O.Languedoc
Member-
Content Count
245 -
Joined
-
Last visited
-
Medals
Everything posted by O.Languedoc
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
O.Languedoc replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I guess it will come at some point. Its great that he his sharing his work with the ace team. That says a lot about the quality of the ace dev team. Great job guys! -
Thx for the update. Questions : 1-Is there a way to make unit garrison at mission start and protect a building while using ASR-AI? I have to garrison them manually at mission start with Zeus but they still go nuts at some point when under fire and leave the building. 2-Did anybody made CUP UNITS config for this mod? Cheers.
-
Operation NorthStar (ONS)
O.Languedoc replied to smorency44's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Here are some WIP picture of the CH-147. The base model is from Konyo. https://www.facebook.com/CSORMILSIM/posts/1644295652535681 -
Operation NorthStar (ONS)
O.Languedoc replied to smorency44's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Soon. Still working hard on it. -
Dedicated Server PopUp Target script
O.Languedoc posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, I am trying to find a script for setting up a firing range / combat course with popup target that works on a Dedicated Server. Did anybody managed to make a framework? Does it already exist? I am using this. It works great in single player but has no effet on my dedicated server where it will end up. Cheers- 1 reply
-
- 1
-
Is there any classname change in this update? Thx
-
Werthles' Headless Module
O.Languedoc replied to Werthles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there a way to disable wearthless in-game via a command in the console? -
Zombies & Demons 5.0
O.Languedoc replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On our side... they dont know that they will encounter zombies.... I got 30 guys going on a regular mission tonight. I want the effect of surprise when they see the opfor getting eaten alive. They dont even know how the vanilla revive work ;) -
Mobile HQ that deploys from a Container. Addaction issue. Need help.
O.Languedoc posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everybody. I am trying something different for a mission that i working on. We are often using vehicle has mobile HQ out on the field but i tought that this was too easy and unrealistic. I then decided to make a little bit different so it adds the impression on setting up camp when you deploy the mobile HQ. Instead of a vehicle i use a Container. The container has an Addaction on it calling a script that create objects and place them in the surrounding of the Container. I manage to create the objects around the container. Now i want to remove the action from the container that was originally in his init and create a new addaction calling a script that will give the impression of Repacking the HQ by deleting the created content and reAdding the Deploy AddAction. Object placed in the editor: Container Name of the Object : HQ1 Init Code of the Object : this addAction["<t color='#ff1111'>Deploy Mobile HQ</t>", "HQ1.sqf"]; HQ1.SQF //Creation of camo cover _camocover = "CamoNet_BLUFOR_big_F" createVehicle ([ (getPos HQ1 select 0)+0.05, (getPos HQ1 select 1), (getPos HQ1 select 2)+200] ); _camocover attachTo [HQ1, [0,0,0]]; detach _camocover; //Creation of supplycrate _supply = "B_supplyCrate_F" createVehicle ([ (getPos HQ1 select 0), (getPos HQ1 select 1),(getPos HQ1 select 2)+200] ); _supply = attachTo [HQ1, [-0.5,-0.2,0]]; detach _supply; //delete the action to remove the possibility to redeploy the HQ again. _removeActionDeploy = removeAllActions HQ1; // Add an Action to HQ1 so we can call the repack HQ script _addRepack = HQ1 addAction ["RePackage HQ","reHQ1.sqf"]; reHQ1.SQF // Delete cover & Delete supplycrate _deletecover = deletevehicle _camocover _deleteSupply = deletevehicle _supply // Remove the action on the container HQ1 so we cannot repack twice _removeActionRepack = removeAllActions HQ1; // add an Action to HQ1 so we can finish the loop and redeploy the container _addDeploy = HQ1 addAction ["Deploy HQ", "HQ1.sqf"]; So here are my two scripts. I know i am doing something wrong. I hope someone can help me make this work. Thx for the help. R22R-Sillyflip -
Zombies & Demons 5.0
O.Languedoc replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That sounds like a plan! ;) -
Zombies & Demons 5.0
O.Languedoc replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i'll try it tonight -
Zombies & Demons 5.0
O.Languedoc replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You have to un-pbo the mod to change this? I was just asking the dev in private for this. -
[WIP] Contamination Area Mod
O.Languedoc replied to jshock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is really looking good. Is there a public beta download at the moment or its still at SkunkWorks?- 230 replies
-
- contamination
- gas mask
-
(and 6 more)
Tagged with:
-
EM_buildings - new buildings
O.Languedoc replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ohhhhh 0.7!!! -
Dedicated Server, Out of memory crash
O.Languedoc posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi guys, I added MCC back into my repo and updated to 1.64. I have been experiencing a weird server crash since then. OUT OF MEMORY. Its killing my 3x HC & my Dedicated Host. Any idea? Here is the rpt. Thx. -
Dedicated Server, Out of memory crash
O.Languedoc replied to O.Languedoc's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thx guys. I'll try to find out. I am pretty sure it's ,MCC related since it is only happening when generating mission via MCC & Gaga. -
Dedicated Server, Out of memory crash
O.Languedoc replied to O.Languedoc's topic in ARMA 3 - SERVERS & ADMINISTRATION
happened since i re-added MCC SandBox... It happens when people generate a MCC mission and let it run on the server for a long time. (48hours) -
When you activate the new vanilla group management systeme. It automaticly, randomly select an insignia for the group. All member in that group gets it. We had a banana last night ;) Anyway to turn this of ?
- 1251 replies
-
Is there a way to prevent the attribution of insignia in the group management system?
- 1251 replies
-
Paradrop Vehicles + Troop
O.Languedoc replied to O.Languedoc's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In real life... you can drop Hummvees followed by soldiers. Igiload can do it a little but its an old script. -
Hi guys, Is there a mod out there that let me paradrop vehicles and troops? The blackfish would be perfect but you cant put passenger in the cargo version. Thx
-
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
O.Languedoc replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello. Is there custom malloc that I should also download or i only grab the .exe Cheers -
Paradrop Vehicles + Troop
O.Languedoc replied to O.Languedoc's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any Nato plante with the same capability? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
O.Languedoc replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi. Thx for the new release. It already up on our server. We cant figure out how to make the TRIP FLARE. I dont see any trip wire flare ammunition... or anything related to it. Any hint would be appreciated. Thx -
I will. Just didnt see this in the the changelog. Thx Sir.
- 1251 replies