-
Content Count
348 -
Joined
-
Last visited
-
Medals
Posts posted by kerozen
-
-
the easiest way is to simply put this in the init of the object
this setdamage 1
This is the simplest solution to my problem. thank you so much. How didn't i remember that
-
Hey guys. I'm looking for some good vehicle reskiner that could reskin a couple of vehicles to my Country's Army camo.
Vehicles i would like to get retextured:
Merlin - CUP has a few merlins or maybe even retexture Arma 3's Mohawk.
C-130 - RHS has them but any other good quality mod could be used.
This link provides images with the current paintjobs. The C-130 has 2 paintbojs, a grey one and camo. If both can be done then awesome if not the Camo one is the one i would like - http://www.emfa.pt/www/aeronaves
Those are the main one i would like to get. Unfortunately not many people care about the Portuguese Army so we don't get any love. If i ever win the lottery i will finally be able to pay a good mod team to create an awesome mod for the Portuguese Army, until then... need to get by with reskins
-
Doesn't narrow it down much, but here are the classnames to use:
Here's the full list of classnames for that mod:
Classnames- hlc_rifle_g3sg1 - H&K G3SG1 (Designated marksman rifle) hlc_rifle_psg1 - H&K PSG1 (Sniper Weapon System. So dedcated to the role that the tripod that it mounts to is not integral to the weapon) hlc_rifle_g3a3 - H&K G3A3 (Infantry Rifle) hlc_rifle_g3a3ris - H&K G3A3 + Pictatinny Rail Interface hlc_rifle_g3ka4 - H&K G3KA4 (Modernised,slightly shorter Infantry rifle) HLC_Rifle_g3ka4_GL - H&K G3KA4 + M203 hlc_rifle_hk51 - FR Ordnance MC51 (G3 rifle made as compact as an MP5. A Specfic request made by the SAS, apparently 50 made, but none saw combat) hlc_rifle_hk53 - H&K HK53 (H&K's formalised solution to the SASR's dilemma, essentially an HK33 made to fit the same size package as the MP5) hlc_rifle_hk53RAS - H&K HK53 + RAS hlc_rifle_hk33a2 - H&K HK33A2 (H&K's formal adaptation of the G3 Rifle to the 5.56mmx45 NATO standard. A2 variant with Burst triggergroup) hlc_rifle_hk33a2RIS - H&K HK33A2 + Picatinny Rail Interface hlc_rifle_psg1A1 - H&K PSG1A1 ("Modernised" PSG1. Features Side-folding SG550 Sniper stock, and regular G3 Clawmount facilities) hlc_rifle_PSG1A1_RIS - H&K PSG1A1 + Picatinny Rail Interface hlc_rifle_g3a3v - H&K G3A3 (Infantry Rifle) HLC_Optic_ZFSG1 - Zeiss Diavari 1.5-6x Rifle Optic in high-profile mount (Modern day as-equivelant to the ZFSG1. Altscope mode uses the Mount's peephole) hlc_optic_accupoint_g3 - Trijicon Accupoint TR20 Rifle optic in high-profile mount (3-9x, Illuminated post reticle.Altscope mode uses the Mount's peephole) hlc_20Rnd_762x51_B_G3 - 20 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_20rnd_762x51_T_G3 - 20 Round magazine of 7.62x51mm Tracer Rounds hlc_50rnd_762x51_M_G3 - 50 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 5 Standard Ball rounds (X-systems drum mag, so you can have the SAW be interoperable with the rest of the squad.)
Don't forget about 'model' config value. Incredibly useful in cases like this.
getText(configFile >> "CfgWeapons" >> _weapon_classname >> "model")
In the case of G3A3:
"\hlc_wp_g3\mesh\g3a3\g3a3.p3d"
Thank you both very much. How do i find the class names my self?
-
Which model of G3 is it exactly?
Its the G3A3
-
_rifle = createSimpleObject ["a3\weapons_f\Rifles\mx\MXC_F.p3d", getPosWorld player]; _rifle setVectorDirAndUp [[0,0,1],[0,-1,0]]
Thank you. Its an addon weapons. The HLC G3, i will try to find the path to it. Its harder than i thought xD. I was hoping there was a "lock" command or something.
-
well... Pretty sure i won't be able to do it, but i will give it a try
-
i'll edit the title for you ;)
Thank you.
replace rifle with simple object, done
What do you mean? Something else besides a rifle? Is there no way to lock it?
-
Hey,
I know what you mean and I gotta tell you I got a lot of these kinda requests. Tho I always decline, because if I start pleasing one, others will follow up. And I surely can't and don't want to cover other mods besides some big 'must haves' in my eyes, but even those have to wait till I got my JSRS running and working fine. Hope you understand.
LJ
I understand it 100%. I didn't intend on the post to be viewed as a "You must do it" kind of post. I just wanted to know if some had a way to do it. I don't want to distract you from creating the awesome mod i've been using since A2.
-
I'm creating a small training base and i added some weapon on a table. I want to make it so no one can pick them up, its just for decoration. How can i do that?
so.... I don't know what i was thinking when i wrote the title but it should read "Preventing players FROM picking up an item".
I'm looking for a delete button but i can't find one :S
-
cfgPatch is probably the best way to go. I could probably do it for you though I can't guarantee when it would get done.
I would really appreciate if you could do it. I have no idea how to do it myself. There is no need to rush, I'm asking for something and someone offered help for free.
Thank you.
-
Does anyone know how to apply the JRSR sound to CUP vehicles? I want to change the Merlin CUP sounds for the JSRS CH-49 Mowhawk
-
Is there a really good mod "company" or Modding Group that takes requests for complete mods?
-
well i'm definitely not better than you xD.
Thanks for the help.
-
Its a map object, i can animate the editor one and tried to use the ID from the bargate but with no results.
The one im trying to animate is in the map Napf on the military island if you want to try it
-
Thanks that helped but i need help with something else.
I have the ID bar gate already on the map, it can be opened and closed by the player while ingame. Is it possible to animate it using the id?
I tried this on a trigger:
(getPos this nearestObject 471333) animate ["Bargate", 1];
-
I would love to see a Portuguese mod.
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
in ARMA 3 - GENERAL
Posted
Watching over the village
I need some help guys, how do you make animations work? I can't get the to work....