Jump to content

kerozen

Member
  • Content Count

    348
  • Joined

  • Last visited

  • Medals

Everything posted by kerozen

  1. kerozen

    JSRS4 - APEX 1.2

    -- NVM -- -- DELETE --
  2. So i tried that. I get this error when loading the mission: And this when i click the add action Unit init Int1 setVariable ["translator", true, true]; and the script if (Int1 getVariable ["translator", false]) then { line1 = ["Local Resident", "There is a tunnel in location, there are many taliban in the area."]; line2 = ["Local Resident", "The tunnel is guarded by a large number of taliban soldiers."]; [[line1,line2],"CIV",0.15,false] execVM "Interrogation\fn_simpleConv.sqf"; }else{ line1 = ["Local Resident", "hnak nafaq fi almawqie, w hnak aledyd min taliban fi almintaqat."]; line2 = ["Local Resident", "yakhdae lihirasat alnnafaq min qibal eadad kabir min junud taliban."]; [[line1,line2],"CIV",0.15,false] execVM "Interrogation\fn_simpleConv.sqf"; };
  3. Tried using conditions but always got syntax erros, i don't know how to properly use it
  4. Are you ever going to upload the packs to Steam? It would be easier for us to keep it updated
  5. No, i use mods that adds new animations like RHS. I only use unit, vehicle, islands and complete mods like RHS. I guess i will have to load mods one by one and see if any of them cause issues.... its going to be a pain in the ass
  6. I usually load all the mods i have to take pictures so i can use everything but when i do that the animations stop working.
  7. The animations don't seem to work if you have like 20 or 30 addons loaded
  8. kerozen

    TMT Turkish Forces v.0.5 Beta

    If it was an accurate representation of the Turkish Military i would consider downloading this but since its not and seeing what is happening over there i won't download it
  9. kerozen

    Arma 3 : Underground

    We really need some tunnels
  10. kerozen

    Advanced Towing

    How can i make a truck able to tow a M119? I would really love to have truck towing artillery Also how do i make it work with addon vehicles? I'm trying to tow an addon vehicle but it doesn't show the option to attach the rope, only to deploy it
  11. kerozen

    Achilles

    Same here. In chance of adding a change unit side? The player change side does not work on AI.
  12. would live some HiddenSelection on the M113s too
  13. I'm looking for a script that attaches colored smoke to a plane like in airshows, i've looked everywhere but i can't find anything about it. I'm maybe just a really bad searcher
  14. Addons: F-16C Fighting Falcon NATO F-16s pack
  15. Is there a release date? This animations look so good
  16. kerozen

    JSRS4 - APEX 1.2

    I found a problem. In the APEX campaign (didn't test in the editor) the main CTRG guns (silenced) don't have a firing sound, all i can hear is the Eco of the shot and the environment
  17. Why don't you upload it to the Workshop?
  18. kerozen

    Slideshow briefing

    The thing about the textures is that one is too big and the others are too small... I was using the FOB Revolver Sign (hiding it in a wall) and it looked good but only in certain places.
  19. Has anyone figured out if its possible in Arma 3?
  20. kerozen

    Slideshow briefing

    Sorry for necroing but has anyone found the projector texture?. I would really love to do something like this
  21. I'm really bad at scripting, i only know how to do basic stuff. What i want to do is have an NPC have an action called "Fariq: Interrogation", it calls a script called Int1 that adds some text to the briefing section, what i want to do is once any player activates the action it gets deleted for everyone and the text appears to everyone. Civ1 Init: Intero = this addaction ["Fariq: Interrogar","Int1.sqf"]; Int1.sqf ["TaskSucceeded",["","Suspect Interrogated"]] call BIS_fnc_showNotification; player createDiaryRecord ["Diary", ["Suspect: Fariq", "The suspect was found gathering information about the United Nations Base, after interrogation the suspect claimed he was just interested in seeing the everyday life of Soldiers"]]; hint "Conteudo adicionado ao Briefing"; Civ1 removeAction Intero;
  22. I tried this on SP and it worked fine, tried adding it to a MP mission and i don't have the option for the CAS. How can i fix this?
  23. So i followed the intructions, everything worked out fine but the composition doesn't show up in Zeus. what is wrong? class CfgPatches { class Kerz_Compositions { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Modules_F", "A3_Modules_F_Curator"}; }; }; class CfgGroups { class Empty { side = 8; name = "Compositions"; class by_X39 { name = "by X39"; class FOBs { name = "FOBs"; class ION_FOB_ALPHA { name = "ION FOB ALPHA"; class Object2 {side=8;vehicle="Land_Kulna";rank="";position[]={81.2188,14.6101,-0.0014782};dir=307.046;}; That is just the start as the config file has around 400 lines. I even kept everything the same as in the tutorial
×