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bek

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Everything posted by bek

  1. bek

    RHS Escalation (AFRF and USAF)

    In case you missed my sneaky-breeki link on page 414:
  2. bek

    RHS Escalation (AFRF and USAF)

    Yes. Technically. According to stats 42 have looked at it compared to the ~700 who saw the muzzlebrake.
  3. bek

    RHS Escalation (AFRF and USAF)

    It's a mystery...
  4. bek

    RHS Escalation (AFRF and USAF)

    please direct bug reports to the bug tracker; and search for the bug before you add it. You'll see this bug is already fixed: http://feedback.rhsmods.org/view.php?id=2512
  5. bek

    Tanks DLC Feedback

    1-2-3-etc keys should be fine since you won't be using weapon switching, unless turned out, in which case I guess you'd need to turn in before switching seat.
  6. bek

    Feedback Thread

    That reminds me, I'm not sure how I feel about the podium style top 3 player showcase at the end. Without customisation it's a bit pointless, but with customisation it's only a hop and a skip to fluro pink gun skins and silly hats. I'd leave it out if anything. And yes, fov slider, with reasonable limits (1x should stay 1x no matter what the custom FOV is set to)
  7. bek

    Feedback Thread

    Hey, thanks for the reply. Eh, I dunno. I think 1x zoom at any time makes sense because it's realistic, not because sometimes I need to shoot someone 400m away. And in fact a lot of the time, in CQB, which is Argo's playground, I want a wide FOV when I ADS. The current system doesn't allow that (unless I'm mistaken and the zoom controls you mention do that, but I don't think so - I'll have to check). As a practical example, say I spot an enemy in the corner of my screen. If I ADS right away, which I will, my screen zooms in and I'll probably lose sight of the target for a second. That's even worse if we're both moving at the time. It's not a problem in arma cause I control when and where I go to proper 1x zoom. yeah I think it's mostly the change in areas of firemode / ammo that's annoying, more than the change in colour/shape. Maybe I'll get used to it, but what was wrong with the a3 setup? Consistency is king here, IMO. Another thought is that perhaps (not sure if this should carry over to A3) the default firemode should be consistent between weapons, ie, full-auto is default. Which makes sense from a PVP perspective, if you need single shot, chances are you have the time to check. But if you need full-auto, chances are you don't. So keep it logical and consistent. And I greatly prefer Arma 3's indicator for firemode than Argo's single icon, but maybe I'm just used to Arma 3.
  8. bek

    Feedback Thread

    So, Argo. I like the premise, but the current execution has some faults - luckily they are nothing too severe in terms of fixing. The Good: 1st person! Finally, will I get to play arma PVP in first person...? Missions look fun and interesting, not overly complicated. They could be bigger though. I assume you have plans to do 10v10 missions or higher at some point too. Look at DTAS, you can have small player counts and still decently sized zones. Another note to take from DTAS is a randomized spawn gives a huge boost to replayability, with fixed spawns I basically know where and when players will be, so I could get into a (lame, and very video-gamey) routine at the start of the round by rushing to a "good spot". Gear. While giving players an ARCO on areas this size might've been a touch optimistic, I am very glad that this mission focuses on infantry and doesn't include apcs, tanks, jets etc. that ruin infantry gameplay. Never add the MMG's under any circumstances. The Bad: 5 Minute timelimits on the permadeath modes. This is exactly what kills games like R6: Siege - you could work around the problems infront of you, tell teammates exactly where enemies are, figure out a plan but nope, timelimit. Obviously there needs to be some system to stop people hiding and causing the match to last for 30+min or whatever, but a 5 minute limit is way, way too low. Otherwise it's just rush rush rush. You need some time to communicate. 10 minutes would be the absolute minimum I would consider. 15 is more reasonable. Removed being able to zoom to 1x at any time. This just boggles my mind. You already had the perfect system in arma, and the auto-to-1x zoom in argo is awful. Like, really awful. I can't get 1x view in freelook (I see zoom is still in the controls, but does nothing, as does Optics Temporary, to my dismay), I can't get a high-fov view ADS.. it's a terrible choice. UI. Why change what works in Arma 3? I'm already conditioned to where to look for firemode etc, why go and change that? It's just annoying. It seems like it's made different just for the sake of being different, not for any practical purpose. But maybe the UI designers have their reasons. Though they're wrong and I hate them. Need to find some way to stop the meta of using nades / 40mm on the obj once it starts being capped, cause that's super lame and unfun. ...Why can I not zero my optics? I mean I get that you want to simplify the game, but..... why. Just don't give people optics than can be zeroed. Or let them zero. Which shouldn't be a problem anyway. Or is the information just missing from the current UI? The Bugly: Not being able to use temporary optic (ADS) as mentioned Mission doesn't seem to properly restart?
  9. bek

