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kerozen

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Everything posted by kerozen

  1. I've messed around with creating basic addons and retexturing uniforms and never once have i seen an error like this. Usually i misspell something but everything seems to be right. Can someone help me out? The error (In the Arsenal the icon works fine, the error only shows up when i press the inventory key) I have no idea what the "equip\w\w_pt_items" and the double paa at the end means. The uniform code:
  2. Found the error... missing \ before the picture path...
  3. kerozen

    [MP][CTI-COOP] Liberation (beta)

    Here i am... bothering you again. How do i make it so i can build objects near players and other objects? I'm guessing its something to do with _near_objects but i don't want to mess with that without knowing what i'm doing
  4. kerozen

    [MP][CTI-COOP] Liberation (beta)

    You are right. I should have tested it further before posting here
  5. kerozen

    [MP][CTI-COOP] Liberation (beta)

    I might have been to close but even if i was to close shouldn't there be the option on the container?
  6. kerozen

    [MP][CTI-COOP] Liberation (beta)

    @Wyqer I was playing in your Liberation Chernarus mission with the RHS config and i ran into a problem, the FOB container is not working. It spawns and i'm able to pick it up but i get no option to deploy it. The only thing i changed regarding building stuff was changing _minsectordist to 0 in do_build_fob.sqf. It worked on other versions and didn't cause any problem
  7. kerozen

    [MP][CTI-COOP] Liberation (beta)

    @Wyqer Thanks. I'm going to do that I'm guessing the value=3; is the setting that says all addons including unofficial. Tried doing that but changing the the actual module and not the sqm. Also tried to change the _zgm setCuratorCoef but instead of 0 i used 1. Thanks a lot for the help
  8. kerozen

    [MP][CTI-COOP] Liberation (beta)

    I want to remove every restriction that Zeus has. I want to make it so Zeus can add every object or unit as well as move them around. I wasn't able to spawn any item (grayed out) and upon removing the cost modules the items became selectable but not i can't place them in the map, I get "Placing Objects is not available". How can i make Zeus work properly?
  9. kerozen

    [MP][CTI-COOP] Liberation (beta)

    Thanks. Do you know how to increase the distance to build things near the fob? *Edit* - I think i found it in the gameplay_constant.sqf GRLIB_fob_range = 125; is that it?
  10. kerozen

    [MP][CTI-COOP] Liberation (beta)

    Is there anyway i can add more objects to the building list?
  11. kerozen

    BMR Insurgency

    I will. Thank you
  12. kerozen

    MBG Killhouses (Arma3)

    Just curiosity, why not upload this to Steam Workshop? It will reach a lot more people.
  13. kerozen

    BMR Insurgency

    Great Work! The best co-op game mode ive played so far! I have one question. How can i make MCC work with BMR? usually just having the mod active works but not in BMR
  14. I'm trying to make a custom AFV-4 Gorgon spawn without a turret but i always get an error. This is the code i'm using: class PT_I_APC_Wheeled_gun_01: I_APC_Wheeled_03_cannon_F { _generalMacro="APC_Wheeled_03_cannon_F"; model="\A3\Armor_F_gamma\APC_Wheeled_03\APC_Wheeled_03_cannon_F.p3d"; picture="\A3\Armor_F_gamma\APC_Wheeled_03\Data\UI\apc_wheeled_03_ca.paa"; icon="\A3\Armor_F_gamma\APC_Wheeled_03\Data\UI\map_apc_wheeled_03_ca.paa"; scope=2; side=1; faction="PT_DS_Units"; editorsubcategory="motor_units_APC"; displayName="Pandur II"; preferRoads="true"; class EventHandlers { init = "_this execVM '\Test\Data\HideTurret.sqf'"; }; hiddenSelections[]= { "camo1", "camo2", "camo3", "camo4" }; hiddenSelectionsTextures[]= { "\Teste\Data\apc_wheeled_03_ext_co.paa", "\Test\Data\apc_wheeled_03_ext2_co.paa", "\Test\Data\rcws30_co.paa", "\Test\Data\apc_wheeled_03_ext_alpha_co.paa" }; typicalCargo[]= { "-" }; availableForSupportTypes[]= { "Drop", "Transport" }; }; HideTurret.sqf this animate ["HideTurret",1]; The error i get: '... "Test\Data\Hideturret.sqf" |#|this animate ["HideTurret",1];' Error undefined variable in expression: this File Test\Data\HideTurret.sqf, line 1 Can someone help me out?
  15. Nice mod! Would it be possible to get the textures of the DPM and DDP Desert patterns? I want to make a few reskins for TFAR and having the backpack match the uniform would be nice.
  16. kerozen

    3CB BAF Vehicles

    Is it possible to create a separate "mod" with just a config and add the Land Rover in a new faction? The end result would be the original mod as is but the land rovers are now on another faction too.
  17. I've been doing some reskins and i was wondering if there is a script or actual command (like the editor preview for units) that i can use to take screen shots of the new Uniforms, Helmets, Backpacks, etc. I can make the body of the soldier invisible it set texture but the head is always visible, is there a way to make it invisible?
  18. kerozen

    3CB BAF Vehicles

    Why? Is is really hard to do? It allows for more customization. I would much rather have less vehicles and have more options on the ones that exist
  19. kerozen

    3CB BAF Vehicles

    Something i think would be really cool (don't know if possible) is having multiple Hide External Gear options. One for each camo (MTP, DPM and DDPM). Is that something you guys would consider?
  20. Would any of you texture artists be able to make a few textures for me? I would love a Mohawk and C-130(CUP) texture to fit the Portuguese Army https://upload.wikimedia.org/wikipedia/commons/8/84/Portuguese_Air_Force_EH-101_Merlin.jpg http://www.emfa.pt/www/conteudos/galeria/aeronaves/c130/A_063415.jpg
  21. kerozen

    BMR Insurgency

    I've seen that before versin 1.45 Arma Enhanced Movement was incompatible with BMR but supposedly now its compatible but i still can't use it. Is there something i should do to make it work?
  22. Is there a way to retexture models in 3D? i really suck at creating textures and effects in photoshop
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