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Oforf Ucksake

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About Oforf Ucksake

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  1. nevermind! switch to a foreach and all is well
  2. Still seems to inherit the simulation disable >.< Whilst exploring the other possibility. I can't seem to find the numerical attach points for the lights... they're in the CFG but I cant seem to see the attach values edit: Balls, even if I creatobject it doesn't do anything because the created vehicle ALSO inherits the disable simulation. bah
  3. I'm trying to place a trawler (C_boat_civil_04_F) as a static object to deploy units from the deck/return for pickup. Obviously trawler enableSimulation false; Will lock it in place BUT it also disables the port/starboard marker lights (which is kind of handy in dark missions :P) am I just going to have to create lightObjects and attach in position? I'd rather not if there's a way to just disable movement simulation :)
  4. youuuuuuuuuuuuuuu BEAUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTY! Thanks very much. Superstar!
  5. Sorry, that was just a typo when I was writing it up here.
  6. I seem to be having a major brain fart at the moment I have an array that I call a foreach on to make triggers at each item in the array. In the trigger statement I call a function, but the damned thing keeps returning "any" _myarray = ["item_1","item_2"]; { .... all trigger set stuff _trigger setTriggerStatements["vehicleplayer in thislist","[(vehicle player),_x] call my_defined_function;",""]; } foreach _myarray; Now, i've thrown loads of diag_logging in and this side of things is fine, within the foreach when I call format["%1",_x] it logs "item_1" "item_2" to the RPT But when I open the function and try and call index 1 it returns Any/Null! _player = _this select 0; //WORKS FINE!! _arrayItem = _this select 1;//Doesn't work >.< i've tried format[] on _x, i've tried str _x and I seriously cannot fathom why it's not passing it over to the call. I'm sure its something blindingly obvious that I've overlooked... but I can't for the life of me figure out wtf that is!
  7. Oforf Ucksake

    Altis Life RPG

    Yeah I didn't want to add it to the siren, I do want it independent, but as my attempts failed I tried to find otherways to initiate the lights and stumbled upon that! I'll give that snip a whirl now :) thanks The lights on the SUV look pretty good in the grill, I've set up one skinned cop car and a black for unmarked, creeps the hell out of people when a normal car starts blaring sirens and has flashies :P
  8. Oforf Ucksake

    Altis Life RPG

    Tonic, I've managed to add cop lights to suv and the hunter but i can't get the "siren lights on" to show in scroll menu as default. I've changed the actions setup (removed the offroad condition) //Lights? life_actions = life_actions + [player addAction["Siren Lights ON",{[[vehicle player,0.22],"life_fnc_copLights",true,false] spawn life_fnc_MP; vehicle player setVariable["lights",true,true];},"",0,false,false,"", ' vehicle player != player && ((driver vehicle player) == player) && !(vehicle player getVariable "lights")']]; life_actions = life_actions + [player addAction["Siren Lights OFF",{vehicle player setVariable["lights",false,true];},"",0,false,false,"", ' vehicle player != player && ((driver vehicle player) == player) && (vehicle player getVariable "lights") ']]; And added this to the sirens F key (was trying to get the lights to come on when siren gets turned on but cocked that up...) vehicle player setVariable["lights",true,true]; So when I hit F the option appears to turn lights on and works but can't figure out what im missing to just have it as standard for all 3 cop vehicles... ---------- Post added at 22:25 ---------- Previous post was at 22:21 ---------- No offence, but why would you want the last release? 3.1 runs much smoother :D
  9. Oforf Ucksake

    Altis Life RPG

    In @life_server\vars.sqf
  10. Oforf Ucksake

    Arma2NET

    This bloody thing keeps saying I'm trying to post links! I am now ready to curl up in the corner and blubber to myself. Ok so as I can't post my event viewer or crash rpts this will be FUN! Basically, tried windows8.1 with the proprietary 4.5 framework, had "cant find" something or other in the event viewer and server dies at first person joining 100% loaded showing So installed mono as can't roll back 4.5 to 4 on win8.1 Now it's unable to find mono2 dll, which i have tried putting in the root arma 3 folder and the armanet folder. The monopaths text file is pointing to the correct place. Heeeeeeeeeeelp! If possible either a dot net 4.5 solution or mono solution :) thanks. I'll post crash info when the silly software lets me, but it's not too detailed, simply can't detect the mono 2 dll
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