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slaysoft

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Posts posted by slaysoft


  1. Is there any option to set up AI with this mod?

    In one of my missions I create an enemy base (Objective 1) and I set enemies in a town (Objective 2); but with ASR mod, when I am attacking base, all enemies from town leave their positions and come back. I am trying to set routes (enemies in town) or even I am setting up "disable AI MOVE" to force units stay in town but.... no luck. When they hear shoots far away, they leave the town alone and go to action area.

     

    Is it possible to set up AI with ASR mod? Is there any way to force your units stay in a position or make them "don't hear shoots" in X metres around?

     

    Thanks in advance

     

    PD: Sorry for my english


  2. I found a solution. I will write here, maybe somebody could use also in his mission :)

    I tried to send Russian supplies by airdrop but with RHS, only C130 has airdrop option ON. So I was looking for a solution in forums; finally I found in some Beerkan's code lines.

     

    1-Just create a trigger, put this ON ACT:
     

    cargo = "B_supplyCrate_F" createVehicle getpos thistrigger;cargo setPos [getPos thistrigger select 0, getPos thistrigger select 1, 100];[objnull, cargo] call BIS_fnc_curatorobjectedited;

     

    ("B_supplyCrate_F" means the cargo) and (100 means altitude).

     

    2-Set up any condition to activate your trigger and check results. You will here plane engine and you will see how your cargo is comming to you by parachute :)

     

    Thanks everybody for help anyways.

    • Like 1

  3. Ok lets try it based on my case

    Pick a c130 and put it somewhere. Now open its attributes at very down there is object specific section. There you can see the attribute "Attach Cargo". Tick that one.

    Now create a box and bring it into c130's inside. It will snap to the floor of cargo part and will fly together with airplane. When it arrives to RHS paradrop cargo waypoint it will be paradropped

    Thanks a lot. Yeah I am trying and it works with C130, I am trying to do the same with russian side but there is no luck, I think because Rus faction doesn't have any cargo chopper/plane (Mi8 cargo - doesn't allow). Do you know if it is possible to do it if I use some kind of addon or something else?


  4. I used RHS cargo drop in my recent mission but it was with C130. C130 has an option to load cargo as attached to. I guess other vehichles of RHS has the same attribute. So set that option then put box in heli. All you need after that is putting rhs cargo drop waypoint. It supposed to work

    Thanks for your answer. Exactly how do you attach ammo boxes into a vehicle from editor?


  5. Good day guys

     

    I need your help :) I am creating some missions playing as russian army and I would like, so badly, to use supply by Airdrop Chopper. Exactly I need to do:

     

    -Set up a russian chopper ---Mi8 for example---- with russian ammo/weapons boxes.

     

    -Airdrop all supplies in a location using RHS waypoint or another way.

     

    I would like to know how to do all of this in "virtual mode" and "not virtual mode".

     

    My mission is currently stopped because I can't find the way to fix all of this. I was looking for information about, but I had not luck.

    Thanks a lot in advance.


  6. Good day guys

     

    I need your help :) I am creating some missions playing as russian army and I would like, so badly, to use supply by Airdrop Chopper. Exactly I need to do:

     

    -Set up a russian chopper ---Mi8 for example---- with russian ammo/weapons boxes.

     

    -Airdrop all supplies in a location using RHS waypoint or another way.

     

    I would like to know how to do all of this in "virtual mode" and "not virtual mode".

     

    My mission is currently stopped because I can't find the way to fix all of this. I was looking for information about, but I had not luck.

    Thanks a lot in advance.


  7. Thanks for the answers guys. I think so the problem is becouse Coleville map have a lot of textures and polygons in trees, grass. Actually I have just tried Panovo and my game works perfectly.

    My last question guys. How can I use artillery computer with Katiusha. All the time when I select it I cant press FIRE even if I choose marks in the diferents circles. I tried Russian Mortars and their artillery computers work nice, but it doesn't happen with Katiusha. Any solution?


  8. Hello guys

    I need your help because the performance in this mod is horrible. Or maybe I have not adjusted settings correctly. My PC is:

    -I7 4790K 4.0Ghz

    -GPU: Geforce GTX 970 4GB

    -8 GB RAM memory

    -Mothrboard: MSI Z-97 Gaming

    I can play ARMA III ULTRA Settings (normally I prefer Very High better than Ultra) with 60 FPS. But in Arma 3 IF mod I can't have more than 30 FPS. What is the reason?

    Even if I change visual distant... FPS doesn't change. I use Iron Front Full texture version (not the little free version) with all Comunity updates.

    I hope you can help me please :)


  9. 33ug0tz.jpg

    05th of October, 2024. It has been eight months since we sent a cover operation in Thirsk. NATO has increased his presence in the area. The russian diplomacy tried to persuade western nations to dismantle Thirsk base, but the negociations failed. War is inminent. Kremlin has prepared all for a big offensive that it will drop the enemy from Thirsk.

