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bek

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Everything posted by bek

  1. bek

    RHS Escalation (AFRF and USAF)

    It's not removed, but it might not be configured. post what gun it happens of on http://feedback.rhsmods.org/ if you try PSO1-m2 for example with AK-74m you should see the backup ironsight mode still works. But it needs to be configured properly for each weapon.
  2. Alright cool thanks for the answer. I'm adding in extra missionFactions, which works fine, but how do I set it up so I can select these new missionFactions as a parameter before the mission starts? the params.hpp seems to control this, but I can't figure out how the values (0,1,2,3....999) are connected to the classname in missionFactions.hpp. Any hints? also I think I found a typo in SMEGen_.Altis\@SMEGen\fnc_cli\fn_keysPress.sqf params [ "_dispaly", "_key", "_shift", "_ctrl", "_alt" ]; that should be, "display", right?
  3. bek

    RHS Escalation (AFRF and USAF)

    Well da12Monkey came up with that, I was just the messenger. Hopefully it sticks and the problem won't come up again.
  4. Very cool, thanks for merging those RHS classes the other user made.One question though; I couldn't seem to get the player on Opfor; the config/cfgRandomMissions.hpp has playerFaction = 0; (1 by default) yet the lobby slots are still bluefor. So if I set the spawned enemies to bluefor, we're on the same team. Did I just mess up somewhere or is this a bug? Using the Altis version from github (changing all the lines you mentioned on page1, and the RHS enemy units spawn fine).
  5. bek

    RHS Escalation (AFRF and USAF)

    So I asked people who actually know what they're doing and apparently the answer is not an easy one: Might not work, but as a long shot try selecting all the RHS units via the list and open their attributes, and press okay, and see if that updates them correctly.
  6. bek

    RHS Escalation (AFRF and USAF)

    You can give specific units specific weapons with the addWeapon line, so if you wanted some to use folded weapons for whatever reason you'd do that. You can find classnames here, though I'm not sure if it's 0.4.2 up-to-date: http://class.rhsmods.org/
  7. bek

    RHS Escalation (AFRF and USAF)

    They tried but the chagelog was too long iirc
  8. bek

    RHS Escalation (AFRF and USAF)

    Folded variants of weapons were hidden from the arsenal to avoid too much clutter in the list, but they still exist; you should be able to use the "Fold" action to get those rifles. Or give them to units with addWeapon [classname]. ninja'd
  9. bek

    RHS Escalation (AFRF and USAF)

    @HeroesandvillainsOS try and get the full error from the rpt if you can
  10. bek

    RHS Escalation (AFRF and USAF)

    Mostly. Similar shaped ones, like the various DTK will share the same muzzle flash file.
  11. bek

    RHS Escalation (AFRF and USAF)

    Huh, interesting. I can remove those ribs quite easily at some point in the future, but are you sure Izhmash AKS-74's never used those types? There are quite a few variants, and I'm not sure i've seen the rolled slats type with a smooth shoulderpad before. These are some bulgarian types for example.
  12. bek

    RHS Escalation (AFRF and USAF)

    For anyone interested you can see some more pics of the AKS-74 on my artstation.
  13. bek

    RHS Escalation (AFRF and USAF)

    I'd like to update them eventually yes.
  14. bek

    RHS Escalation (AFRF and USAF)

    Thanks! Today I made it prettier by taking a different approach with the wood:
  15. bek

    RHS Escalation (AFRF and USAF)

    IIRC the PIP resolution is locked to a certain value by the engine, which is quite low. Hence the pixels, even if you PIP is set to High. PIP can be very demanding on the GPU which is why it would have such a limit.
  16. bek

    RHS Escalation (AFRF and USAF)

    This video from Reyhard shows the different optic modes.
  17. bek

    RHS Escalation (AFRF and USAF)

    I'm a bit of a stickler Meeseeks
  18. bek

    RHS Escalation (AFRF and USAF)

    Use the bugtracker for bug reports; that's already fixed for the next version.
  19. bek

    RHS Escalation (AFRF and USAF)

