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Everything posted by bigpoppablunts
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Vcom AI V2.0 - AI Overhaul
bigpoppablunts replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@4-325Ranger Unsure about that "extra" folder and using it with the script version. I adjust all the settings in the "VCOMAI_DefaultSettings.sqf" found in the VCOMAI\functions folder. -
Mission Start with new respawn sistem
bigpoppablunts replied to VII.Racetrack -ITA-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
The fact that it works fine locally and can get messed up on a dedicated how you described leads me to believe that it is an issue with the order of events that is happening during the loading process. Without actually looking at the files its hard to tell what you have going on in that regard. -
Mission Start with new respawn sistem
bigpoppablunts replied to VII.Racetrack -ITA-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I havent had any issues using this code. How is the rest of your respawn set up? What is it doing differently on a dedicated? -
Mission Start with new respawn sistem
bigpoppablunts replied to VII.Racetrack -ITA-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
description.ext respawnOnStart = -1; -
Vcom AI V2.0 - AI Overhaul
bigpoppablunts replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@4-325Ranger I actually have the VCOM AI script running in all of my ALiVE missions and never have had a problem except for once on Tanoa. The transport choppers refused to land when a player was in them and ordered to RTB. However , this setVariable ["NOAI",1,false]; fixed this issue for me. Every other mission has worked perfect. -
Custom Loadout with New Respawn Menu
bigpoppablunts replied to VII.Racetrack -ITA-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, from inside the Arsenal. -
Custom Loadout with New Respawn Menu
bigpoppablunts replied to VII.Racetrack -ITA-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think its CTRL+SHIFT+C to copy it in config format -
[TFA] Takistan Insurgency (ALiVE)
bigpoppablunts replied to bigpoppablunts's topic in ARMA 3 - USER MISSIONS
- Reserved for a video or whatever :)- 1 reply
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- coop
- insurgency
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This mission is not another run and gun insurgency. You will have to work to find the enemy, either by talking to the civilian population or stumbling upon them yourselves with recon tactics. There are no magical markers on the map to show you enemy locations. Civilians that are favorable toward your side will mark your map (If asked nicely) with any locations that they are aware of. All this is now done through ACE interaction. - 18 Man Co-Op + 2x Headless Clients - BLUFOR vs OPFOR FIA - Low Opfor count at start - ALiVE War Room ready. - VCOM AI Script - Loadout Transfer Script - Zeus enabled for admin - ACE modules for Basic medical - ACE Repair and Medical facilities - Designated Engineer and Medic classes - Custom HQ for controlling ALiVE features - Custom civilian interaction script integrated into ACE. < Its awesome! - Custom version of Coala OS (TFA OS) integrated into ACE > Requires wearing the BLACK TFAR backpack. - No vehicle respawn. Be careful with your vehicles! - ACE Rallypoint enabled with JIP compatability TIPS: - Civilian interaction is now done through the ACE menus. - There are no markers to show enemy locations, however talking to civilians will reveal everything they know about in a 2KM diameter. If they like you. - You must arrest a civilian to search him. - Try promising the Town Elder that you will help him and his people. It may help swing favor your way. - There are friendly AI south of grid line 03. This simulates having an actual foothold in the territory. NOTES: - Bug reports should be posted at https://gitlab.com/Blunts/TFA_Takistan_Insurgency/issues - The source files to the mission are also on GitLab. Feel free to edit the mission to your needs as long as you comply with the text found in the README.txt - The VCOM AI script included in the mission may conflict with other AI mods such as ASR_AI etc. It is not recommended to use any other AI controlling mod with this mission. Version 1.0.2 Steam Link http://steamcommunity.com/sharedfiles/filedetails/?id=756539921 Big thanks to all you modders and scripters out there that make life easy on a mission maker. Special thanks to S.Crowe for all the custom coding and the TFA players for testing. You can find us on Twitter @ThatsWhyWeGame and on Facebook https://www.facebook.com/TaskForceArma/ CHANGELOG: 1.0.1 ACS locality issue fixed and Creation Factory added to newly placed HEMTT 1.0.2 Refreshed all the ACE3 modules to ensure compatability with the new version.
