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PsychoShadex

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About PsychoShadex

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  1. Hello everyone I have a question that I can not seem to fully get an answer to. I am working on a mission where there will be sever tasks located throughout the island, I have the trigger system down as far as assign the tasks and having the players know where to go for the next task. But here is my question(s): How do I make it so when Task1 is complete, The AI that are placed at Task2 will spawn-in, exactly how I placed them? I want to make it so that the AI will spawn once Task 2 is activated, so that way if say players happen to fly over task 2 before task 1 is completed, I do not want them to see the AI. Also it will help with Performance issues on the mission. Thanks for your time! -Shade
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