC, hefty price for 2 choppers

    Hahaha! Made my day! ;) @Maio : You speak wisely - but the lack of communication from BI on various important subjects doesn't help either...
  19. haleks

    Glitch Exploit = Cheating and new DLC

    Whoa, I never play MP so I never had to deal with that - but that guy made a nice job!
  20. Something similar happened to me yesterday - cool surprise!
  21. Yeah, I know that trick - but the illusion only works if there isn't any indep involved in the mission (wich introduces another limit for mission makers). Edit : Not to mention that such a group would still be unable to engage other indep groups...
  22. I would go even further than Danny96 : I've always been trying, for various SP missions, to have "renegade" groups : people shooting on anybody that is not in their group - no matter the Sides or Factions. (Just like a posse of bandits or outlaws.) Right now you can create renegade units, but it is impossible to achieve that on a group. The addition of ratings applied to groups and group relations scripts would allow mission makers to work around pretty much all Side/faction related limitations.
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