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Mattastic

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Everything posted by Mattastic

  1. Marine Expeditionary Force by Mattastic Description: The Marine Expeditionary Force modification is a unit addon pack. It was developed to offer a professional solution for those wanting to portray the United States Marine Corps in ArmA III. Enjoy HD textures along with real "clean" looking uniforms. This modification has a long development road map and will grow to eventually include more uniform variants, proxy gear, weapons, and even vehicles. Features: Units 2nd Marine Raiders 2nd Medical Btn. 2nd Recon Btn. 3/9 Marines 3/9 Marines II Infantry billets Marine Aircraft Wing Gear 46 Uniforms 32 Vests 29 Headgear 25 Backpacks Weapons M4A1 M4A1/M203 M16A4 M16A4/M203 M27 IAR M249 SAW M240B Mk16 SCAR Mk17 SCAR Mk12 SPR MP5's Lee Enfield M110 SASS M107 Barrett M24 M40a3 M1014 M136 AT4 M9 1911 Glock 17 Taurus Revolver ACOG's Suppressor's Vehicles USMC A3 Helicopters F-37 Thunder US HMMWVs (EWK Compatible) OD Hunters MTVR's MaxxPro MRAP's Installation: Step 1. Download .pbo file(s) Step 2. Open your Arma III add on location Step 3. Create folder named "@MEF" Step 4. Open "@MEF" after creating Step 5. Create folder named "addons" Step 6. Open folder named "addons" Step 7. Place downloaded .pbo(s) inside of "addons" folder Step 8. Launch Modification with ArmA III and Enjoy! Included files: Usage: Place units in Editor or preview gear/uniforms in Virtual Arsenal. Full list of class names are included in the mod on a spreadsheet. Media: Steam Screenshots (Lots of images of the mod) Known Issues with v2.6.4 -Issue with optic and reloading SAW -No iron sights for M27 and M110 because of rotation issue when optic is mounted -Texture error on HMMWV Change log: Notes: Please message me directly on BI Forums or Armaholic with any bug reports or suggestions. Credits & Thanks: EricJ for contributing some weapons (- Ammo values for some weapons done by Spartan0536 - Additional sounds by armyinf - Various weapon sounds: Taumargin) Armapirx for contributing textures Massi for contributing models & textures Karneck for USMC Helicopters Siege-A for Bug Fixes Aplion for HMMWVs Port Olli for F-37Thunder Community Upgrade Project Team Richardsd for contributing MTVR's and MaxxPro MRAP's Bohemia Interactive and the entire ArmA Community Other Sites: - Facebook - Armaholic - Steam Workshop Requirements: (Community Base Addons A3) (Optional)(RH M4/M16 Pack) (Optional)(EWK HMMWV's) Version 2.6.4: DOWNLOAD HERE
  2. Welcome to Alaska. It's 2035 and eastern aggression has brought war to the wild frontier of Alaska. Working within the constraints of Arma 3 vanilla content, I am working to bring a representation of a war time Alaska to life. The terrain is at a point where I can release the alpha version. Please feel free to post your comments, questions, and complaints about the terrain. Keep in mind that there is still A LOT of work to be done, and is by no means a finished project. However, the terrain does have some areas that could definitely be played on. Terrain Specs Grid Size: 2048 x 2048 Cell Size: 10 m Terrain Size: 20 km x 20 km Satellite/Mask Specs Size: 20480 x 20480 px Resolution: 1 m/px Tile Size: 512 x 512 Overlap: 16 px Texture Layer Size: 40 x 40 m Preview: http://imgur.com/a/Eli4k Revision Update 10/26/2015 8:18 PM - v0.7 DOWNLOAD HERE Google Drive
  3. Mattastic

    Marine Expeditionary Force Mod

    I'm aware of it. I came across it like a week ago when going through the mod to see if anything was broken. It's an animation issue and I have dealt with it before. I'm going to try and do an update sometime next month to fix that, the missing m110 in Arsenal, and a couple other things. Sorry I can't get to it sooner but I have a full plate atm. One thing you could try if you want and know how to do is depbo the mef_M136 folder, open the config file, and comment out line 98 containing the handAnims array. Then save and repack the pbo without binarizing. This will allow the weapon to utilize the animations associated with its parent A3 vanilla weapon class. May result in some minor misplaced hands when holding the weapon but should get rid of the tree limb arms. For those that want to fix the missing M110 in VA, you can add it to a box or unit manually with the classname of the weapon or depbo mef_m110 and add "scope = 2;" to the config file. Save and repack also. Best I can offer at the moment for those two major bugs.
  4. Seems like a reasonable request to have a tool that could search all release platforms for those items. However, I think the obvious issue with that request is in the name of the tool "ArmA 3 Workshop Crawler". It's built around SWS and I have a feeling trying to scan other systems would be more difficult.
  5. From what I saw it is searching for pbo's as well as any other file that is in a mod. Not shown in my pic, but below that is a dropdown box that shows the itemized list of files and upload stats for each one
  6. Mattastic

