

frostie12345
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Everything posted by frostie12345
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The Atlas: Guide to ArmA 3 Terrain Making
frostie12345 replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
The error message: Dialog - TXTImport - Wrong file format or source template not found. Operation will now quit. Imported the wrong file, now i imported the right file -
The Atlas: Guide to ArmA 3 Terrain Making
frostie12345 replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
I only go after the tutorial.pdf on page 16 and this error happens. Edit fixed it -
The Atlas: Guide to ArmA 3 Terrain Making
frostie12345 replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey Thanks for all of this. But i have a problem when i want to create the Object Layer i become an error message when i want to import the plants.txt all others layers works but this not. The error message: Dialog - TXTImport - Wrong file format or source template not found. Operation will now quit. Pls help me :/ -
The Atlas: Guide to ArmA 3 Terrain Making
frostie12345 replied to jakerod's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey i probably becoming an error when i want to click on Generate Layers, i have the warning symbol there too. The Error message is Layers generation - Unable to Load the File P:\ndrn\ndrn_niederrhein\source\layers.cfg i cant fix this problem :/ edit: fixed by myself :P wrote wrong class in the layers.cfg :D -
UPSMON Updated to ArmaIII
frostie12345 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where can i get the corrected version ? -
UPSMON Updated to ArmaIII
frostie12345 replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, I got a problem, when i create a Tank with Crew as a template and i want to spawn it with a trigger i got this message in my RPT. 18:05:43 "UPSMON 'UPSMON_fnc_setVehicleInit': O Alpha 1-3:4" 18:05:43 Cannot create non-ai vehicle , 18:05:43 Error in expression <(_x select 2) select 1] }; }; } foreach _crews; } foreach _vehicletypes; _para> 18:05:43 Error position: <_crews; } foreach _vehicletypes; _para> 18:05:43 Error Nicht definierte Variable in Ausdruck: _crews 18:05:43 File C:\Users\Name\Documents\Arma 3 - Other Profiles\User\mpmissions\missionname\modules\Upsmon\UPSMON\MODULES\UPSMON_spawn.SQF, line 145 18:05:43 "UPSMON 'UPSMON_fnc_setVehicleInit': O Alpha 1-2:5" 18:05:43 "UPSMON 'UPSMON_fnc_setVehicleInit': O Alpha 2-3:4" 18:05:43 "UPSMON 'UPSMON_fnc_setVehicleInit': O Alpha 1-1:5" 18:05:43 Error in expression <(_x select 2) select 1] }; }; } foreach _crews; } foreach _vehicletypes; _para> 18:05:43 Error position: <_crews; } foreach _vehicletypes; The Problem is he spawns an empty tank and the crew dont spawn into the tank. Also they didn't enter the tank they walk around like normal units. hope you can fix this -
RHS Escalation (AFRF and USAF)
frostie12345 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Guys i got one question Doesnt work the AGM FCS with the M2A3 together ?- 16525 replies
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RHS Escalation (AFRF and USAF)
frostie12345 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Guys i got one question Doesnt work the AGM FCS with the M2A3 together ?- 16525 replies
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RHS Escalation (AFRF and USAF)
frostie12345 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Armaholic link soon ? :)- 16525 replies
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[IceBreakr/IBIS] Isla Duala for A3
frostie12345 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds Good :P -
[RELEASE]Zeus Mission Builder
frostie12345 replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey i tried it again. I waited 5 minutes but nothing happenend :( btw i tried it on bornholm -
[RELEASE]Zeus Mission Builder
frostie12345 replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, i have a problem when i got use the addaction save after i build something and go back into the 2d editor he doesnt save that. Do i anything false ? -
Bornholm, Denmark [Terrain]
frostie12345 replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Egil, really nice map. I hope we can see a new map from you after a several of time :P -
United States Air Force
frostie12345 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it the Final Cockpit Texture ? -
RHS Escalation (AFRF and USAF)
frostie12345 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes i was too :D- 16525 replies
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RHS Escalation (AFRF and USAF)
frostie12345 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey great Mod but can u say a ETA for the first HOTFIX who was adressed on your facebook profile ?- 16525 replies
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RHS Escalation (AFRF and USAF)
frostie12345 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyone have that problem to ? I cant find the US Gear in Zeus but i find the vehicles and soldiers but not the personal gear.- 16525 replies
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Hey, I found a Problem with the radios, If I want to spark over the MR3000 BWMod to board radio of the Leopard 2 from BWMod which is also a MR3000. But it doesn't work together. If i take the Normal MR3000 it works together but not with the Backpack radio MR3000 BWMod. Hope you can fix that problem. greetings
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Bornholm, Denmark [Terrain]
frostie12345 replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great Map it looks Beatuiful anyone has the problem that he cant look around when sitting as a passenger in a vehicle + strange view teleports as passenger ? -
ACRE2 Public Beta Release
frostie12345 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
with more than 35 people at mission events , on a public day 15 or more -
ACRE2 Public Beta Release
frostie12345 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
---------- Post added at 11:51 AM ---------- Previous post was at 11:48 AM ---------- [/color] Are you SURE this is with ACRE2? There are a lot of things that coincide with ACRE2 having come out and that includes a particularly buggy Arma 3 patch that caused a lot of desync issues which have not been fully resolved. I am wondering if the association is between ACRE2 having been implemented on peoples servers, this Arma 3 patch, and the fact that player numbers to test without ACRE2 are usually not doable, since ACRE2 is usually required to play with any significant amount of people, and the desync bugs in A3 only show up with that many people. Yes im SURE Vanilla + CBA no lag but when i play Vanilla + CBA + ACRE 2 it comes to this lags where vehicles got little desyncs and jumps. -
ACRE2 Public Beta Release
frostie12345 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys anyone has in ACRE 2 Server Performance problems ? It looks like desyncs but there are no desyncs. I found a ticket for this problem in the Bugtracker. But my question is has anyone else this problems on their dedicated servers? -
Burnes Armories Tanks and Deployment Vehicles
frostie12345 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Burnes great MOD but i have 1 question how is the Classname of the Abrams ? -
ACRE2 Public Beta Release
frostie12345 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey nou thanks for the Release. My question is how it looks for arma 2 ? I ask this because i want to know if we still Need TS Version 3.0.12 or Works the acre2 Plugin with acre for A2OA ? -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
frostie12345 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Please Bohemia load the update on ARMA 3 so ACRE 2 is going to Public Beta :P