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Everything posted by kerozen
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vSuppress Multiplayer Script [v1.1 - released 05/06/2019]
kerozen replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is there any video of the script in action? -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
kerozen replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Do you guys have any kind of roadmap you can share about future updates and such? -
Is that DPM?
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Arma 3 Creator DLC: Global Mobilization - Cold War Germany
kerozen replied to mondkalb's topic in ARMA 3 - CREATOR DLC
Why on earth do you think that would happen? -
ai mod [Release] Vcom AI 3 - Dangerous AI
kerozen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Are mines handled differently? Recently we just had an AT mine go off when an infantry dude got near it. He didn't go over it, just near it. -
Sorry for the wrong info
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Nice Work! Found a little bug with the MG3. Everything works fine it happens when you reload and it goes away after 3 shots. It seems to happen with all the different belts.
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I don't understand why, could you explain pls?
- 800 replies
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- usp
- undersiege
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Hello @DSabre. Would it be possible to get the skin below but only in grey?. Or get the metal/panel texture used to make it? Its for the Fiat G.91
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ur right -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Probably not a JSRS bug. Me and my group use JSRS quite frequently with ACE and other mods and never ran into that issue. I also think JSRS doesn't have a "healing" sound as you mentioned. -
It still doesn't work with custom FOV?
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is there ace compatibility for the scopes?
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every screenshot you post i get more excited! so many things i really want to see in A3!
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This is not the right place to ask but i have no idea where to do it. What size should a camo picture be to use in texturing uniforms? i usually find small pictures don't really work because the pattern repeats too often.
- 333 replies
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Seems like an Alouette, only one i know for Arma3 is from ARMSCor
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is the UH-60 pack no longer able to be downloaded?
- 5219 replies
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- guns
- helicopters
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(and 2 more)
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Jalalabad, Afghanistan---By M1lkm8n and Smokedog
kerozen replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
looking good! Will the Murals (0:06) have hiddenselections? Would be awesome to create custom murals for campaigns and stuff like that -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really good job! So far the only thing ive noticed is the weapons where the gunner is outside the vehicle (turn out) or turret like in a HMMWV the sounds are muffled as if you were firing from inside the vehicle -
Nice!
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
kerozen replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The new sound fit really well! Is JSRS CUP ever going to be a thing or is it unlikely? -
awesome!
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Full Screen Mission Loading Screen
kerozen replied to computer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://community.bistudio.com/wiki/Arma_3_Loading_Screens -
Full Screen Mission Loading Screen
kerozen replied to computer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That usually happens to me if the image resolution is wrong -
Hello. I'm trying to create different spawn points for different groups. The mission is going to have 3 different forces, the Pilots, the SOF guys and normal Army guys. I want each to have their own respawn point. Tried searching for something similar and came up with: OnPlayerRespawn.sqf player addEventHandler ["Respawn", { if (group player == "B Alpha 1-1") then {player setpos (getmarkerpos "PilotRespawn"); } else { if (group player == "B Alpha 1-2") then {player setpos (getmarkerpos "SOFRespawn"); }]; Tried using Respawn and MPrespawn EH, both didn't work. Respawn is set as Custom Location and there are 3 markers (respawn_west, PilotRespawn and SOFRespawn and also tried on Position of Death but the code doesn't do anything and also doesn't work.