    RHS Escalation (AFRF and USAF)

    Are there any particular topics people here would be interested in seeing blogs about? Like more gameplay feature explanations, or making-ofs, or...
  10. bek

    RHS Escalation (AFRF and USAF)

    Another good one is, in infantry weapon configs, reloadTime is not as you might first assume, time to reload the weapon, but the delay between shots (cycle time).
  11. bek

    RHS Escalation (AFRF and USAF)

    Rails? Never heard of them.
  12. bek

    RHS Escalation (AFRF and USAF)

    Is your USAF up to date?
  13. bek

    RHS Escalation (AFRF and USAF)

    For memory that's an Arma issue; you get the same thing in the Qillin. Or at least did; haven't tried lately. If it's fixed in latest Arma there's probably something we need to update too.
  14. It's nearing Apex release date; they likely don't have much spare time. They'll be crunching to get as much done before then.
  15. bek

    RHS Escalation (AFRF and USAF)

    A quick google seems to say that most pre-1945 mosins are (various types of) Birch, with Beech being less common. After that they started using wood laminate. And apparently other countries (US, France) made walnut stocks. Maybe there are some rarer types out there made by smaller manufacturers with different types of local woods too. http://forums.gunboards.com/showthread.php?217525-Type-of-Wood-in-a-Mosin-91-30 https://www.gunandgame.com/threads/what-type-of-wood-is-my-mosin-stock.142135/ http://www.russian-mosin-nagant-forum.com/viewtopic.php?t=9765
  16. bek

    RHS Escalation (AFRF and USAF)

    Then that's a 91/30 'sniper' variant. My mosin is an M38 carbine. The 91/30 is longer, has a bent bolt handle to accommodate the scope, and obviously the PU mount. So it's a different rifle. You wouldn't be able to open the bolt with the PU scope attached on the m38 with the straight bolt handle. I don't think I've ever seen a shortened version of the mosin (m91/38, m91/59, m38 or M44) with a scope mount/bent bolt handle, nor would it make sense to see one from that era. If I were to do a 91/30 (unlikely, but maybe I'll catch mosin-fever again) it would make sense to have the option for the PU scope. But there are cooler mosin variants to consider (scout rifle mashup, OTs-48k)
  17. bek

    RHS Escalation (AFRF and USAF)

    Don't need an excuse when there's real world ref to back it up. Stuff gets worn and weathered in all sorts of ways. Perhaps. However, I like red. There's also different types of grain, which I did try, but I didn't get it looking anywhere near good enough imo. To what, go back in time to make a different rifle? Meh. There's little point in posting if people don't get to have their say on what they like/dislike... which may (probably not) have an affect down the road on further pieces. Though, I may regret mentioning that I'm again watching this video and thinking "hmm..."
  18. bek

    RHS Escalation (AFRF and USAF)

    My sentiments too, having just read about Lyudmila Pavilchenko There's a fair range of wood colours, from this to this. I did experiment with the opposite end of the spectrum but never got anything quite to my liking. I might have to revisit that at some point.
  19. bek

    RHS Escalation (AFRF and USAF)

    Realised I hadn't added highpoly renders of my Mosin Nagant to my portfolio and figured I might as well post them here as an advertisement for anyone yet to check out RHS:GREF: Also this video shows some new tweaks to its in-game implementation, by myself and others: More here: https://www.artstation.com/artwork/BwYN6
  20. Well, it's not SP. It's CO-OP. Given the thread title you'd think that obvious, but apparently not...
  21. bek

    Apex Vehicles Feedback

    Well the bluefor weapons at least have gotten new camo's, so my assumption is that trend will continue.
  22. bek

    Apex Vehicles Feedback

    They're still working on Apex; since such retextures are more time-consuming than they are difficult it seems likely they're slowly working through vanilla A3 content, and happened to work on csat first. I would be surprised if they weren't all completed by the final release.
  23. bek

    Apex Gear Feedback

    At the risk of starting down a path that will likely derail this thread... I would hope that BI would have the courage — business sense be damned — to ignore such institutions. Though, one would of course hope that their portrayal of a nation is at least somewhat fair and not with any propaganda / political motives of their own in mind.
  24. bek

    LOD Discussion

    The lower lods will have simplified (or no) texture/material, because — when working correctly — these objects will be too small on your screen for such details to be noticeable. It's an optimisation thing. Unfortunately at the moment it's swapping to these low lods when the objects are still very close. And it's not just an overly aggressive lod change, it's buggy because they jump up and down levels far too often/quickly, and for no good reason.
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