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Maj D. Schultz

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Everything posted by Maj D. Schultz

  1. I figured this out about 2 months ago, but I wanted to ensure I was doing some follow up testing. Suffice to say I was really bumped that there was no standing FFV spot in order to have guys poking out of roof hatchs and such. During my testing of the many different FFV spots, I finally decided to randomly use the mortor animation. Because why not and discovery requires experimentation. I give you a working, standing, FFV in an unarmed Humvee. - https://www.dropbox.com/s/ysgro5tubf2rv4e/arma3%202015-07-12%2018-47-28-95.jpg?dl=0 Sample Code class cargoturret; class CargoTurret_01: CargoTurret /// position for Firing from Vehicles { gunnerAction = "mortar"; /// animation gunnerCompartments = "Compartment1"; memoryPointsGetInGunner = "pos cargo"; /// specific memory points to allow choice of position memoryPointsGetInGunnerDir = "pos cargodir"; /// direction of get in action gunnerName = "Stand-Up"; /// name of the position in the Action menu memoryPointGunnerOptics = "Eye"; gunnerCanEject = 1; proxyIndex = 4; /// what cargo proxy is used according to index in the model maxElev = 80; /// what is the highest possible elevation of the turret minElev = -60; /// what is the lowest possible elevation of the turret maxTurn = 150; /// what is the left-most possible turn of the turret minTurn = -145; /// what is the right-most possible turn of the turret isPersonTurret = 1; /// enables firing from vehicle functionality ejectDeadGunner = 0; /// seatbelts included getinradius =2; }; };
  2. Greetings BI Community, I'm Karneck, good to meet you. I've released some tiny projects here and there, but this is my biggest leap into the "mod" scene. I started to learn how to code for ARMA 3 over a year ago. I'm a member of the 15th MEU and apart of the Mod team for that Community. As a "Mil-Sim" unit, we weren't very happy with the current content in ARMA 3 and we're very grateful to other community members who've stepped up to help fill that gap. People like CUP, Chairborne, Chortles, HAFM(geraldbolso1899), RichardD and many many others that I can't even name here. I'd like to thank Aaron in the 15th MEU (And our Mod team Leader) for his slow and steady guidance to help develop my craft. He's assisted me every step of the way for these 3 craft, along with many others in the 15th MEU. Thanks for Turtle as well for all his help and knowledge on the MV-22. I'd like to thank Chairborne, for his help and suggestions for which I was able to port over my own "vision" of the AV8B. Also to Chortles for helping me correct the animations on it. I'd also like to thank RKSL-Rock for his HUD guide. I'd like to thank HAFM (geraldbolso1899) and Aplion for their work in porting over the ARMA 2 Helicopters which gave me a great guide in being able to see what mistakes I made and how to correct them. Also to Massie for helping me figure out abit for the FFV seats. Before I get into what craft this is offering and what they do. I'd like to personally call out to CUP, if you guys need any assistance with getting your vehicles off the ground. Give me a holler, I don't have the time to dedicate to such a project (yet...) but I'm happy to help trouble shoot or give you my work as well. So... on to the aircraft. Apologies for a small bit in the AV8B demo where you can't hear me. JULY 13th UPDATE AND VIDEO ALL LINKS HAVE BEEN UPDATED WITH NEW DOWNLOADS But for reference Version 1.5.0 AV8B - https://drive.google.com/file/d/0B3GvlnPW4ofdNGswOXBxNW1VcEU/view?usp=sharing AH1 - https://drive.google.com/open?id=0B3GvlnPW4ofdaGVIbVQzMFVmazQ UH1 - https://drive.google.com/open?id=0B3GvlnPW4ofdanE5RmNfb09BZTQ MV22 - - https://drive.google.com/open?id=0B3GvlnPW4ofdZXU1elUyUHB2dnc Voice Informer if you want it for all my aircraft - https://drive.google.com/open?id=0B3GvlnPW4ofdQkVQaXFWTlJmNkE ******************************* AFM IS CONSIDERED EXTREMELY WORK IN PROGRESS AS THIS IS CONSIDERED PROOF OF CONCEPT THAT IT CAN WORK Sounds ARMA 2 Sounds for the craft AV8B - https://drive.google.com/file/d/0B3GvlnPW4ofdNGswOXBxNW1VcEU/view?usp=sharing ARMAHOLIC - http://www.armaholic.com/page.php?id=28170 Comes with a custom HUD. It's a large part Rock's HUD Guide, add in a dash from the AV8B HUD from ARMA 2 and add in some neat features from the ARMA 3 Buzzard. HUD also highlights targets found on Radar. NEW Updated Skin thanks to Kazimierz in the 6th AB Toggle Formation Lights FLIR Camera thanks to Chairborne for original idea. Sounds ARMA 2 Sounds for the craft Weaponry x300 Rounds 25mm Cannon x14 FFAR HE Rockets x2 AIM-9 Sidewinders x2 GBU-12s x4 Mavericks (AGM) AH1 - https://drive.google.com/open?id=0B3GvlnPW4ofdaGVIbVQzMFVmazQ Utilizes BluFor Attack Helicopter HUD for Pilot and Co-Pilot. Has appropriate damage model. Shoot out the tail rotor and goes into spin, main rotor can be disabled with small arms fire, etc. Has AFM (Advanced Flight Model) enabled and working. (Very much a WIP but it does work so long as you keep AUTO-TRIM ENABLED) Can be sling loaded by DLC helicopters. (Or any custom helicopters capable of the lift.) NEW Updated Skin from 15th MEU - Thanks to Creech Toggle Formation Lights Removed Side Doors Removed Targeting Hud Toggle Red and Green Light Sounds ARMA 2 Sounds Weaponry Pilot x38 FFAR HE Rocket (Credit to geraldbolso1899 for ripple fire codework) Co-Pilot x1 Laser designator (W/ 4 layers of Zoom up to x100 mag. NV/WH/BH) x750 Rounds M197 20mm Cannon x2 AIM-9 Sidewinders x8 Hellfires (Wire-Guided and can Lock on to Laser or Targets) UH1 [/url]https://drive.google.com/open?id=0B3GvlnPW4ofdanE5RmNfb09BZTQ[/url] Utilizes AAF Hellcat HUD for Pilot and Co-Pilot. Has AGM Enabled Fast Roping (Still a WIP in placement, but it works for now.) Has appropriate damage model. Shoot out the tail rotor and goes into spin, main rotor can be disabled with small arms fire, etc. Has FFV enabled in ALL SEATS except, Gunners, Co-Pilot and the very CENTER bench seat. Has AFM (Advanced Flight Model) enabled and working. (Very much a WIP but it does work so long as you keep AUTO-TRIM ENABLED) Can be sling loaded by DLC helicopters. (Or any custom helicopters capable of the lift.) Can Sling load at least small vehicles. NEW Updated Skin from 15th MEU - Thanks to Creech Toggle Formation Lights Removed Side Doors Removed Targeting Hud Toggle Red and Green Light Sounds ARMA 2 Sounds Weaponry Pilot x14 FFAR HE Rockets (Credit to geraldbolso1899 for ripple fire codework) Co-Pilot x1 Laser designator (W/ 4 layers of Zoom up to x100 mag. WH/BH) Crew-chief and Door Gunner x2 Mini-Guns NEW MV22 - https://drive.google.com/open?id=0B3GvlnPW4ofdZXU1elUyUHB2dnc Co-Pilot x1 Laser designator (W/ 4 layers of Zoom up to x100 mag. WH/BH) Updated Skin from 15th MEU - Thanks to Creech Toggle Formation Lights Removed Side Doors Removed Targeting Hud Toggle Red and Green Light Able to stand in walk-way while helicopter is in motion, able to run down ramp when helicopter is landed. I do plan very much to keep updating these craft over time. Any suggestions, comments or feedback. Please leave here.
  3. Used to have zero issues packing my model. However recently all I did was just add "1" memory point and now the p3d refuses to pack claming there is a "mass tagg" missing. Can someone please explain to me why this is happening and what I can do to fix it? Why would adding a memory point cause this issue?
  4. Maj D. Schultz