    Mission profile:

    MIssion type: Coop 05

    Revive: Yes (Arma3 Wound system)

    Respawn: No.

    VAS: NO

    You play as: Russians (Independent faction)

    Click here for The Patriot Offensive

    BI Forum Thread

    Requirements

    -ARMA 3 MAP PACK: http://www.armaholic.com/page.php?id=23863 [The NEW Addon is recommended to install, too]

    -ARMA 3 Russians by sudden: http://www.armaholic.com/page.php?id=18836

    -Thirsk Island: http://www.armaholic.com/page.php?id=9861

    -Su 35s Flanker E: http://www.armaholic.com/page.php?id=24024

    Installation

    Place the mission file in the MPmissions folder inside your Arma 3 installation.

    Your ArmA3 installation should be in yoursteamfolder/steamapps/common

    Downloads

    The Patriot Offensive

    Armaholic Mirror

    -Patriot Offensive

    Steam Workshop Page

    -[RU-CAMPAIGN] A new day, a new war

    -The Patriot Offensive

    -Operation TempestWind


  10. 28726hj.jpg

    It is year 2023. After NATO developed his anti missils system in Poland, the relationship with Russia decreassed. Ukranie crisis was the turning point between the two big factions. They have started to rearm themself, and a new "cold war" is arriving. Now NATO has started to build a military base in the Filand border, in Thirsk island. Russia cant accept that provocation, but it doesn't want a war yet, so your mission is infiltrate in the island and sabotage the enemy communications to prepare a future invasion, if the diplomacy fail.

    Mission profile:

    MIssion type: Coop 04

    Revive: Yes (Arma3 Wound system)

    Respawn: No.

    VAS: NO

    You play as: Russians (Independent faction)

    Click here for Operation TempestWind

    BI Forum Thread

    Requirements

    -ARMA 3 MAP PACK: http://www.armaholic.com/page.php?id=23863 [The NEW Addon is recommended to install, too]

    -ARMA 3 Russians by sudden: http://www.armaholic.com/page.php?id=18836

    -Thirsk Island: http://www.armaholic.com/page.php?id=9861

    Installation

    Place the mission file in the MPmissions folder inside your Arma 3 installation.

    Your ArmA3 installation should be in yoursteamfolder/steamapps/common

    Downloads

    Operation TempestWind

    Armaholic Mirror

    -Operation Tempest Wind

    Steam Workshop Page

    -Operation TempestWind


  11. Another "bug": RUS Termical Scope is bugged. When you use it and press "N" to change termical mode then you cant quit termical mode.

    It sad that you cant develop more new things ;( this mod is amazing. At least I hope you fix the bugs that it was reported

    Greetings : - )


  12. Hi again!

    I've started to create a campaign using the russians like main characters vs OTAN (YEAH, I m tired to play always against RUSSIANS). I have found some bug, while I was testing/developing the missions, that I hope you can fix them. This is the list at the moment:

    1-TEAM LEADER: GRENADES DISABLES: I have created a playable squad where I took the team leader role. This character has a bug that disable grenades, I mean that, although you have smoke or HE grenades in your bag, in the HUD (where you can look your ammo) you cant see and use them. You press G (default key) and the PJ doesn't throw any grenade. I have checked Medic, AT soldier and Rifleman roles and they can use it, so this bug affects to the team leader.

    2-PENETRATION OF BULLETS: At the moment in this mod you need more bullets, than BLUFOR weapons, to kill a soldier (with body armor). For example to kill a simple OTAN riflemen I need shoot in the chest, with the AK 107 GP25, alround 7 bullets; however using MX 6,5mm you can do this with only 4 bullets. Im not expert in ballistics but I think, in general, the russians weapons are a bit disbalanced opposite BLUFOR.

    3-AMMO BOX RUS (mini-bug): You can take all from the AMMO BOX but you CANT save anything in it. If you take a new scope, for example, you cant save your default scope in the BOX, only you must drop it in the floor. I know it is not a "GREAT BUG" but if you can fix, it would be nice :)

    4-BTR-100; MUCH ARMOR (I talked to it in another post, but I ll add in this list). BTR 100 is really resistance against rockets and missiles. It is needed alround 3-5 rockets/missiles to destroy it. In vanilla game you can destroy a tank with 2 missiles. I suppose you need check armor values

    I hope this feedback would be nice for you. I will report all new issues that I could find in the mod.


  13. BTR is really OP in this mod. I suppose you must check it and change some parameters xD I have use 3 rockets, with rocket launcher TITAN, against it, and it can resists all damage. In vanilla game you need only 2 rockets (at most) to destroy a TANK. So it is the "big" problem that I have found in this mod, the rest is all OK and really nice.

    My Data:

    -BTR vs Titan compact = Need 3 - 4 missiles to kill it

    -BTR vs RPG Alamut = Need 4 rockets to kill him

    If you're gonna create a BTR really resistant, becouse you want use it like transport, at last delete the turret.

    I hope this feedback could be usefull

    Greetings guys

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