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kerozen

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Everything posted by kerozen

  1. kerozen

    ARMA 3 Addon Request Thread

    I already have those but they have a lot of inaccuracies. I'm talking about a mod like BW, FFAA and RHS. Full mods
  2. kerozen

    JSRS4 - APEX 1.2

    Just noticed that the mod was published on Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=787524910 by a user named Linux. I'm assuming its not legit
  3. kerozen

    ARMA 3 Addon Request Thread

    Since Operation FlashPoint (Arma Cold War Assault) I've always wanted to have my country's armed forces made into a mod but since the only thing i can do is very bad reskins i never managed to do it. For some time now i've had some hope after posting on the forums and such that someone might pick up my idea and make a (good) Portuguese Armed Forces mod, so far i was not that lucky so i'm starting to wonder how much money does it take to create a decent quality mod. If i remember correctly RHS won quite a bit of money (200K?) for their mod but its also a full studio behind that mod. Realistically i'm probably never going to see a full mod for free so how much money would it take to get a mod with some decent vehicles and units?
  4. Since Operation FlashPoint (Arma Cold War Assault) I've always wanted to have my country's armed forces made into a mod but since the only thing i can do is very bad reskins i never managed to do it. For some time now i've had some hope after posting on the forums and such that someone might pick up my idea and make a (good) Portuguese Armed Forces mod, so far i was not that lucky so i'm starting to wonder how much money does it take to create a decent quality mod. If i remember correctly RHS won quite a bit of money (200K?) for their mod but its also a full studio behind that mod. Realistically i'm probably never going to see a full mod for free so how much money would it take to get a mod with some decent vehicles and units?
  5. kerozen

    Creating Mod from Scratch

    already using 4 different Portuguese Army mods, all of them have a lot of inaccuracies. Where is the best place to talk about this? I was not sure where to post so i posted in the mods discussion thread
  6. kerozen

    Jet DLC?

    How is that sad? You do realize you are comparing and HARD CORE Flight Simulator to an Arcadish Military Simulator don't you? All of those things can change like stuff did with APEX... it was impossible to load vehicles into other vehicles and guess what? They coded that in
  7. kerozen

    STHUD Icon Change

    Do you know how to change the class of the unit with a script?
  8. I'm trying to make a little script to change classes ingame. IE: Team Leader to Medic. This is the code i use to change to the medic class: Cmedic = { player setVariable ["ACE_IsEngineer",0,true]; player setVariable ["ACE_isEOD",0,true]; player setVariable ["ace_medical_medicClass",1,true]; call CLimp; }; This script works but the icon in STHUD doesn't change. I've tried using: player setUnitTrait ["Medic",true]; And it also didn't work. Does anyone know how i can do it?
  9. kerozen

    No Firing Zone

    That is very handy. thank you
  10. kerozen

    No Firing Zone

    I might try that. Been searching a bit but i can't find any information on forcing to lower the weapon That is the one i'm using right now
  11. kerozen

    No Firing Zone

    Yes i found that before, also read about disabling the mouse button but that would indeed prevent them from firing but also prevent them from using any other feature that requires mouse clicks
  12. kerozen

    3den Enhanced

    Oh ok. I really liked that feature. Was there a problem with it? It worked fine for me
  13. kerozen

    3den Enhanced

    How do i remove map building? I used to be able to right click anywhere and choose "Hide Object" or something like that. Was that feature removed?
  14. kerozen

    Changing player class

    Thank you very much!
  15. My group is trying to transition from VTS (its causing lots of problems) and creating a new Mission base for our co-op mission. VTS had a really handy feature that made it possible to change class ingame. If i joined as an Engineer i could change to a Medic. I tried finding a script for that but with no luck. Is it possible?
  16. kerozen

    Add action menu help

    Thank you very much. Also is there a way to change the player's class in the same script? I'm using VTS and the revive script only allows Medics to fully heal someone. If a player selects the medic loadout i would like to also change the player to the B_medic_F class. Is it possible?
  17. Hello. I'm trying to create a Loadout Menu in a ammo crate. I tried searching for a way to do it but didn't find any information about that. What i pretend is something like this: A - Loadouts A1 - Woodland a1.1 - Marksman a1.2 - Medic a1.3 - MachineGunner a1.4 - Back A2 - Desert a2.1 - Marksman a2.2 - Medic a2.3 - MachineGunner a2.4 - back B - Back Is is just simple addactions and removeactions? Should i use scripts or use the INIT? (its for a co-op mission)
  18. kerozen

    Guerra do Ultramar

    I'm guessing this mod is dead and the author is not doing anything else? I would really love a Portuguese Army mod in Arma 3
  19. I know. In the mission there will be a area for medical triage, (i think that is a thing) a bunch of tents with civilians and military dude getting treated. At the end there is going to be a debrief with pictures and this animations will be perfect for that
  20. OMG YES! I've been wanting this for so long, i actually tried to follow a tutorial to create this animation (failed miserably). I didn't want to ask because you are always coming up with great new animations! Its perfect for a mission my group is doing to do
  21. Resolved. Thanks Davidoss for the help :)
  22. I'm trying to do a co-op mission where 1 player is the translator and everyone else doesn't know the language. Lets call everyone who doesn't know the language Ignorants and the other can be Translator I have everything set up for the Ignorants. They try to interrogate the local and they don't understand the language but now i don't know how to make it so that when a specific player (Translator) comes up to the same local and asks stuff he can see other text. I've messed around with the IF statement to no avail. This is what the ignorants see when they click the addaction on the civilian (Scripts called Int1) line1 = ["Local Resident", "hnak nafaq fi almawqie, w hnak aledyd min taliban fi almintaqat."]; line2 = ["Local Resident", "yakhdae lihirasat alnnafaq min qibal eadad kabir min junud taliban."]; [[line1,line2],"CIV",0.15,false] execVM "Interrogation\fn_simpleConv.sqf"; This is what i want the translator to see (Script called Int2) line1 = ["Local Resident", "There is a tunnel in location, there are many taliban in the area."]; line2 = ["Local Resident", "The tunnel is guarded by a large number of taliban soldiers."]; [[line1,line2],"CIV",0.15,false] execVM "Interrogation\fn_simpleConv.sqf"; Its probably really simple but how can i make that happen?
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