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Rampag3

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About Rampag3

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  1. First of all, I'm sorry for replying to an old post, but im trying to do the same thing as the author, by changing the DAR missiles for DAGR ones, but I just can't make them lock in the target, here is the code: class bts_hellcat_armado : I_Heli_light_03_base_F { _generalMacro = "I_Heli_light_03_F"; displayName = "WY-55 Hellcat [Armado]"; crew = "B_helipilot_F"; typicalCargo[] = {"B_Soldier_lite_F"}; side = 1; faction = bts_avap; vehicleClass = "bts_air"; scope = 2; weapons[] = {"M134_minigun","missiles_DAGR","CMFlareLauncher"}; magazines[] = {"5000Rnd_762x51_Yellow_Belt","24Rnd_PG_missiles","168Rnd_CMFlare_Chaff_Magazine"}; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\bts_veiculos\Data\hellcat_1.paa"}; //radarType = 4; LockDetectionSystem = 8; incomingMissileDetectionSystem = 16; xxxCanSee = 31; class AnimationSources : AnimationSources { class GunL_Revolving { source = "revolving"; weapon = "M134_minigun"; }; class GunR_Revolving : GunL_Revolving {}; class muzzle_hide { source = "reload"; weapon = "M134_minigun"; }; class Muzzle_Flash { source = "ammorandom"; weapon = "M134_minigun"; animPeriod = 1e-006; }; class Missiles_revolving { source = "revolving"; weapon = "missiles_DAGR"; }; }; class TransportMagazines {}; class TransportItems { class _xx_ToolKit { name = "ToolKit"; count = 1; }; }; class TransportWeapons {}; }; Can someone help me? :D
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