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claws01

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Everything posted by claws01

  1. claws01

    Simple ParaDrop Script

    parachute open but player get stuck in chopper , always happen with the ah99
  2. claws01

    Mysterious you were banned message

    let me tell you , there is 2 different ban list on every server ,one for admins ....use guid in the battleye folder and the other using uid in the game root , so ask the admins to check in the game root ban files (// SIGNATURE VERIFICATION on hackeddata = "ban (_this select 0)"; // tampering of the signature detected) your uid should definitively be in the ban list , been running arma since the 1 ,and most of the time the engine is never wrong so check let me know ...
  3. claws01

    Controlling a chopper with the Xbox 360 pad

    i have been using the wireless xbox 360 since arma 2 , when arma 3 came out they change the chooper and air plane layout , so now i am using Xppader with my xbox 360 and run smooth and always wins Dogfight because u get more accuracy with the controller keyboard suck . and track ir its pretty good , but i am playing on my 52 inch led so still in the box , just have to map your keys and voila , i can send u my xppader profile s fo arma 3 if u want ...
  4. when the server is around 70 and Bec send the #restart command to the server, the server keep crashing and i do not really why. so have to use firedeamon to relaunch the arma3server.exe
  5. claws01

    Whitelisting Zeus Slot

    Thank you very much for your reply , i have been working on that all night last night even wrote my own code , but still ending up with the same problem The code work but lock all the player not only Zeus . [] spawn { if(isServer)exitWith{}; // Prevents server from running the code _UID = getPlayerUID player; _reservedUIDs = [ "PLAYERID", "PLAYERID", "PLAYERID", "PLAYERID", "PLAYERID" ]; //Admin UIDS _player = getAssignedCuratorUnit bis_curator; if !(getPlayerUID _player in _reservedUIDs) then { for "_i" from 0 to 20 do { hint format["This slot is for Members only - leave it within %1 before your input gets frozen.",(21 -_i)]; sleep 1; }; disableUserInput true; }; }; i understand the if else statement even try to use for loop but still lock all the player not only Zeus by the way the mission i a trying to incorporate is aw invade and thank you very much for your time .. ---------- Post added at 05:10 ---------- Previous post was at 05:08 ---------- and this what i am currently using <work good , but have always to signing as admin first > private ["_isAdmin","_admin"]; _isAdmin = false; sleep 1; if (isServer) exitWith {}; { if (str(player) == _x) exitWith { _isAdmin = true; }; } forEach INS_REV_CFG_reserved_slot_units; if (!_isAdmin) exitWith {}; if (serverCommandAvailable "#shutdown") exitWith { hint format ["Welcome %1!\nYou logged in as admin", name player]; titleText [format["Welcome %1! You logged in as admin", name player],"PLAIN"]; }; for "_i" from 1 to 6 do { hint "Attention!\nThis is a reserved admin slot.\nIf you are an admin on this server log in in the next 30 seconds otherwise you'll get kicked automatically!"; titleText ["Attention! This is a reserved admin slot.\n\nIf you are an admin on this server log in in the next 30 seconds otherwise you'll get kicked automatically!\n\n\n\n(After youre logged in, wait few Seconds)","BLACK FADED"]; sleep 5; }; if (serverCommandAvailable "#shutdown") exitWith { hint format ["Welcome %1!\nYou logged in as admin, no kick", name player]; titleText [format["Welcome %1! You logged in as admin, no kick", name player],"PLAIN"]; }; hint "Attention!\nYou have 5 seconds to log in or you get kicked automatically!"; titleText ["Attention! You have 5 seconds to log in or you get kicked automatically!","BLACK FADED"]; sleep 5; if (serverCommandAvailable "#shutdown") exitWith { hint format ["Welcome %1!\nYou logged in as admin, no kick", name player]; titleText [format["Welcome %1! You logged in as admin, no kick", name player],"PLAIN"]; }; hint "You will be kicked now... !!!"; titleText ["You will be kicked now... !!!","BLACK FADED"]; sleep 1; endMission "LOSER";
  6. claws01

    Whitelisting Zeus Slot

    not working , can u put in a sample mission , so i can just download and put in my mission thanks ...claws
  7. claws01

