Jona33
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Everything posted by Jona33
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RHS Escalation (AFRF and USAF)
Jona33 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You don't even need a mod, the weapons are there you just need to add them via script yourself, check the config viewer for the classnames (or they might still be on the RHS documentation).- 16577 replies
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For the Love of GOD please remove weapon selection from action menu (scroll wheel)
Jona33 replied to MoreAgm's topic in ARMA 3 - GENERAL
Unless I'm misunderstanding you, isn't that exactly how it works? Press F to change fire mode, one button for launcher, one for handgun and one for primary, or did you mean take the grenade launcher away from the fire mode selection, so to use the MX 3GL as an example: Single-->Full-->Single etc... instead of the current Single-->Full-->Grenade launcher-->Single etc.. If that's what you mean then I'd probably be cool with that. -
What's everyone's opinion on the campaign? (spoilers)
Jona33 replied to skyace65's topic in ARMA 3 - OFFICIAL MISSIONS
I definitely enjoyed, sure the story can be a bit dodgy, win could do with being longer. Just don't think too much about the story and it's all good. :D As to your last negative point I'm actually quite glad they did it that way, nothing would have irritated me more than Kerry suddenly becoming the ultimate leader of everything, or becoming a tank driver or a helicopter pilot (I even find it slightly irritating in Game Over that Kerry can suddenly fly helicopters). I've seen various people complain about Kerry's voice acting but it seems alright to me, I'm certainly no expert but it seems basically fine. Still not as cool a character as Adams though. -
Attaching SQF Template to Editor Building
Jona33 replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try https://community.bistudio.com/wiki/nearestBuilding -
Challenges of Jungle/Marine Warfare in Tanoa
Jona33 replied to froggyluv's topic in ARMA 3 - GENERAL
True, but all those prophesying about AI and performance and all the rest seem to forget that this is a year away, people seem to be getting worked up about this based on 90 seconds of video and about four pictures. -
Challenges of Jungle/Marine Warfare in Tanoa
Jona33 replied to froggyluv's topic in ARMA 3 - GENERAL
Guys, the expansion is not going to be here for not far off a year, at least. Just chill. -
Suicide bomber AI, is it possible?
Jona33 replied to owmyeye's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/FSM If you're curious about FSMs have a read, they can be very useful, basically to you, the user it looks like a flowchart. You'll want to download the FSM editor (you could do it by hand but that would kind of negate the point), I think a link is on the wiki page. -
kbTell Requires Radio to Speak?
Jona33 replied to AZCoder's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've also encountered this problem, and yeah forcing them to have a radio does seem to be the only way to make it work. I will admit I've only tried using Bis_fnc_kbTell, if I remember correctly trying to use false in the force radio argument there doesn't work. -
doMove not working from .sqf script
Jona33 replied to kmiles1990's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As far as I know disableAI "ANIM" will freeze a unit and prevent it from doing anything, so take that out. -
In terms of what's free with each DLC, quite a lot. Probably easier to say what you get when you buy them (this may not be a complete list, I'm going off memory). Heli CH-67 Huron (stealth chinook basically) Mi-290 Taru badass CSAT transport helicopter. Whole bunch of time trials The supports showcase. Think that's about it. Marksman Seven weapons (ASP-1 Kir, Cyrus, Navid, SPMG, MAR-10, Mk-1 EMR, Mk-14 (M14)) Two new scopes (Kahilia, AMS) Marksman showcase The remote designators The new types of full length ghillie suit. Probably some other stuff that I can't remember,
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This game is about realism, right? Human movement still the biggest immersion killer.
Jona33 replied to pete10's topic in ARMA 3 - GENERAL
They did bring a new walking animation into devbranch with two hands on the weapon, it was pretty similar to the ARMA II one, they said it would reappear in a bit. -
RHS Escalation (AFRF and USAF)
Jona33 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same but I haven't checked without extra mods, I'll do it later, however the uniforms themselves do look great. @5harp5hot, generally Vanilla vests fit RHS uniforms fine, the issue comes with RHS vests and vanilla uniforms, I think the RHS vests tend to de designed for a slimmer uniform than the default ones.- 16577 replies
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Beyond AFM, sling loading, firing from vehicles and bipods being free, you're not going to get everything for free, especially not months-long massive projects.
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Double check your user profile is still there in my documents, and in the actual game itself.
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https://www.youtube.com/watch?v=5WMDN9aOsP4 :D
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I take it by the disappearing video we were supposed to wait?
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Limited Access to Objects in Editor?
Jona33 replied to infiltrator_2k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
They're making it, all the objects will be shown. Think that's all anyone knows. :D At a guess it will use an interface similar to Zeus (since that's made already) but I'm just speculating. They've mentioned it a few times, I reckon we will see it with the expansion, or they might try and surprise us. -
RHS Escalation (AFRF and USAF)
Jona33 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You should be able to lower the windows (certainly works on the armed HMMWVs), and then shoot out of them. Same way it works with some of the helicopters.- 16577 replies
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_t=time; while {time-_t < 30} do { {_x fire (currentWeapon _x)} forEach [_FIA_A,_FIA_B,_FIA_C]; sleep 0.15; };
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https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide Take a look at this, it might help you.
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UnitPlay Stopping (Multiplayer)
Jona33 replied to driftingnitro's topic in ARMA 3 - MISSION EDITING & SCRIPTING
UnitPlay simply doesn't work on a dedicated server, I can't remember the reason why, something along the lines of not a way to accurately determine the necessary timings? EDIT: http://forums.bistudio.com/showthread.php?167714-BSI_fnc_UnitPlay-not-working-on-dedicated-server -
It's a myth I believe, last I checked suppressors do correctly increase bullet velocity.
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I believe you mean, "You gotta start sometime, init". :D On topic, is a good intro to dialogs. I suspect the KOTH thing is quite a lot fancier but this might be worth a look.
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Uuh, since when was Altis in the middle of the Atlantic, if you watch the intro to Survive then it looks like it's in the middle of the med rather than next to Greece but it's definitely nowhere near the Atlantic.
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Arma 3 Convoy Start/Stop commands
Jona33 replied to GODSPEEDSNAKE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Either try (driver convoylead) disableAI "move"; as I think that if the lead vehicle stops everyone else will follow suit, or {_x disableAI "move"} forEach (units (group driver convoyLead)) (It's possible that calling group on a vehicle will work meaning you can drop the driver in the second example. The second one should stop anyone in the convoy moving at all.