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Everything posted by mastar

  1. mastar

    [ MAP ] St. George Island

    Bonsoir, magnifique travail !!! Que de plaisir à jouer dessus. Nécessite quelques retouches et du travail esthétique, le travail dessus continue t il ? peut on rejoindre l'équipe de travail ?
  2. Great work, and good idea. I am going to try it. Put some pics on Armaholic to show the mod graphicly. Thanq you for the share !!!
  3. {{AnswerMe|question}} Hi, Not a good scripter because i begin, i work actually to find this : a script or init command to launch a script when some objects are present in a box. The idea : the idea is to bring four objects in a box, or another container, and launch a event. Wich syntax use (to put in the init of a maker by example) Conditions of the trigger NAMEOFOBJECT1 = true NAMEOFOBJECT2 = true NAMEOFOBJECT3 = true NAMEOFOBJECT4 = true On Activation [this] execVM "event.sqf"; I have many very good ideas for mods or scenarios but i need some experience and practice in syntax I'd like work in team if some people are interesting. Need map and buildings creators. French is better for me but english is possible. Actually work on Chernarus+ ambient and scenario. in waiting RRW mod Thx for help Edit : i try something with getWeaponCargo... _check = getWeaponCargo Box1 if (_check = [["Weapon_arifle_MX_F"],[1]]) then { hint "ca marche"; } Edit 2 : I'd like to put some object like engine or battery but getweapon is not the best way ....