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Arma 3 Science Fiction Map
bigpoppablunts replied to Variable.A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sci-Fi is not my thing but those pics are awesome! -
Vcom AI V2.0 - AI Overhaul
bigpoppablunts replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are you both using the mod or script version? I use the script and have never seen this. -
Headsets in my opinion will always give a greater sense of sound source direction compared to speakers. I have a very nice surround system and still play with a headset for that exact reason. On another note, I notice that when I am close to someone who cannot locate the shooter, 9 times out of 10 they are looking in the direction of the "crack" sound. Thats just the bullet whizzing by. I tell them to listen for the deeper "bang" sound which come very shortly after to locate the shooter.
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How to make a map change in Eden 3d
bigpoppablunts replied to Play3r's topic in ARMA 3 - EDEN EDITOR
Someone with more experience than I should chime in when it comes to campaign configs. However I would see no reason why you could not make an intro on any terrain into a video and play it for the user. https://community.bistudio.com/wiki/BIS_fnc_playVideo People on this forum are generally friendly and helpful, maybe PM someone that has made a campaign that does something similar to what you want to accomplish. -
Well done Crowe. Was a pleasure to help test it along the way.
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Actually when I pasted it in here it was misaligned. I just made it look better by straightening the indentations myself. Wont matter though. Sounds like you have the hang of it. If I can be of any more help feel free to add me on Steam or PM me here.
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Most things in description.ext are now taken care of in the editor settings so its not as complicated at it used to be. Here is a complete description.ext from one of my missions. Of course you would remove the items for mods you don't use, like the ACE and ALiVE items. respawnOnStart = 1; //Roles class CfgRoles { class Rifleman { displayName = "Rifleman"; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; }; }; //Loadouts class CfgRespawnInventory { class EAST1 { displayName = "Rifleman"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name role = "Rifleman"; //Loadout weapons[] = { "arifle_Mk20_plain_F", "Binocular" }; magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Chemlight_yellow", "Chemlight_yellow", "MiniGrenade", "MiniGrenade" }; items[] = { "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ALIVE_Tablet", "ACE_EarPlugs", "ACE_morphine", "ACE_morphine" }; linkedItems[] = { "V_I_G_resistanceLeader_F", "H_Bandanna_camo", "ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", }; uniformClass = "U_BG_Guerilla2_1"; backpack = "B_FieldPack_blk"; }; };
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I remember doing this in A2 but after checking I see no way to do it in A3.
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Uploaded mods and Server is not working
bigpoppablunts replied to jacob1's topic in ARMA 3 - SERVERS & ADMINISTRATION
Can you paste us the command line? -
Cores and Logical Processors
bigpoppablunts replied to georgeashby123's topic in ARMA 3 - QUESTIONS & ANSWERS
I use these settings with no problems.https://gyazo.com/f7a12fa7d02dd6d0261a82ef9e221c9a Thats with a AMD 8320 @4.4 -
https://community.bistudio.com/wiki/Arma_3_Respawn:_New_Respawn_Screen
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They dont like you Spyder :lol: https://gyazo.com/a417715b4dfd5b27208576ba7f9ca285
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Bohemia Revive Icon Marker
bigpoppablunts replied to Moerderhoschi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sometimes the little tweaks are the best. Nice work.- 14 replies
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- bohemia revive
- icon marker
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Vcom AI V2.0 - AI Overhaul
bigpoppablunts replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am not using the mod version however all mods that use a Userconfig are pretty straight forward. In your Arma 3 folder (steam) you should see a folder called "Userconfig". This contains the setting files for various mods that you install. Inside that folder should be a new folder called "VCOM_AI" , and inside that a file called "AISettingsV2.hpp". <-- Thats what you would edit. -
Vcom AI V2.0 - AI Overhaul
bigpoppablunts replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you are using the script version you can edit the VCOMAI_DefaultSettings.sqf in the functions folder to alter the default behaviors. -
How to make a map change in Eden 3d
bigpoppablunts replied to Play3r's topic in ARMA 3 - EDEN EDITOR
This should get you started https://community.bistudio.com/wiki/Campaign_Description.ext