    A3Wasteland 0.9g Player Save bug

    1 - Did u add that line call compile preProcessFile "\inidbi\init.sqf"; in your in your init.sqf files , if not u should 2- your default_config.sqf should be in A3Wasteland_settings and the A3Wasteland_settings need to be copy in your arma 3 folder , where u have your @inidbi, addons , mission, mpmission , arma3.exe ,arma3server.exe etc...... 3.. i made a configuration for you (default_config.sqf) , erase yours and paste mine to your default_cfg .... // General settings A3W_startHour = 6; // In-game hour at mission start (0 to 23) A3W_moonLight = 1; // Moon light during night (0 = no, 1 = yes) A3W_startingMoney = 500; // Amount of money that players start with A3W_showGunStoreStatus = 1; // Show enemy and friendly presence at gunstores on map (0 = no, 1 = yes) A3W_gunStoreIntruderWarning = 1; // Warn players in gunstore areas of enemy intruders (0 = no, 1 = yes) // Persistence settings (requires iniDBI addon) A3W_playerSaving = 1; // Save player data like position, health, inventory, etc. (0 = no, 1 = yes) A3W_moneySaving = 1; // If playerSaving = 1, save player money amount (0 = no, 1 = yes) A3W_combatAbortDelay = 60; // If playerSaving = 1, delay in seconds for which to disable abort and respawn buttons after firing or being shot (0 = none) A3W_baseSaving = 1; // Save locked base parts between server restarts (0 = no, 1 = yes) A3W_boxSaving = 1; // Save locked weapon crates and their contents between server restarts (0 = no, 1 = yes) A3W_warchestSaving = 1; // Save warchest objects deployed by players between server restarts (0 = no, 1 = yes) A3W_warchestMoneySaving = 1; // Save warchest team money between server restarts (0 = no, 1 = yes) A3W_spawnBeaconSaving = 1; // Save spawn beacons between server restarts (0 = no, 1 = yes) A3W_objectLifetime = 5*24; // Maximum lifetime in hours for saved objects (baseparts, crates, etc.) across server restarts (0 = no time limit) PDB_ServerID = "A3W_"; // iniDB savefiles prefix (change this in case you run multiple servers from the same folder) // Spawning settings A3W_serverSpawning = 1; // Vehicle, object, and loot spawning (0 = no, 1 = yes) A3W_vehicleSpawning = 1; // If serverSpawning = 1, spawn vehicles in towns (0 = no, 1 = yes) A3W_boatSpawning = 1; // If serverSpawning = 1, spawn boats at marked areas near coasts (0 = no, 1 = yes) A3W_heliSpawning = 1; // If serverSpawning = 1, spawn helicopters in some towns and airfields (0 = no, 1 = yes) A3W_planeSpawning = 1; // If serverSpawning = 1, spawn planes at some airfields (0 = no, 1 = yes) A3W_boxSpawning = 1; // If serverSpawning = 1, spawn weapon crates in 50% towns (0 = no, 1 = yes) A3W_baseBuilding = 1; // If serverSpawning = 1, spawn base parts in towns (0 = no, 1 = yes) // Loot settings A3W_buildingLoot = 1; // Spawn loot in all buildings (0 = no, 1 = yes) A3W_vehicleloot = 1; // Level of loot added to vehicles (0 = none, 1 = weapon OR items, 2 = weapon AND items, 3 = two weapons AND items) - 2 or 3 recommended if buildingLoot = 0 // Mission settings A3W_serverMissions = 1; // Enable server missions (0 = no, 1 = yes) A3W_missionsDifficulty = 1; // Missions difficulty (0 = normal, 1 = hard) // Work-in-progress to be included in v1: // A3W_heliPatrolMissions = 1; // Enable missions involving flying helicopters piloted by AI (0 = no, 1 = yes) // A3W_underWaterMissions = 1; // Enable underwater missions which require diving gear (0 = no, 1 = yes) // A3W_mainMissionTimeout = 60*60; // Time in seconds that a Main Mission will run for, unless completed // A3W_mainMissionDelay = 10*60; // Time in seconds between Main Missions // A3W_sideMissionTimeout = 45*60; // Time in seconds that a Side Mission will run for, unless completed // A3W_sideMissionDelay = 5*60; // Time in seconds between Side Missions // A3W_moneyMissionTimeout = 60*60; // Time in seconds that a Money Mission will run for, unless completed // A3W_moneyMissionDelay = 15*60; // Time in seconds between Money Missions // A3W_missionCompleteRadius = 99999; // Radius from a mission in which a player must be present in order mark it as complete after AIs are killed nastynak.com let me know
  8. For your server to show in the steam browser , you need a least one person in your server or the mission need to be running . so try tell your friend to join via gamespy browser and check your steam browser , server will be there ...VOILA
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