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Cikulisu

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About Cikulisu

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  1. K. i'm pleased to report that after 12 hours of mixed research/testing/getting slaughtered by AI and laughing about it, we've "solved" the problem, such as it was. you're right about it not being TFR's problem. the problem was as you said, that BTC was not transitioning players to a natural, wounded state but instead doing some hacky respawn thing. after a dozen hours of testing various revive scripts, we figured out that AGM (a mod we already had and liked very much) has a medical system that allows you to set it up to not allow instant death. that is, it makes it impossible (as far as we've seen) to go from living to dead instantly. instead, it puts you into a wounded state that you can be brought out of slowly with medical attention. this satisfies our two goals of 1. having an effective revive system and 2. being able to use TFR. it's hard to express exactly how happy i am that this whole thing is unfucked. and it only took half a day. record time :3 modlist we are running for those who may try to set something like this up in the future: AGM ALIVE SHACKTAC FIRETEAM HUD TFR (pretty cool!) misc weapon+ mods all you have to do is configure TFR and then config the AGM medical module settings however you desire and it works great. funny how the solution was staring us right in the face the whole time though. GGWP ARMA.
  2. alright. now i've encountered something really bizarre; it was working flawlessly for about 30 minutes, players were able to be revived at least 10 times each (3 players total) and then it started reverting only one player (myself) and then 5 minutes later it was back to reverting everyone, including me. what in the fuck is that? it doesn't seem to follow any logic at all. i have never been so mad at a computer program. note that we also noted that every time we were revived our radio # EX: AN-PRC 152 2) or whatever would increment, however as far as we can tell this doesn't seem to affect anything. if i, for instance have #2, and then drop the radio and load a loadout (from VAS or arsenal) the new radio will be three. however if i pick up 2 again, voicechat works but the revive is still messed up. having no radio seems to fix the problem, but only some of the time. the way it works seems to defy logic entirely. i'd really need way more expertise to even try to fathom what the hell is going on with that. is the creator of this thing around? i really need some help ;_;
  3. alright. apparently it was a TFR issue tied into the way it seems to spawn(?) radios to newly spawned people. the backpack dropping and kit reverting behavior were tied into BTC "respawning" you as a casualty that can be revived. i think when that happened the TFR module that handled all that stuff would fuck over whoever it was that died. we fixed this by going into the 2d map editor (not zeus) adding a module under category "TFAR" and then setting "enable usage" and then setting both long range and short range to "no" this seems to disable the subpart of TFR that seems to muck everything up. you'll then have to assign longrange/shortrange radios manually of course, but with arsenal or VAS that's a small price to pay for getting rid of the headache of it reverting your gear. once that's done, BTC (and i imagine, basically any other revivescript that works the same way) should work flawlessly. the mod itself is great by the way, thanks for making it. i post this in the hopes that if someone else stumbles into the same problem they'll find this post. it took us some hours of total confusion to get working but was worth it. gotta love ARMA; even the bugfixing is hardcore ! :D
  4. hi guys. having the mother of all problems getting TFR to work well with AGM/revive scripts. in particular the problem seems to be that when a player "dies" such that they can be revived, TFR(?) spawns a radio and/or reverts their kit to default. what is unclear to me is WHY this is happening. in particular, it seems that the behavior is really bizarre; not only does it only seem to do this with some of the slots, it pays no attention to what slot it is. for instance, the team leader (default equipment includes an ASIP long range radio) when killed respawns with one (if he changed his backpack, it is then placed on the ground) however, an engineer, default equipment no ASIP included ALSO seems to respawn with one. however an autorifleman does not. instead, when he is killed it spawns a random backpack on the ground. we've played around and tested to see if we can identify if it's TFR or something else, and the only thing that we can think of is that something in TFR is spawning a radio on random squad members' backs for some unfathomable reason. this sort of thing never happened before TFR was installed. it seems unlikely that me+friends are the first to try to get TFR/AGM/revive to work in conjunction to play large COOP scenarios. but maybe we are(?) and yes, i've searched; the only thing i can find on the subject and that BTC is broken. unfortunately i can't find any other scripts that are decent enough to work. am i SOL? it seems unlikely that i'm the first to run into this problem. my apologies if this is in the wrong place; don't know where else to turn. pretty sure it's part of the TFR script that's causing it please help
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