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Everything posted by bigpoppablunts
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ACRE2 Stable Release
bigpoppablunts replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrats on going to stable release guys. Good luck with the mods future. -
Arma 3 has a built in mod manager (kinda). I use Play With Six (run as admin or the userconfigs wont install) to download all my mods, once setup properly the A3 launcher will auto detect them. Simply select the ones you want and click play.
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RHS Escalation (AFRF and USAF)
bigpoppablunts replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats an ACE3 bug with the setting "prevent instant death". Disable it for now. Nothing to do with RHS.- 16549 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have no clue why it would work for some and not others. The following link is to the contents of my Userconfig >ace>serverconfig.hpp http://pastebin.com/8FTnsazw Using that while moving the ace_server.pbo in your addons folder should override all modules on the map. It works for me with those settings. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You do not have to sync it for it to work. -
Best AI improvement mod
bigpoppablunts replied to germanske_norge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For me its ASR AI. Reliable, configurable, and has all the bells and whistles you could want. On a secondary note this topic should have been posted in the Addon & Mod: Discussion section. Not here. -
Sign Multiple PBOs at once.
bigpoppablunts replied to ghosttownn's topic in ARMA 3 - QUESTIONS & ANSWERS
The guys at RHS put out SignForge. Its just what you are looking for. http://www.armaholic.com/page.php?id=28376 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just delete the ace_gforces.pbo from the addons folder. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Should be yes, but turning it off fixed our issue. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We discussed this a few pages back. The problem is the setting "prevent instant death". Disable this feature. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes for the more advanced functions to work. Just take the RHS compability pbo files from the optional folder and put them in the addons folder. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Clawhammer. What I meant by forcing server settings is using the server.pbo along with the userconfig file (generated content using the allow config export module) to force all module settings in each mission the server runs. Anyway, I will change the Prevent Instant Death setting and see what happens. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you figure this out? I am having the same problem. We run various mods but none in common with you, except for CBA and ACE3 of course. EDIT: It doesn't happen on a local host listen server (LAN) only on the dedicated. Clawhammer do you force server settings with ACE3? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bigpoppablunts replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Only the server needs it to be moved to the addons folder IF the server wants to force settings on all clients. The "userconfig" folder must also be in the proper place. There is a little more to it then that but you get the point. -
Community Upgrade Project - CUP_Terrains
bigpoppablunts replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm completely worthless when it comes to terrain building or modification, but if there's anything like testing or whatever that I (or others) can help with... I for one would be glad to volunteer. -
Virtual Arsenal for AI in MP
bigpoppablunts replied to bolbies's topic in ARMA 3 - QUESTIONS & ANSWERS
The wiki should answer your question https://community.bistudio.com/wiki/Arsenal#Zeus_Ammo_Box -
Korengal Valley, Afghanistan [WIP]
bigpoppablunts replied to Drifter's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks nice Drifter. Thanks for releasing it. -
end game join group ?
bigpoppablunts replied to HaZZarD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is a way to use the actual End Game system, just have to create a few files. create: initPlayerLocal.sqf inside add: ["InitializePlayer", [player]] call BIS_fnc_dynamicGroups; create: initServer.sqf inside add: ["Initialize"] call BIS_fnc_dynamicGroups; This was posted elsewhere on these forums but I am too lazy to look it up at 3AM, so have fun. EDIT: Found the post. #104 http://forums.bistudio.com/showthread.php?189495-Marksmen-MP-Mode-%28Alpha%29-Feedback&p=2903097&viewfull=1#post2903097 -
Good work Theopolus. I am sure many communities will find this useful.
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Yup, thats the one.
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There is a module called "Mission Name", at least i think that what it was. Anyway that should give you what you are looking for.
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Task Force Arrowhead Radio
bigpoppablunts replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In PWS right click TFAR and select "Diagnose". That's what I had to do to get it to update. -
Task Force Arrowhead Radio
bigpoppablunts replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Manually put the plugin from the mod folder into your teamspeak /plugins folder. Note: Lets say you installed the mod with PlayWithSix for example. Then PWS needs to be run as admin and TS cannot be running at the same time or it will not have the permissions to move the plugin to the correct folder. -
Windows locks after exiting Arma 3
bigpoppablunts replied to pvt. partz's topic in ARMA 3 - TROUBLESHOOTING
I also have the windows (no mouse) issue after closing sometimes, and I fix it the same way you do. -
How To Remove Vanilla Name Tags and Way Points
bigpoppablunts replied to rekkless's topic in ARMA 3 - QUESTIONS & ANSWERS
Open the yourprofilename.Arma3Profile document. Search for "class Difficulties" without the quotes. Under that will be the difficulty classes. Just edit to suit your needs.