    Just want to add my 2c to your comments milosv: I think people taking "the game" to mean "rhs" here partly comes because of the vague nature of what "the game" refers to in an RHS thread, and partly because this came just after "ayylmao"'s comment about hoping the next update isn't full of "SF shit". Though of course, if you don't like it, you don't have to use it — but if you're playing on someone else's server, you might have to put up with others using it. 1) RHS is not a hive-mind, some people might want criticisms, others might not. Obviously the people posting in this thread won't know what the case is for whomever made x, so they have to take their chances. By the same token others will have different reactions to requests for new content. Additionally not all criticisms are valid. For example people might complain about a certain behaviour like armour values not knowing that things are set up that way due to how Arma works, not because we want it exactly that way. Hopefully we get as good as we can get with the systems provided by Arma, and hopefully those systems will keep improving with each Arma update. It's actually pretty cool how far arma 3 has come since its first release. And lastly bug reports should be directed to the feedback tracker, not the forums. 2) If people are PM'ing you being rude that sucks; don't do that people. Not everyone is going to like things we do; that's fine. 3) Requests aren't allowed as per forum rules I believe; so if they are being deleted that's the forum moderators doing so. It's probably for the best because people who read this thread would rather, I assume, see useful things like upcoming additions to the mod, pictures of what others are doing with the mod, comments on functionalities and so on... It's not that these comments are being censored because we want an internet 'safe space' and hate free speech ; it's just more practical that the thread isn't bloated with "WHY NO TUNGUSKA YET!?!?" comments. And yes I think it is easy sometimes for non-native English speakers to be misunderstood so it is unfortunate when that happens. So that's a good reminder to not immediately jump down someone's throat when there may have been a misunderstanding. 4) Another thought on requests — the chances of a request being either something we haven't already considered at some point (ie. something we don't already have sitting in the backlog of tasks for people to take) or don't want to do (not in scope of mod / not practical/useful for the game) are basically zero. Your request is more likely (but not by much) to be something useful if it's not asking for new content but rather some new way to use content that already exists, or some minor feature (within reason) that might not be obvious. And ideally something you're sure doesn't already exist. Like "can x be made a static model placeable in eden?". A lot of content requests can come off as insulting purely because they just don't know how many hundreds of hours of unpaid work they're asking for. Basically everyone has tonnes of things they themselves want to do but don't have the time for. So simply asking for x nicely isn't going to create the weeks of free time for that to happen. If you can pay the thousands of dollars for that time to exist though, that might be a different story. Anyway, requests will always happen because no one reads anything and no one cares, and it only takes seconds to ask for something and hell you never know maybe you'll get what you want (you won't) despite the nearly infinitely small chances... Like gambling. And finally, on "go make it yourself" vs "we'll look into it" — actually "we've looked into it" would be more accurate in most cases — I guess most of the longer-term RHS people got sick of a polite 'no' hundreds of pages ago. Regardless, they're both saying the same thing, one just hides the 'no' behind polite rhetoric. Personally I prefer the harsh truth; politeness is often overrated. So tl;dr: Crit things if you want, but don't expect anything from it. Even valid criticisms might not get fixed immediately/ever if the time to fix vs difference made is too low. If you find problems use the bug tracker rather than the forum.
  20. Awww yiss. Been looking forward to this. Any plans for steam workshop version?
  21. bek

    RHS Escalation (AFRF and USAF)

    Good news; I lied:
  22. bek

    RHS Escalation (AFRF and USAF)

    Probably not in 0.4.2, but hopefully later on.
  23. bek

    RHS Escalation (AFRF and USAF)

    Still some shadow lod issues to fix it seems :|
  24. bek

    RHS Escalation (AFRF and USAF)

    There won't be any other aks-74 versions in 0.4.2 other than the wooden one. It was actually intended for 0.4.3 but I was able to complete (well, still setting some bits up like icons & folded version) it in time for inclusion in 0.4.2. There's always a chance the next version(s) will add them though as I'd like to; but nothing's guaranteed. I'm more likely to do the wooden stock to make an AK-74 before doing the plastic furniture.
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