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Walkero0

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Everything posted by Walkero0

  1. Walkero0

    Driveraction

    Thank you for your reply! I think I understand after reading this ten times. :D
  2. Walkero0

    Driveraction

    Hy i want to ask how i can use the driverproxies. I know that i must write "driver_low01" in driveraction when i set this proxy in my car. This works also with "driver_mid01", "driver_high01", "driver_offroad" ect. But which driveraction do i need when i want to use the proxy in the folder offroad or van ("P:\a3\data_f\proxies\Offroad", "P:\a3\data_f\proxies\Van")? When i write offroad or van into the driveraction i don't get into the car. :huh: Where can i find these animationcommands?
  3. Walkero0

    Out of memory

    We solved this.. we reduced the model about 2000 polys. Now it works :D
  4. Walkero0

    Out of memory

    Anyone know what's causing this? I place my concept car in 2d editor an click preview. After a longer loading time i get this error http://imgur.com/gallery/Mup5z5H I tried to reduce texture resolutions and solved all known errors from the rpt. I think the texture issues(mdf_a3_buildings) can be ignored. That will be solved later. I find this error strange: In Vehicle: mdf_a3_vehicles\neptune\concept_ext.p3d missing cargo get in direction point I copied all cargo pos and cargo dir points from the sample model. All are aviable My model have 2 parts with about 20k faces (created proxy for interior). But when i load only the one with the memory points i get the same error. My RPT: http://pastebin.com/WJhPFbeU In Object Builder and Buldozer its working fine, and i don't think i have too few memory space aviable. Processor AMD FX-8350 Eight-Core Processor Video Card NVIDIA GeForce GTX 970 Memory 16 GB Operating System Microsoft Windows 10 (build 10240), 64-bit
  5. Hy. I ported the Arma 2 MTVR to Arma 3 and it's working fine, except the waterresistance. I can drive with full speed into water about 100 meters, then the engine die. I tried to add waterResistance value to the config, but this shows no effect. Is this a model or a config Problem? :confused:
  6. Walkero0

    Vehicle Waterresistance

    Thx for your reply! Got it :bounce3:
  7. Walkero0

    Object Builder update

    Have you tied? Open Arma 3 tools P-Drive (Dev-P) -->Update Buldozer? This always works in my case
  8. Hy I want to learn making a terrain. I got a few results. Can anyone help me with this weird issue? It looks a little bit like lava floating in front of me: :confused:
  9. Walkero0

    Texture or another issue?

    Thank you! the problem was the surface mask, i redraw it and now it works fine. Now i get frustrated with grass (cfgSurfaces.hpp) :j:
  10. Walkero0

    Texture or another issue?

    Thank you Lappihuan! Got a better result!:bounce3: ---------- Post added at 14:50 ---------- Previous post was at 14:39 ---------- Another Question, I have no idea what terrainbuilder want me to tell: Suface mask title "blabla.png"- found 1170 materials (5 allowed)
  11. Hallo. I try to make a Jetski Addon. First off all i want to get the Test Boat (Samples_F) working. Since a few days i try to get the Arma 3 Sample model Test_Boat_01 not to sink. I think i tried almost everything to fix this. All i read about sinking ships is to remove autocenter=0 in GEO LOD or balance the mass. I also tried to keep the weight down but nothing changed. Is there something missing in the Model or maybe the config is causing this? I tried to change the simulation in the config from shipx to ship--->this works. Please Help!
  12. Walkero0

    Test_Boat_01 sink

    Hy i think i fixed it. It seems that boats always must be binarized. From Ship config: PhysX LOD There needs to be a lod (4e13) consisting of convex components as simple as possible. Requires the latest Arma 3 Tools to binarizE Unbinarized version always sink.
  13. Hi i'm luke and i'm learning modding since 3 month. I want to add some addons to Altis life. I have an issue where i can't figure out the main cause and i hope someone can help me. I crated a maro car (http://postimg.org/image/oy2hndqqv/) works fine for my current undestanding and early stage. Then i created a Policecar of that same model with a extra bumper and beacon lights (http://postimg.org/image/5o4jxfnl7/). I renamed it to highwaycar and it works fine when i load the addon in single use. But when i use both addons in combination i get this weird error only at Policecar : http://postimg.org/image/84bf8ebzf/ http://postimg.org/image/gyr8w4qtf/ Tires flying around the car and baeconlights don't work. I tried to change model name and bone names. but nothing changed. Is there a config file needed where i can add this 2 versions of a car? Please help!
  14. Walkero0

    Payday Mod

    Cool i like your new update noven. But i have problems with the hideout save. I have no respawn aviable all build hideouts were gone when i disconnect on my server. But Inidbi write these house and storage lines into the db and bank is syncing with player.
  15. Walkero0

    Payday Mod

    Thanks for your reply noven! Bank System works and it's saving playerbank! I have a few questions: How can i set vehiclespawn? I have problems to drive away from coast with boats, or with spawned vehicles(UH80) on hideouts. Heli crashes with house when i start the engine. Where can i edit the Armorer shop? I would like to add a big backpack. Is there a way to save the hideouts?
  16. Walkero0

    Payday Mod

    Hy, i have problems to get inidbi running with this mod. According to installation instructions of inidbi i must run -mod=@inidbi and set this line at mission init.sqf: call compile preProcessFile "\inidbi\init.sqf"; How i get this init.sqf file? Is there something else to do to save bank-account in inidb? When i start the server he says script "\inidbi\init.sqf" not found. I halso have this issue with inidbi testmission. I looked for some TUTvideos but i cannot find something helpful. I would be very grateful if anyone can help me.
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