    Twitch Ban Appeal

    So after being trolled by an individual I was banned from this mornings live stream chat on Twitch. The stream was fun and engaging but not as much as the chat box for the stream. I said one word, apparently the magic word at Bohemia and got banned. I will not repeat that word here, but I am wondering how I go about appealing this ban. I have been a avid follower of the Twitch sessions BI does and would like to continue to watch and engage the community on there.
  7. Mattastic

    Twitch Ban Appeal

    holy smokes batman, I forgot I made this thread. so long ago. if your a mod/admin viewing this, please go ahead and lock it or whatever. Olivie OLIVIE try and PM staff or start your own thread. my advice is to be nice and don't be a dick in the community.
  8. Mattastic

    TitanIM

    Arma 3.5 : Blue DLC.... includes Earth terrain and gear/weapons/vehicles for all of the planets military's . No but seriously, it will be interesting to see what comes in the next installment of the series. Hard to speculate though.
  9. Mattastic

    Marine Expeditionary Force Mod

    New Update, v2.6.4 is out and will fix the compatibility with VA as of 1.68. Weapons now show again in VA. Cheers! DL link on first page is updated.
  10. Mattastic

    Arma 3 FanArt

  11. Mattastic

    Marine Expeditionary Force Mod

    As of 1.68, you may not see any weapons from the mod in VA except for the Lee Enfield and M1014. The weapon's aren't broken, they are still there just not accessible in VA. A fix is inbound for this but it will probably be a few days. In the meantime, you can add the weapon you want to use to a unit's init with this addWeapon "classname";
  12. Mattastic

    Layers and mask texture mismatch

    Word, i'll give it a shot. thanks
  13. I'm doing some work on my mask layer and I'm running into an issue. I recently added a new texture (concrete) to add to my airport(s) and some other places on my terrain. After my first pass at editing the mask, updating Layers.cfg and other code, re-importing it into TB, regenerating layers, and packing it up, everything looked fine in game when observing the actual areas of the mask that I edited (See Image 1). However, areas all over the map that do not have the mask color for concrete now have the concrete texture merged into them or speckled about seemingly (See Image 2 & 3). Image 4 is my mask for the airport area and below all of the images is my Layers.cfg. Not sure what the issue is here so anyone who can shine light on anything would be a godsend. Much thanks! Images: Layers.cfg:
  14. Mattastic

    Layers and mask texture mismatch

    Yes definitely using solid colors and im already at 512. Ill do another pass and look to see if I passed that color limit. Ive only ever used the 4 and 5 mats option (right now it is 5). Have you ever used the 6 mats per cell option?
  15. Mattastic

    Where would BIS have to go next, to top the Tanoa map?

    I'd like to see something like Hokkaido (Japan's most northern main island). I think this location would be suitable for a good snow terrain and would offer pretty unique assets of all types that haven't been done before. Cherry blossoms and other exotic Japanese vegetation would be aesthetically new to players. Not to mention Japanese architecture. Imagine combat in and around old feudal Japanese shrines.
  16. Mattastic

    Lost the ArmA 3 hype

    Totally agree Wiki.. Even after finding some motivation, it doesn't take long before I find myself staring at the editor like... good luck
  17. Check this: http://pmc.editing.wiki/doku.php?id=arma2:terrain:large_terrain_error
  18. Mattastic

    Alaska 2035 Terrain [Alpha]

    v0.7 is out ! -Updated Satellite image -Removed tree outlines outside of townson sat image (Trying out new method). -Filled in trees around airport -Adjusted terrain in Beaver, Seldovia, and New Stuyahok
  19. Mattastic

    MGSR Mod

    :notworthy: Keep up the great work!
  20. This terrain (as some will know) comes from the world of A Song of Ice & Fire or more commonly known as Game of Thrones. It is the entire continent of Westeros (plus the Stepstones). I have been wanting to start a new terrain project and decided on going with this. I think it will be a great terrain for Arma 3 because besides its GoT connection, it offers various biomes and topography. It will also give me a reason to build a bunch of castles on the map :P. I am working out the total size of the map still, but it is looking like it is going to be at least 30km x 30km. Any and all updates I have on the terrain will make their way here.
  21. Mattastic

    Alaska 2035 Terrain [Alpha]

    I appreciate the info. Your images are great and will be put to good use. There still are things that I have to do with the terrain so its not to late ;) . Again, thanks for the info and support.
  22. Mattastic

    Alaska 2035 Terrain [Alpha]

    Thanks, the song came from the you tube music library. Long Note One by Kevin MacLeod
  23. Well, mainly I am going to build out the castles first for all the main kingdoms and other notable castles like Castle Black, Harrenhal, Dragonstone. I don't plan on using or really know of any buildings that I could get that would be realistic for the GoT setting. I would like to have something "older" to use but I will most likely be limited to vanilla and CUP assets.
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