    Community Upgrade Project - CUP

    Having just joined the CUP team. The 15th MEU will be providing a script work around in the meantime to help tracked vic's water wise until they can actually be driveable in the water. I think people will like the solution, not what anyone would prefer. But still a good way none the less.
  5. Maj D. Schultz

    USMC Aircraft (AV8B/AH1/UH1)

    Mattastic, yeah man. I've been meaning to catch up with you. Sadly, work and other stuff. you know how it goes. Otherwise I'm here to annouce that I will no longer be supporting these aircraft. I have joined the CUP team and all my work and research will be moved into CUP. I feel that this decesion will only benefit the ARMA community as a whole, rather then attempting to focus my work on seperate projects that overlap each other. As for the CH-53. I know of 4 teams working on one. I know that at least two of them are in internal testing. So Soon. Very Soon.
  6. Oh I don't mind if you guys want to use it. I made the HUD to be better then the ARMA 2 one. Just please list a credit is all I ask. But up to you folks. Please continue to put out great content! Seriously the work is amazing.
  7. Congrats on release, it's very apparent that a lot of love and sweat has gone into what has been produced here. One little nit-pick. You guys mind giving me credit for the HUD in the AV8B? I created that...
  8. Maj D. Schultz

    Configs from Marksmen DLC

    They dont unlock the DLC pbos until they release the next DLC or after a certain period of time. But whats suggested here is far better then skimming config in the editor.
  9. Maj D. Schultz

    USMC Aircraft (AV8B/AH1/UH1)

    I removed it from these versions. Simply because I feel like there is no place for it for the vast majority it is that you do with them. That is, fly them.
  10. Maj D. Schultz

