Jona33
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Everything posted by Jona33
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Oh damn, thought it seemed a bit inaccurate. It seemed about right so I assumed that's what it was for.
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Just as some advice the screen actually provides all the information you need to get accurate rounds down. On the crosshairs there is a number to the left, in one of your pictures that is 1.1. In the bottom right you have ELV and REL. ELV is the current elevation of the barrel at the moment, in the mortar it varies between 45 and 88 degrees. Either the number on the left or the REL number are how you hit the target. In the mortar you will use the REL number because the first one is too low for the mortar. Use page up/page down to adjust ELV to match REL. When it matches, fire at will!
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Starting the scouting missions in Adapt
Jona33 replied to Deadfast's topic in ARMA 3 - OFFICIAL MISSIONS
The scouting missions would seem to be a brilliant time to use the strategic map. You click on the mission you fancy going to, maybe have a quick line of dialogue with Stavrou saying "Can I take some guys with me". You're then able to leave the base with maybe 3 other guys to form a small team. -
Ok I've done a bit more testing. When firing from short/medium/long range with the laser on all the time (from a darter UAV) I get near perfect hits (the long range was slightly less accurate.) When firing from short and medium ranges with the laser on to mark the target then off until splash is called I get perfect hits. When firing from long range with the above method I get a big miss. Ok now more testing with the long range artillery piece. It appears that if you lase either when splash is called or when 3/4 of the time is elapsed you will get a miss. I'll test a bit more.
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Actually you do want to correct where the laser is. You're previous understanding appears to be right, the artillery round should impact precisely where the laser is. There are some things to consider. If you're lasing the side of a tank and the artillery shell is approaching from the other direction then there will be a "podium effect". The shell cannot see the laser because the tank itself is in the way. Therefore try to lase the top of the tank. (Ideally from an elevated position.) There is also the factor of energy to consider which is most likely to appear at long range. I'm not sure whether or not this applies in ARMA but I believe it does. When the shell spots the laser it tries to fly straight for it, however if you consider that artillery shells fire in an arc then if it detects it too early it will not follow the arc and will land short. The way around this is to check the ETA of the shells when you call them, then around 10-15 seconds before they hit, lase the target. They should then hit dead on. If you leave the laser too late, particularly if the targets moved then the shell won't have time to adjust, don't leave it until "splash" is called if you've moved the laser any distance. At some ranges this will not happen and you can happily lase the target all they way. I'm testing this now from short/medium/long ranges. EDIT: Ok, the energy explanation only seems to be a factor from extremely long ranges.
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Preventive Diplomacy - "Win" campaign episode
Jona33 replied to Variable's topic in ARMA 3 - OFFICIAL MISSIONS
About then is a good idea, perhaps a touch earlier. -
Preventive Diplomacy - "Win" campaign episode
Jona33 replied to Variable's topic in ARMA 3 - OFFICIAL MISSIONS
I didn't have any problems with the artillery missing. One thing to remember when using a laser guided shell is only to turn the laser on near the end of it's flight. If you turn it on early the shell will head straight for it, it will run out of energy and hit well short. -
Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
Jona33 replied to Wiki's topic in ARMA 3 - GENERAL
Absolutely agree there. -
I gave it 8/10. If it had been longer it would have got a 9 or a 10. It just felt too short.
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Campaign Episode 3: WIN - Feedback thread ** SPOILER WARNING! **
Jona33 replied to Wiki's topic in ARMA 3 - GENERAL
I agree that this campaign felt too short. Which is a shame because I was loving it, the combined arms assaults, the voice acting (seemed improved), the general feel of it just felt so much better. It does seem really ridiculously short though. -
Signal Lost: Great Mission or Mean Spirited?
Jona33 replied to froggyluv's topic in ARMA 3 - OFFICIAL MISSIONS
Played the mission on regular, seemed fairly easy. -
Impressive I'd say overall. I found some of it absolutely horrible, one of the reasons it took me so long to finish was I kept on just quitting in fury (usually at the AI). E.g. the AI seem very reluctant to use AT launchers. On the other hand I actually really liked the freedom being in command gave me. Overall I'd say 7/10. Plenty of issues but overall it was good I think.