    USMC Aircraft (AV8B/AH1/UH1)

    There's a really long hard to explain reason. I worked over 40 hours just to even get this result. The short version is because of the moving engine parts ie shifting from flight to helicopter mode and the fact it's a plane class in arma. I've been working on it. But thanks for complaining about it. Instead of, you know happy it's even an option. ---------- Post added at 18:55 ---------- Previous post was at 18:53 ---------- Also you don't need nvgs to see them according to tons of photos
  11. Maj D. Schultz

    USMC Aircraft (AV8B/AH1/UH1)

    Try now. I thought for sure I had set to unlock
  12. Maj D. Schultz

    USMC Aircraft (AV8B/AH1/UH1)

    Update for all aircraft and the new MV-22 will be released this week. Sorry for the long wait fellows, but it'll be worth it. After this update I likely will be taking all relevant work and combining it into CUP. ---------- Post added at 16:41 ---------- Previous post was at 15:25 ---------- All right folks, the update video IS processing but should be up in the next hour. Please enjoy the update. Main post IS updated with fresh links to download Version 1.5.0 One thing I forgot to mention in my video, is that I do have a voice informer for the aircraft. If you angle more then 40 degrees down, it will tell you to pull up. If you climb above 1000 meters, once you drop below that it will tell you altitude. Also if a missile is FIRED at you, it will tell you so and from which direction.
  13. Maj D. Schultz

    Arma 2 AV-8B Harrier II Port

    How about this, I'll update my USMC Aircraft pack and then I'll pop over to CUP and and toss anything unique that I have over (Namely the formation lights at least for the Harrier, for my other aircraft I might have more to offer). I've been wanting to get into CUP but my schedule wasn't allowing it. Now that it'll be a bit more open in a few weeks. I'm sure I can provide some assistance.
  14. Maj D. Schultz

    Arma 2 AV-8B Harrier II Port

    You will be seeing my AV8B updating here in a day or two with separate formation lights and collision lights. Granted Chairborne has some things up and over my version. Honestly maybe we should just roll this project into one at this point, we're pretty much just competing for the same goal haha. My next project is a load-out editor for the bird. Hopefully when ACE3 missile guidance works correctly again, we can set up the GBU's to run off of that.
  15. Maj D. Schultz

    Arma 2 AV-8B Harrier II Port

    Was wondering when my HUD would make it in here. Thank you for giving proper credit. :) I'll be updating my AV8B here pretty soon, but I'll say you got me jealous of some of your new features.
  16. From what I know, which could be wrong, It means what you've said. Although I think it only applys to ballistics and not missiles. If something is moving faster then the speed listed, the AI won't engage it. This prevents AI from wasting ammo shooting at.something they can't hit. Like a jet moving over 500 km/h. Unless its with a weapon system you want to engage at that speed I.E. AAA.
  17. Maj D. Schultz

    USMC Aircraft (AV8B/AH1/UH1)

    Here is the completed work done so far on the AV8B formation lights and a sneak peak at the voice informer for all the airframes. Voice Informer will tell you to pull up if aircraft angles more then 40 degrees downward for a period of time. Also if you drop below 1000 feet it will say altitude and for increased awareness, will tell you from any angle when a missile is fired at you and if its from high or low.
  18. Maj D. Schultz

    Arma 2 AV-8B Harrier II Port

    Kazimierz, thanks for all the hard work. I know you made a skin for the 15th MEU (The blue one you have in there) I was actually getting ready to contact you about it when I saw this post. Thank you again for the work. I'll be adding that skin in my next AV8B update, crediting you of course.
  19. I think it refers to red, yellow and green. For mixing. Don't know the order it goes in though.
  20. Maj D. Schultz

    USMC Aircraft (AV8B/AH1/UH1)

    A very small Teaser of the MV-22 and also a new feature on all of the current Helicopters. Something that has NEVER been done in the history of ARMA as far as I know. (Maybe one or two other mods, but nothing I've seen for ARMA 3 at all.) A work over 72 hours in the making just for one small and simple thing. Not having to utilize any form of script or harsh code to force it to work. Managed to get it working using just the ARMA code. Rotor Tip Lights.
  21. Maj D. Schultz

    Real Light V5 - ReShade Preset

    Solano, excellent work. Thank you for the effort you poured into this. I'm no longer seeing ARMA as 50 shades of Grey now.
  22. Maj D. Schultz

    Gauges With Standard Flight Model

    I'm sure there is a way... Would require some code digging and testing.
  23. Maj D. Schultz

    Moving passenger positions

    AGM (now ACE3) has the option for players to switch seats. I'd check out the open source code.
  24. Maj D. Schultz

    Moving passenger positions

    Just so I'm understanding, You want it so that all players in a vehicle are capable of switching spots or seats with each other, withOUT having to get out of the vehicle correct? have you tried setting their compartments to all be the same? EXP driverCompartments="Compartment1"; cargoCompartments[]={"Compartment1"};
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